Tag: mobile applications Page 5 of 10

Conference: M-Football, London

The biggest event in 2010 is, distinct to certain fanboys opinion, the launch of the iSlate or new iPhone or iAnything nor, as Canadians will have us think, the Olympic Winter Games in Vancouver, but the Football World Cup this summer (and, no, my dear American readers, this is not the Super Bowl). And whereas one could already see mobile rearing its beautiful head at the last World Cup 2006 in Germany, many people think that South Africa 2010 will provide a breakthrough in mobile service provision around this.

Therefore, quite fittingly, the wonderful guys at Camerjam have put together a conference on the topic, and a nice one, too. The speaker line up includes some proper rock stars, such as (in no particular order):

  • Former FIFA Product Director Rupert Daniels
  • Author and Blogger Tomi Ahonen
  • WPP Global Client Leader Matt Linder
  • ITV Media’s Commercial Director Alex Goudsmith
  • Real Madrid’s Head of Mobile Pedro Duarte Gonzalez
  • MMA Managing Director Europe Paul Berney
  • AdMob VP Russel Buckley
  • BBC VP Global Adsales & Strategy Tom Bowman
  • Sky Mobile GM David Gibbs
  • Layar co-founder Claire Boonstra

and many, many more including yours truly (and as a licensee, I will be cheering the reigning World Champions, Italy, on this time, believe it or not!). Besides all that, the venue is the best: Arsenal’s home ground, the Emirates.

If you want to come, it’s on next week (21 January) and you can register here: http://www.camerjam.com/events/m-football/register/

Gemalto takes majority share in Netsize

Gemalto, SIM card maker turned “world leader in digital security” (I wonder how many companies claim that title; it’s like boxing, it seems) announced it would subscribe to a capital increase in Netsize, turning Gemalto’s share (24% pre-money) into a majority position.

This may well signify another move towards a closer tie to highly integrated hardware/software/service solutions on the mobile value chain. Gemalto is one of the leaders on the SIM card side, it manufactures SD cards, USB tokens, smart banking cards, etc. Netsize sits on the service side of things: it provides SMS and MMS delivery, is one of the leading mobile payment providers and provides content management platforms. Glue it together, and it becomes a vertically integrated solution from the same mould. Has someone been reading Apple’s philosophy?

Besides these points, cross-selling opportunities would appear to be fairly obvious, too. The only mismatch could be that Gemalto focuses on digital security (they list mobile connectivity, identity and data protection, credit card safety, health and transportation, e-government and national security). Alas, no messaging and entertainment here, the two main areas of Netsize’s business.

This little mismatch is not unprecedented: does anyone remember the VeriSign acquisition of Jamba? Whilst it seems it may (just) have been paid off, the match between the companies was never really there, it seems. Let’s hope the Gemalto-Netsize story will be a brighter one.

Conference: Mobile 2.0, Berlin

It is conference season and one of the more exciting ones kicks off in Berlin this week: Mobile 2.0 opens its gates on Tuesday and boasts an exceptional line-up to look at the future of mobile.

The very, very high-profile set-up of speakers includes:

  • Olivier Laury, Content Director, Bouygues Telecom
  • Jonathan MacDonald, Managing Director, JMA
  • Damien Byrne, Head of Entertainment, T-Mobile
  • Mark Curtis, CEO, Flirtomatic
  • Amer Hasan, Sr Manager Apps & Developer Programms, Vodafone Group
  • Alistair Hill, Analyst, Comscore
  • Antoine Vince Stabyl, CEO, ItsMy.com
  • Romi Parmar, CEO, The 3G Dating Agency
  • Olaf Kroll, Director Business Development Europe, MySpace
  • Chris Wade, CEO, Shozu
  • Antony Beswick, Global Strategic Product Manager Social Networking, Ericsson
  • Stefanie Hoffmann, Founder Aka-Aki
  • Jonathan Medved, CEO, Vringo
  • Mo Firouzabadian, Global Business Line Director – Carrier Solutions, Buongiorno
  • Ilja Laurs, CEO GetJar

and many, many more, including, yes, yours truly (I’ll be on two panels, namely on the succinctly titled panel on “redefining the mobile content marketplace: exploring the growth, development and industry implications of mobile app stores” and on “building strategies around the drivers of innovation in mobile web 2.0”).

You can register here, and, believe me, it’ll be worth it. It is an exciting topic with top speakers in an exciting city. Make your way over and join us!

See you all in Berlin! Ping me on Twitter (@vhirsch) if you want to get in touch.

Licensing & Open Source / Presentation

Here’s the presentation I gave at Droidcon in Berlin. It is also available here on Slideshare.

Unfortunately, Slideshare omitted the beautiful font I used (Chalkduster). Sorry… ๐Ÿ˜‰

Update: a version with the original font is now available here (I finally figured out that it would preserve it when saved as a PDF. Doh!)

Conference: Droidcon, Berlin

Droidcon is the first conference around the business and development environment for Android. The full programme is available here. It’s rolling right now in Berlin-Dahlem (Dahlem Cube). It will be followed by one of Mobile Zeitgeist‘s MZ Mixers, which kicks of tonight at 6pm (local) in the CSA Bar in central Berlin. Come around if you’re in the area. Should be cool!

N-Gage dies (again)

Nokia’s N-Gage game service has just been declared dead, well dying anyway. always been a concept that has under-delivered painfully. In its first iteration, the device, it was a gutsy but maybe not entirely thought-through attempt to combine phone and dedicated handheld gaming device (it was always going to lose as one simply looked outright silly even when putting the thing towards ones ear to make a call – even when stood at a Star Trek convention, and that is telling). The “new” iteration, the software platform, struggled to take off. Nokia tried mightily to produce showcases demonstrating the superior gaming abilities of the platform compared to “regular” feature and smart phones but the efforts were thwarted from a number of angles:

Too expensive

It was a costly affair to deliver a game optimized for the N-Gage platform. When there is no proven distribution model that can guarantee decent returns, there would always be limited uptake from developers and publishers.

Too small a niche

N-Gage was always geared towards dedicated gamers. All marketing was directed this way, the positioning was distinctly high-end, no non-game applications were shown (or even contemplated, I guess). The power of the platform thus was funneled into a niche of a niche, i.e. high-end gaming. I would suggest that one could as easily have positioned it as a powerful media platform full stop. One that allows for beautiful execution of any number of simple or complex apps (and a game is basically “only” one app category).

There’s an app for that

The iPhone then was arguably the final punch. In spite of developer frustrations growing over discoverability within this pile of 100,000+ apps, the platform has spurned exceptional games galore, and not only casual ones either. Real Racing is as punchy a racing title as one will ever get one on a handheld. And with people flogging to the app store in drones (rather than visiting it once to rarely if ever return), it appeared a less risky (and certainly more fashionable) move to leave it at that. Notably, Apple got the positioning piece (see above) right: even though it is a powerful gaming platform in its own right (anecdotally, the good folks at Firemint managed to string Real Racing to up to an impressive 82 fps), it never looked at this as a sole or even the main focus of the platform. There is a good reason why their already famous moniker says

there’s an app for that

rather than

there is a full 3D, 60+ fps, multi-player, high-end, Bluetooth and WiFi-enabled fighting game with dedicated combo mode for that.

And Mark Ollila, Nokia’s Director of X-Media Solutions and a games and general industry veteran, nails all of this down when he says that

One lesson is the complexities of offering rich games content on a global scale. […] How do you handle the billing, the local marketing intricacies and the type of gaming experiences that work in different markets? And what do consumers actually want โ€“ is it the high-end games with connected features that N-Gage was delivering, or a much broader catalogue?

At the heart of it is the conceptually different approach of monolithic, super-rich and highly integrated platform versus a more modular approach: in Apple’s app store ecosystem (or in Android’s for that matter), you can integrate most if not all of N-Gage’s features, too: multi-player gaming, communities, trial versions, etc. But you don’t have to. The former lacked flexibility, which made it susceptible to the nimbler, faster moves of a modular system.

Well then. It at least gives Nokia the opportunity to focus solely on building out the Ovi platform and fix the bugs it has been plagued with at the start. Nokia clearly feels the pains of the rapidly changing market place and it struggles to adapt swiftly (which is – and one should appreciate this – much harder when you are running a product portfolio that has a market share of well double your nearest competitor and stretches all the way from the most basic feature phones to the most advanced smart phones) but it has people that should be capable to turn it around. Not easy, mind you but they’re a mighty player that has shown its ability to innovate numerous times, never forget that.

Mary Meeker’s Iconic Economy & Internet Trends

Updated

I do not normally do this but when Mary Meeker, the iconic Morgan Stanley researcher, came up with her annual economy and Internet trends, this is too good to let it slip (and too voluminous to blog in detail), I had tried posting her presentation here. However, this was subsequently removed by Sribd (presumably)ย on Morgan Stanley’s behest, so no download anymore, I’m afraid.

A (shortened?) or just another version is here though. Mobile starts in earnest on slide 28 et seq. Enjoy!

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