Blackberry Maker RIM launched a holding site ahead of the launch of its Blackberry App World (the equivalent to Apple’s AppStore), and it had a little surprise in hand: billing appears to be handled via PayPal (the fine print does not need translation: “to be able to purchase applications from BlackBerry App World, a PayPal Account is required”).
Tag: Apple Page 12 of 17
Industry body MEF had put out its top 10 predictions for the year a few weeks ago (inexplicably missed by me; well it was somewhere around Mobile World Congress, so probably at least excusable), which they gathered from their members and deep discussions around this. They believe that 2009 – recession and all – will be the year in which mobile entertainment (if you count everything in, apparently a $25bn industry) will start to deliver returns.
- The ‘iPhone effect’ -Mobile applications have emerged as a new content category and the mobile internet will finally come of age
- Greater value and transparency for consumers will help sustain demand in 2009
- Some delay in the proliferation of mobile advertising
- Telcos begin to acts as enablers for the Entertainment industry with services such as billing, authentication and zero tariff data
- The emerging dominance of services that operate at a multi-platform level
- The rise of ring back tones
- Social networking becomes an important driver of mobile entertainment consumption
- 2009 will be the year that mobile video really takes off
- Emerging economies will become an increasingly important driver for mobile entertainment worldwide
- A proliferation of touch screen devices drives discoverability and content usage
The iPhone has a meagre 1.2% share of the overall phone market. However, it has true worker bees as users. No, honestly, these guys are sooo much busier than everybody else: they produce a whopping 2/3 of the world’s mobile web traffic, or so says a report. Yes, that’s right. Number 2? Shared between open-source-newbie Symbian and – remarkably – Android with 6.15% each, which is, erm, less than 10% of what the iPhone accounts for (and in spite there being a gazillion more Symbian-powered phones out there than iPhones). Next one in the queue then is Blackberry with 2.24%.

I previously looked at recession-busting sectors and products, and here’s more proof that not all is bad: two reports point out that smartphones continue to outperform the market rather significantly, recording growth figures of 25.9% year-on-year in Europe; the growth for all of 2007 vs 2008 was even more impressive: they grew by 36.1%. In the US, smartphones increased their share of the overall mobile phone market from 12% in Q4/2007 to 25% a year later. Good numbers!

There’s new data out on the bestselling handsets, and this time it is not being derived from accessory sales (which may have its flaws as I pointed out here) but from a survey amongst service reps and store managers across the 4 big US mobile networks (Verizon Wireless, AT&T, Sprint Nextel and T-Mobile; these comprise 85% of the total subscriber base). Now, this would arguably reduce the recorded sales for the iPhone since this is also being sold via Apple’s own retail stores as well as Walmart, Best Buy, etc. So again not an entirely accurate yardstick, huh?
Having just spent three incredibly inspiring days at Casual Connect Europe in beautiful Hamburg, there were – in respect of mobile games – two observations to be made: 1) the horror online and PC game developers express when looking at the fragmented space and the resulting “crazy” (quote) business models and 2) the iPhone is different, from a developer perspective this time.
Our beloved manufacturer of carrying cases for portable electronics, Krusell, enlightens us again with their top 10 list of best-selling phones for the month of January 2009 (or should that be best-selling phone holsters?).