Category: OEM Page 11 of 15

Next-Gen iPhone Will Wipe Out DS & PSP

Today, there was a piece analyzing recent reports whereby Apple was well on its way to wipe out DS and PSP from the handheld gaming sphere, and that it would therefore seek to address a number of weaknesses in its next iteration of the iPhone (and iPod Touch) that would add a few currently missing features that should bridge the – already slim – gap to the PSP.

You have of course read it here before but I would like to revisit this again. I had mentioned the huge advantage of having swift and global digital distribution, giving Apple and any developer pondering which platform to choose an easy solution. Accelerometer and multi-touch add new gameplay features. Plus the iPhone is lighter than its rivals (and of course does a number of other things pretty decently, too, namely playing music, making phone calls or surfing the web).
And then there are the numbers. It took Apple less than 3 months to boast 1.5x the number of games of DS and PSP combined (1,500). The digital distribution model keeps on impressing and shows that this is really what consumers want in terms of accessibility, purchase mechanism (download as opposed to physical cartridge) and – yes – perhaps also price (although there is rumour that Apple wants to introduce a premium segment).
So here is what Apple allegedly wants to change:
  • Enhanced graphics (to address its current lack of loading complex textures);
  • improved processing capabilities (through its own ARM chip, which is currently developing; this follows the acquisition of PA Semi last spring);
  • Better camera (minimum 3.5 mega-pixels) and video-recording.
Multi-tasking as demonstrated by the Palm Pre with its WebOS would be something I would like to see. 
No word if cut-and-paste will work as well, it seems… Oh well, I guess they need to leave something to complain about for the old-school geeks to who Apple still is the fruity devil… 😉
Photo Credit: http://www.macblogz.com/Media/2008/6/iphone-flash-nand.jpg

Windows Mobile: we didn't mean it like that…

So following the conflicting news about what the strategy for Windows Mobile would be, some learned folks followed up and quizzed Microsoft. So here‘s what they said:

Microsoft will be focusing on building out the quality of the Windows Mobile experience, investing more in working with its partners to ensure the best hardware-software integration. While this may result in fewer phone models, Microsoft will continue working with our partners to innovate on the Windows Mobile platform.

Microsoft is committed to continued innovation of the Windows Mobile platform. Our goal continues to be working together with you to deliver exciting experiences to end users. The implication in The New York Times that Microsoft will limit the number of Windows Mobile devices is not accurate. In an interview with the paper, Todd Peters stated that Microsoft would be focusing on building out the quality of the Windows Mobile experience, investing more in working with its partners to ensure the best hardware-software integration.

So, there you have it. Despite it still being awkward that Todd Peters and Steve Ballmer would make such contradicting on the same day, the above would suggest that Microsoft has a couple of iPhone test devices running and now tries to catch up with the smooth overall end-to-end user experience (see also here) (or how would you read the first paragraph of the above?). With Windows 7 supposedly pushing into a tighter/more intuitive desktop-web integration, this would appear to being in line with an overall push to improve performance on this end.

Apple AppStore Rises and Rises: Now Past 500 Million Downloads!

It is quite breathtaking: it took them 3 months to hit 100m. Then, only 5 weeks after they announced that they went past 300 million downloads, Apple announced that they just raced past 500 million. This means 200 million downloads in 5 weeks, 40 million per week, 5.7 million per day or 4,000 per minute! Get that! Whilst numbers don’t equate to happiness, I sincerely hope that Steve Jobs will be taking some comfort from this and recover well.

I will not tire of harping about the (nigh) flawless end-to-end experience that enables that: a gaming experience that challenges “traditional” handheld gaming devices like Nintendo DS and Sony PSP, an interface that promotes games beyond the hardcore crowd, connectivity that allows “social gaming” to evolve (see also here), and a purchase experience that does not force a user through onerous double-digit-click orgies and various ominous warnings.
So despite the fact that we still do not have clearer numbers illuminating the underlying commercials of the average application and game on their, I tip my hat, I take a bow, I applaud…

Best-selling Mobile Phones 2008

There is this Swedish maker of phone pouches and accessories, Krusell, and they deduce from the number of model-specific pouches (or cases) ordered from them the top-selling handsets each year. And the winner is the iPhone. Or is it only that iPhone users buy more pouches than others in order to protect their shiny toy? We don’t know. 

Anyway, here’s the list (via Cellular News):


1.       (-) Apple iPhone

2.       (-) Nokia 3109

3.       (2) Nokia 6300

4.       (-) Nokia E51

5.       (-) HTC Diamond

6.       (-) Nokia N95 8GB

7.       (-) Sony Ericsson K800i

8.       (-) Sony Ericsson C702

9.       (-) Sony Ericsson K850i

10.    (-) Sony Ericsson K530i 

() = last year’s position.

Win ME: Bigger, Better, Stronger, Less?

Last week during the frenzy that was CES, Microsoft put out two statements that I find slightly confusing. Statement no. 1 was the announcement from Steve Ballmer that more than 20 million Windows Mobile devices had been shipped in 2008. He went on to marvel 

“about the momentum we have…We have delivered 11 different mobile phones that have each sold a million units each, and in the past year, we’ve brought to market over 30 new Windows Mobile phones, or more than any other mobile platform in the market”

Statement no. 2 was made by Todd Peters (the VP Marketing for Windows Mobile) who said that we s
hould expect fewer devices with Windows Mobile on them. In his words: 

“I’d rather have fewer devices and be more focused [as] we get better integration [between phone and operating system].”

Microsoft apparently fears they would be diluting their efforts when they would support the 140 or so WinME devices that are out there today. Hmmm.

Both gentlemen obviously glanced at Apple and the iPhone (can you imagine the sting this must have given Mr Ballmer?). There, hardware and software come out of one hand and there is one device only. The result: great UI, happy users, more use of content, data, etc than ever before. Apple is famously paranoid about controlling all bits of the user experience, and they are masters of it. However, when there is success in the mobile handset space, there is also e.g. Nokia: many, many handset models, now all running Symbian (i.e. another smartphone OS), selling lots and lots of devices all over the world (OK, outside the US). Nokia has fallen behind on the ease of use that used to be a pillar of their rise to fame (and riches) but they serve the lower-end emerging markets as well as the top end of it (something like the N96 etc boast features like few others). 
So is the “1 OEM, 1 handset model” philosophy the only winning one? I doubt. Is MSFT maybe mistaken in believing that fewer handsets will mean better overall user experience? I for one do think so. Apple’s success came through a winning formula that combines GUI design, user experience and superb marketing for an overall sexy product. Microsoft has always been lacking Apple’s flair as well as the genial simplicity with which Apple manages to provide solutions that are often a lot less elegant and more complicated than Microsoft’s. But, guys, you don’t solve this by getting your OS out less. You have got to put some work into the OS and its APIs, and – as some commentators to Mr Peters’ comment that they would “extract more from this license” noted – it helps to look at a product from a consumer perspective rather than from the corporate boardroom’s product P&L, at least when you speak in public!
Update: There has been a bit of a media tussle over this. I posted an update over here.

iPod Touch mounts Handheld Gaming Challenge

A recent article discussed the rise and rise of the iPod Touch (that’s the iPhone without the phone). It apparently surged to the top of Amazon‘s sales charts, and mobile ad firm AdMob reports that ads served to the device more than tripled between November and December to 292m. This growth is said to even shadow growth of iPhone ads served and is being called, well, unprecedented. People are said to shun the forced marriage with AT&T’s long-term phone plan that come with the iPhone. Makes you think (if you’re an operator).

That’s all fine and dandy but I thought this was probably a good time to look at the iPod’s role as a handheld gaming device again. This was sparked by a remark from one of the Kleiner Perkins‘ chiefs (they’re the ones who set up the iFund, which invests exclusively into companies active in the iPhone/iPod Touch ecosphere) noting that the iPod Touch was now asserting itself as a more versatile alternative to the Nintendo DS or Sony’s PSP. This has of course been discussed for a while. The sales figures of the iPod Touch now seem to back these early (and initially largely theoretical) thoughts. 
Nintendo has been keenly aware of this even before the recently published app download numbers were out. In the words of the CEO of Nintendo US (from the above WSJ article):

“Whether you chose to play on your DS or listen to music on your iPod, we’re already in the same competitive space for time.”

And whilst one could argue about the pound-for-pound comparison of pure touchscreen vs devices with gamepads for certain types of games, the huge upside Apple has created is the hassle-free and easy distribution model for games: a DS developer needs to buy the cartridges (and pay for them up-front), find retailers, and then sell. This means huge cash outlay and very significant commercial risk over and above the development cost, making for a much less risky business model. And as to the input: some of the accelerometer-powered racing games are significantly better to control than with any game pad.

The DS is and arguably will be for a while a formidable gaming platform (as the father of a 10-year-old girl I can certainly vouch for that) but the sheer number of games available on the AppStore is likely to create a space longer term that may well tilt the balance in favour of the latter: you’ve got a) the arguably best music player in the market, b) higher WiFi usability (the DS doesn’t really allow you to surf the web), c) e-mail, maps, and all those nice little (and often useless) apps, d) much, much more choice of games at lower cost (anywhere from $0.99 to $9.99 as opposed to $30 for, say, Cooking Mama 2) and – to top it all of – e) the coolness factor of the sleek Apple form factor. Tough competitor, that.
For mobile games developers and new iPhone game entrants this constitutes and exciting development as it opens the revenue potential further up, and all that at a comparatively efficient and high-margin market place.

Finally: a new Palm

After bloody ages (and 425m Elevation dollars later) Palm came out with a bang yesterday at CES by unveiling the Pre and its new WebOS. Palm’s shareholders will be chuffed as the stock surged in the hours afterwards. Now, what is it? And does it have legs? One of the first reports (even containing a minute-by-minute live-blog of the presentation) notes that

‘its form factor is a blend of the HTC Touch and the iPhone. The software looks an awful, awful lot like that of the iPhone — multitouch, gestures and so on. Many of the apps also have a very strong likeness to the iPhone […].”

That in itself is of course not a bad thing. And other reports confirm high hardware quality and nice UI. However… Aren’t they a bit late? And where will the content come from? Palm used to have a faithful following on his Tungsten and Treo product lines but this is a while ago now and there have been some awesome devices in the interim, some of which – most notably the iPhone and the G1 as well as RIM‘s Blackberries and the higher-end Nokia devices – have amalgamated a great device with a great UI and commercial environment into a huge following. Apple AppStore, Android Market, N-Gage and Ovi, Blackberry Application Center, etc, are all there or there about. And Palm will be up against that. The fact that it has – at least initially – tied itself to Sprint only will not be much help there.
WebOS is said to be easy to develop for. Allegedly HTML, CSS and some other stuff known from the web would be enough to develop for it. But will anyone do it unless there is a device base large enough to make it a compelling commercial case (which even seems to hit platforms like Nokia’s N-Gage; THQ has just apparently dropped its “Worms World Party” development for this).
It’s nice to see they’re back but I think that the jury is still out on the success of this.

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