Tag: UGC

Zed's community is precious!

Zed announced that it “will unveil a bunch of hugely ambitious community services at CTIA”. The new stuff was apparently previewed at a closed press briefing in Madrid today, to which, alas, I was not privy… Test services will apparently go live in two weeks’ time during CTIA.

Zed had announced it had invested a whopping EUR50 million in a web 2.0/mobile 2.0 strategy to drive subscriptions around community services “such as multiplayer gaming, IM, blogging and so on”.

After former owner Sonera had sunk legendary fortunes into developing Zed into some monster brand, most people thought it was more or less doomed. When Spanish group LaNetro took them over though, it re-positioned itself and, with 85% in-house produced own content (no royalties) and sometimes contested subscription bodels grew revenues to a rather impressive $320m in 2006.

Now, in the community area, Zed is said to contribute some of the cash it invested into statiOn, an application for PC and mobile that consolidates all these services in one place for Zed subscribers. Version 2 (what a fitting version number for a web 2.0 app) will apparently be launched at CTIA.

Whilst I believe it is entirely on the money to predict that “the mobile market will go the same way as the wired internet in the direction of community services”, I am not sure if a – arguably complex-ish – PC-mobile application is the way out; this does not give anyone anything new. In fact, a lot of social networks and communities already today seamlessly evolve into platform-agnostic things: Jaiku uses mobile as a major part, Facebook Mobile sees more users, MySpace and, again, Facebook have announced recent deals in the mobile space, Yospace (acquired by Emap; see also here) is serving 3 and O2 UK, my fine employer Hands-On Mobile has launched Yatta-Video on SFR and soon on other carriers, and everyone else has a “social network” or “community” suite on offer. So will we really need a specific application (downloadable?) that will help connect the two media? Isn’t it much rather about seamless — dare I say it? — convergence WITHOUT the need for additional (complex) application layers? Isn’t this one of the public secrets of web 2.0, its incredible ease of use?

Zed concludes its analysis that “the future is certainly not in solo personalisation products”. Well, yes, that might be true but is it really well enough positioned to capture users on their quest into the social networks, too, in particular in the light of the above? I will never ever discount Zed again, so I am truly intrigued by what they will announce and I really hope it is something exciting and innovative. Go on!

Games 2.0: UGG (or user-generated games)

The wonderful guys from French Flash specialists Mobitween launched a user-generated-games portal called ugenGames. Here’s the PR blurb: “The site invites players, developers and designers to create, upload, customise and share web and mobile Flash-based games. It also offers the chance to personalise and share games with others players by embedding them into social websites such as Facebook and MySpace or blogs like Blogger and WordPress.”

Mobitween’s CEO, Philippe Chassany, reckons that this approach “bridges the gap between web and mobile game developers and players allowing them to create, customise, embed and share an endless library of games”.

The concept is intriguing: basic casual game engines that can – because all done in Flash – be easily customized even by amateurs. Moreover: as the creator can adapt screen sizes, you can also choose to have it output in Flash Lite flavour – suitable for higher-end mobile phones! It is a rather sweet accompaniment to the 2.0 revolution.

However, will Flash Lite become J2ME’s nemesis and revolutionize mobile gaming? Probably not just yet but the potential would certainly appear to be there: with over 200m enabled devices it is no match to the other technologies around but it is reaching a size where development for it might make a lot of sense: it is faster and cheaper than J2ME or BREW (last but not least because the porting nightmare falls away due to the vector-graphics approach used by Flash). Given that the limitations of input via mobile handsets limit the complexity of game play anyhow, the inherent limitations of Flash might not actually be too much of an impediment. Interesting…

Mobile YouTube lukewarm

YouTube appears to have put its mobile site live: under http://m.youtube.com/ you now get a slimmed-down version of the YouTube service. However, that’s about it. The site starts with a warning: “YouTube Mobile is a data intensive application. We highly recommend that you upgrade to an unlimited data plan with your mobile service provider to avoid additional charges.” I see, OK, well, why didn’t you adapt this more appropriately then? Isn’t this somewhat scary???

What follows is clips varying in length (tonight, there were 2 with more than 4 minutes length in the top 10). A couple of categories (highest rated, newly added, etc – in short: the usual suspects) but absolutely nothing that would suggest a specifically mobile offering. I find this rather disappointing. Shouldn’t we be able to expect more when “two kings have gotten together“?

So what is this? Don’t they understand mobile? Didn’t they have enough time to study this during their Verizon exclusive that now expired? Do they not have the resource to design their mobile service so as to provide more than a simple extension of their existing site into mobile (but without the functionalities the online version has)? The WAP offering lacks the very features and navigation, etc that arguably contributed so much to YouTube’s success. They’ll have to up the ante drastically to get going on the small screen, too. This doesn’t cut it!

FHM & Heat bet on UGC – EMAP puts Yospace to work

It took them a short while to wrap the acquisition of Yospace up and digest everything but now EMAP announced they’ll be relaunching their FHM and Heat brands on mobile centered around the coveted UGC; and all will of course be driven by Yospace’s platform. The blurb published by NMA (you need a subscription to read the full article) reports that “it is still too early to officially talk about the services” [why do they then???] but the intention is basically to leverage the brands to drive user-generated video content.

For those not so familiar: Yospace powers the successful SeeMeTV service of UK operator 3. FierceMobileContent tells you why it’s great.

I am curious as to what this will mean other than the EMAP team seemingly struggling to transfer editorial onto the mobile platform in a successful business model…

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