Tag: social networks Page 6 of 7

Mobile Social Gaming?!

I’ll be giving a presentation at Casual Connect Europe in a few weeks and have hence been looking a little at the concept of social gaming. In particular with the iPhone success story, this concept has received its fare share of the limelight recently – and rightly so: the unique distinguishing factor of a mobile phone is that it is always with its owner and that it’s always on, making it the perfect tool for connecting with people (well, this is what they were invented for in the first place), and the iPhone does that well not only with voice or SMS…

The “social” aspect of mobile gaming has mostly focussed on this connectivity and this is also what has been haunting it, at least in most parts of the world because of the horrendous fragmentation on the carrier and handset side. To make a fully integrated connected mobile game, one needs to integrate with a vast number of carriers (in the US, the situation is a little different – integration in only the 3 or 4 biggest carriers – Verizon Wireless, AT&T, Sprint/Nextel and maybe T-Mobile, and you’re in business big time; there is e.g. WPT Texas Hold’Em that scored tremendous commercial success, including full web-to-mobile-to-web play), and they cannot seem to resolve on a common standard; nearly every carrier runs its own little system…

However, do games really have to be fully connected multi-player with in-game chat, buddy lists, alerts, etc, etc, in order to be “social” games? I do not think so. They “merely” have to become a social object, and set in an environment to leverage the social aspect of this (there’s more from Jyri Engestrom on object-centered sociality). This does not work for every game in every case but there are plenty of examples out there both in mobile and online: Playfish (founded by mobile games veteran Kristian Segerstrale) runs a number of games on Facebook that are stand-alone single-player games but integrated into Facebook in a way that pushed them all the way up the rankings. Digital Chocolate runs a very successful franchise with TowerBloxx on mobile and online – again a single-player game with hooks into existing social networks (the latter providing the environment that facilitates them becoming a social object). Orange Israel recently created a raft of online destinations around Totomi: a micro-site, a Facebook Group is all you need to create a community around a game.
So whilst I am and will remain a big fan of connected games (phones are to connect with people!), some simple data streams out (high-scores, etc) AND links into existing social networks are actually likely to activate a lot of the potential in there. 
I will be continuing to ponder this, and I would be most grateful for any input!

Facebook for Blackberry

At CTIA, Facebook, the new $15bn company, and Blackberry maker RIM presented a downloadable application that powers Facebook on Blackberry devices. This is noteworthy for two reasons:

1. It shows the significance Facebook as gained in older age segments. Facebook is recording incredibly high numbers of new users from “older” segments, and these coincide nicely with Blackberry users who traditionally tend to come from the group of “mobile professionals”. At the same time, RIM will certainly try to add to its cool factor for non-business use, and what better thing to waste your data allowance than Facebook?

2. The really noteworthy thing however is that the Facebook app for Blackberry shows how connected mobile applications should work: it is slick, quick, with good UI and works. This should be a wake-up call to OS providers, OEM and carriers alike: the Blackberry has a very close environment, and it controls much of the in and out. It is therefore comparatively easy to build an application that actually does what it says on the tin. This however is not god-given. With a unification of the crucial APIs on the carrier side and the platforms on the OS and OEM sides, it should be possible to create a basis for this to happen with all sorts of applications. I am very keen to see the first usage data for this app, and I really hope that FB and RIM will divulge this. They could do the whole industry not only the “next frontier in social networks” (Facebook’s Moskovitz) a huge favour!

Zed's community is precious!

Zed announced that it “will unveil a bunch of hugely ambitious community services at CTIA”. The new stuff was apparently previewed at a closed press briefing in Madrid today, to which, alas, I was not privy… Test services will apparently go live in two weeks’ time during CTIA.

Zed had announced it had invested a whopping EUR50 million in a web 2.0/mobile 2.0 strategy to drive subscriptions around community services “such as multiplayer gaming, IM, blogging and so on”.

After former owner Sonera had sunk legendary fortunes into developing Zed into some monster brand, most people thought it was more or less doomed. When Spanish group LaNetro took them over though, it re-positioned itself and, with 85% in-house produced own content (no royalties) and sometimes contested subscription bodels grew revenues to a rather impressive $320m in 2006.

Now, in the community area, Zed is said to contribute some of the cash it invested into statiOn, an application for PC and mobile that consolidates all these services in one place for Zed subscribers. Version 2 (what a fitting version number for a web 2.0 app) will apparently be launched at CTIA.

Whilst I believe it is entirely on the money to predict that “the mobile market will go the same way as the wired internet in the direction of community services”, I am not sure if a – arguably complex-ish – PC-mobile application is the way out; this does not give anyone anything new. In fact, a lot of social networks and communities already today seamlessly evolve into platform-agnostic things: Jaiku uses mobile as a major part, Facebook Mobile sees more users, MySpace and, again, Facebook have announced recent deals in the mobile space, Yospace (acquired by Emap; see also here) is serving 3 and O2 UK, my fine employer Hands-On Mobile has launched Yatta-Video on SFR and soon on other carriers, and everyone else has a “social network” or “community” suite on offer. So will we really need a specific application (downloadable?) that will help connect the two media? Isn’t it much rather about seamless — dare I say it? — convergence WITHOUT the need for additional (complex) application layers? Isn’t this one of the public secrets of web 2.0, its incredible ease of use?

Zed concludes its analysis that “the future is certainly not in solo personalisation products”. Well, yes, that might be true but is it really well enough positioned to capture users on their quest into the social networks, too, in particular in the light of the above? I will never ever discount Zed again, so I am truly intrigued by what they will announce and I really hope it is something exciting and innovative. Go on!

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