Tag: real networks

Convergence in games

It’s been the buzz for some time but no one had, with few exceptions, been seeing too much of it but now it seems to start taking off: cross-platform convergence of games. It is a bit of a holy grail: the network operators (or carriers) are not always the most creative and daring bunch when it comes to trying things out and they take a very healthy cut of the revenues from a tough, fragmented and still relatively small market. No wonder then that a lot of people are praying for alternative solutions. But, alas, it never really worked: every games publisher will tell you that, other than for music, wallpapers, etc, the direct-to-consumer model never really worked for games; the operators dominate the space as the, by far, most important distribution channels.

This could be, one thinks, overcome when more users would actually get themselves familiar with the games in a less constrained environment, the web being an immediate answer. Many have tried, many have failed (even the superstars of mobile games, Gameloft, stopped their in-house offering). But, hey, maybe it was just the wrong approach. Trip Hawkins‘ brainchild Digital Chocolate showed with their approach to their award-winning game TowerBloxx how it can also be done: they created a Facebook app and an online Flash version of the game that have been roaring successes: allegdely, the Flash game saw more than 10 million plays to date and the Facebook app has had 430,000 lifetime users. For a property that sprung from mobile, these are very respectable numbers indeed. And whilst I have no idea if it actually helped selling more games (300,000 clicked the “buy now” button but, for some odd reason, they don’t know how many actually bought it), it will have played its part to keeping the game in the front of people’s minds – and that’s half the work done, isn’t it?

Other players are onto it, too: online gaming giant Oberon Media bought mobile publisher I-Play last year in order to offer a more comprehensive line-up across media boundaries. Real is doing similar things. It is probably only a question of time before EA connects its pogo.com online destination with its mobile titles. I also know of quite a few smaller developers that start to very actively incorporate the multi-platform into their game design and development considerations. Very encouraging, that is!

And it makes so much sense of course: handsets get more and more powerful, the garden walles gardens start to come down with flat-rate data plans for mobiles becoming more and more the rule: all in all, a perfect runway for the ascent of convergent media consumption.

Now let’s add (mobile) Flash to the equation, and things could become very interesting indeed… (and, yes, I know, we may not yet have the install base but it’s getting there…)

Real Networks buys Sony NetServices

Real steps it up again: After their acquisition of WiderThan last year (ring-backs, music-on-demand, etc) catapulted them to the forefront of mobile music services, they have now acquired Sony’s NetServices division that runs Vodafone’s audio-streaming services in Germany, Ireland, Italy, Greece, Portugal, Romania and the UK as well as the one for TeliaSonera in Finland.

The whole audio-streaming thing still puzzles me though: the original commercial model for ringtones was clear but it was based on hardware barriers and constraints rather than the fantastic content (let’s face it, monophonic ringtones were pretty horrific). However, with Bluetooth and memory cards now being on virtually every phone and storage of 1GB and more not raising an eyebrow anymore, this would seem doomed (also see my post on declining sales here).

One could argue that it is sensible to then move on to streaming but can anyone explain to me why I should pay for what basically is radio when even a shabby old Nokia 6230 comes with a stereo FM receiver that does the trick, too, and for free? That, I believe, is the difference to ringtones: I do have alternatives to getting to basically the same content – it then comes down to packaging, ease of use, etc and carriers haven’t been particularly good at that, have they?

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