Tag: mobile apps

Sony Ericsson & GetJar: jump-starting an App Store

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Everyone is jumping on the app store bandwagon and, so far, Sony Ericsson had been a little behind. Some thought this might be related to its PlayNow Arena offering, which is already an app – or rather media – store of sorts. But it turns out that the handset maker was plotting a different strategy and one with an interesting result indeed.

It was reported today that Sony Ericsson will partner with GetJar on the creation of an app store. GetJar (the guys with the ugly logo) is a giant in the distribution of mobile content who had gone to clock up 200m downloads in only 2 years by last year (and now recording 6.5m+ downloads per week and more than 300m since launch)), which was, prior to the Apple App Store a very respectable number indeed. Now, GetJar has now something like 45,000 apps on their store. However, these are for free. The company appears to making their money with ad injection…

Sony Ericsson will apparently provide a mix of GetJar’s free applications and premium content. The solution will be using GetJar’s platform and will roll out in the 13 countries that currently support PlayNow Arena first. Compatibility is currently ensured with 38 of Sony Ericsson’s handsets but they intend to roll out to further markets and models over the year. It supports J2ME and Symbian on the outset but they plan to support other platforms in the course of the year. Android probably…

The deal allows Sony Ericsson to jump start its store though and that might be the most important piece of it: it can combine its own catalogue (through its current offerings) with GetJar’s huge catalogue of free apps, thus avoiding the fairly empty places that some of the other guys put together (Palm announced it will launch its Web Catalogue with “a dozen or so” apps, even Nokia’s Ovi Store had “only” 20,000 “items” in at start). GetJar’s platform is arguably fairly powerful since this is the only thing they do, so a quite smart move.

On GetJar’s side, I wonder if this is the one of the first steps into a new direction (Sony Ericsson was not the first app store deal they signed; 3 UK and Portuguese carrier Optimus apparently signed up with them, too, which I had overlooked; apologies). The company’s business model is/was based around ad infusion, it seems (see their CEO blog about it here). So this might be the next wave to monetizing platform and content on it…

Warner Brothers push into mobile!

They’re coming… The big entertainment players are increasingly gearing up to take charge of their mobile destinies. Whereas previously a lot of the big movie studios would simply license out the rights to mobile applications and games to independent game companies (Gameloft and Glu having been particularly active), they seem to increasingly embrace the medium themselves. Sony, Disney, Paramount – they have all recently been self-publishing on the – erm – iPhone. Other mobile platforms? The 98% non-iPhone handsets? Erm, maybe later…

Going a little further, Warner Brothers digital arm plans to release no fewer than 40 iPhone apps in 2009. And besides Warner properties like “Terminator Salvation”, it looks to doing on this platform what it has proven to be quite capable of in others, namely production and distribution. It therefore plans not only to publish Warner-related apps but wants to assert itself as a leading distributor of mobile apps full stop.

It banks on its might and star power claiming that developers would struggle to find Apple’s ear. And there is certainly truth in this as a major studio (with all the marketing muscle that comes with it, may well be of more appeal to Apple when it comes to accentuate the wild growth of its 30,000+ apps on the app store. The return of the old publishing model then?!

But, well, they all do it not on just any mobile but on the iPhone only (I hear you sigh…). So why only the iPhone? 1.x% market share and all? Well, it’s simple and it’s powerful: Warner mentioned that “it doesn’t cost a lot to launch an app”. And that is probably true for the iPhone (at least when you are used to movie budgets). However, it could not be less inaccurate for “classic” mobile: one needs all the carrier distribution agreements, battle handset fragmentation and ends up with a product that is inferior (apps and games on J2ME devices will often fail on the “smallest-common-denominator” rule and lack polish when compared to the iPhone) and much more expensive to produce. Hey, carriers and OEM: another call to simplify and unify your platforms!

Are you Smarter…?

mathbordThe sales power of the Apple App Store is legendary with its 1bn+ downloads in record time. I have repeatedly held though that the other end of this ecosystem, i.e. the entry door to the app store (and related SDK and all) – and its relative ease of use – was an equally imporant contributor to Apple’s success. And now we have a beautiful example on how cool this really is: in Chicago, an 11-year old and his 9-year-old brother designed and programmed an application called “MathTime” that has just gone live on the app store. It provides random addition, subtraction, multiplication or division problems and their solutions.

The creators, Owen and Finn Voorhees, worked on it for 9 months and it is now live on the app store, which means available for sale in every country the iPhone is currently available – on deck so to speak! Try this with a J2ME app…

Now, I do not want to belittle Owen’s efforts (it is spectacularly awesome for any 11-year-old!) but this would arguably not have been possible on any other (mobile) software platform. Even if some smart kid might be able to write such a programme. To get it into live distribution on official on-device app stores (or operator portals) would be just utterly unthinkable. Try close those deals with all them operators. Good luck.

I have not seen the MathTime in action but since Apple approved it to go live, it must have passed at least certain thresholds. The whole ecosystem on any of the “classic” carrier channels would have thwarted any attempt to do the same. Would it have worked on Android Market? On the Blackberry App World? Nokia Ovi? I don’t know but it does not really matter since they are basically only further iterations of the model that Apple came out with first: a cr0ss-carrier, multi-territory, single-SKU deployment channel with a fairly regulated development environment. Fragmentation? Hah! Multi-channel distribution? What?

It is here where we should sing Apple’s praise: to make it possible that 5th graders can not only write but publish an application is truly stunning! That their dad needs to front it as the seller for being the only adult involved in the process is then only a touching and even more pronounced little detail, isn’t it?

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