Tag: data

iPhone = (also) Business Phone?

The all-the-rage iPhone (can someone please come up with a worthy competitor, please, so we have other things to talk about, too?) is said to be increasingly the businessman’s (and woman’s!) phone of choice. Satisfaction rates outstrip Blackberry and anyone else out there competing…

I am not sure how it is elsewhere but in the UK where O2 holds the reigns on the iPhone, it appears that this might only be true for the ones that work for very generous employers (or those whose IT departments are not very cost-conscious) or that have only domestic businesses to pursue. Because when one attempts to make one’s iPhone travel-proof (and, remember, the data usage is what makes it such a delight!), you get somewhat of a rough awakening: transferring your all-you-can-eat data plan to international territories, fail. No such thing. No can do. The only thing one can do is buy a data packet of either 10MB (for £20) or 30MB (for £50). And this even though I am on one of the dearer packages on offer.

Now, would I own a Nokia N-97 with a Vodafone contract, I would roam as freely as a bird (well, they don’t actually say anything about data roaming…)! If I would be on a Blackberry Enterprise package (on O2!), it costs £20 to extend to international roaming. No worries about data consumption. Keep the e-mails flowing… Anything like that for the iPhone? Nope…

As a customer, I say: shame on you, O2! It is terrible! I am going on a vacation with my children to Germany (where O2 is also present!) and France and one of the biggest cost items will likely be my phone bill. Not so good at all!

US Mobile Advertising Snapshot

The good folks of Millennial Media gave me a sneak preview of their May Scorecard for Mobile Advertising Reach and Targeting (yes, they call it SMART…), which looks at the US mobile advertising market, and then my daughter broke her arm and my blogging activities (and a lot of other things) took a time-out…

Anyway, Millennial reaches 73% of all mobile Internet sites (which they claim makes them biggest), which makes it a fairly comprehensive overview. And there is a lot of interesting data buried in this brief piece of research.

So, for May 2009, the handset on which most ad impressions were recorded was not the iPhone but the Samsung “Instinct” (otherwise known as the SPH-M800). The iPhone was on #2 ahead of the Blackberry Curve. A full list of the handset breakdown looks like this:

On the advertising front, we’re seeing some interesting metrics on cost per engaged user depending on the various measures included. Advertisers appear to be trying out a variety of approaches. Interestingly, the cost per engaged user for a campaign focused on a specific demographic has dropped very significantly (by ¢0.28 or c. 45%). Is this a sign of a higher take-up? Here’s a graph showing the details:

The mix of campaign activities is also interesting and shows that the sector seems to be coming of age. C. 60% of the campaigns (or committed budgets) were dedicated to the mobile web (browser) with the balance using some form of dedicated applications. The app store has its own category already and use of it (or rather iPhone apps) rose by 4 points to an overall 13% of campaigns, which is significantly higher than the iPhone’s footprint. However, I am sure more than 13% of art directors and their clients use iPhones, so maybe this is why. Or of course the iPhone could simply be a device (and the apps to go with it) that makes it easier to engage with users. Oh, what news… 😉 So here’s the final graph I’ll share with you, namely a chart showing the splits:

ESPN Mobile gets 4.9m hits in 24 hours (10% more than on PC site)

MoCoNews points us to an article reporting about some noteworthy stuff on the usage of the revamped ESPN Mobile (you will recall that the full-blown MVNO they had tanked horribly and the service was then re-launched as a mobile internet destination). They (well, not they but “an executive briefed on the data”) said that for one 24-hour period, ESPN’s wireless NFL section, with 4.9 million visits, topped the PC NFL section’s 4.5 million visits. And that’s impressive!

In the same article, M:Metrics was quoted to point out that it was convenience that did the trick, and this is of course where the data might be a bit distorted (it might not be but it’s unclear): ESPN Mobile is available in two flavours. ESPN MVP is exclusively to Verizon high-end data subscribers who get it for free. So this basically supports the case that the mobile internet will become a fully-fledged “competitor” to the “old” internet once bandwidth and cost for bandwidth will be similar to the internet proper; and that is not a big miracle, is it? The normal ESPN Mobile is available to anyone but may be subject to data charges. It would be interesting to know the shares the two sites/apps have in the above data.

But I don’t want to divert from the fact that 4.9m mobile hits inside 24 hours is great by any measure. Sport is a wonderful starting point for mobile internet usage anyway as it is so time-sensitive (it is not really the same thing to record a live game and then watch it hours later after the city is steeped in the team colours already) and people all over the world are so passionate about their favourite sports and teams. Great stuff, surely!

Amp'd ARPU >$100, >$30 on data, >$15 on content


Now, this should be welcome news to the mobile content folks: more than $30 ARPU on data consumption vs the industry average $6.74 (which is what IDC reported), and more than half of that are from content (more than double the industry average).

These are the figures MVNO Amp’d has released. Some juicy mobile content stuff in there:

– 5% of original content sees 30% of all downloads.
– The niche lives: ultimate fighting and super-cross see a lot of traction.
– Amp’d subscribers download more full music tracks than ringtones (which nicely confirms my explanation of that trend set out a few days ago here).

Congrats!

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