Tag: conference Page 4 of 8

Mobile Monday Manchester #1

And we’re off!

The first ever gathering of mobile Mancunians (and those from close by) will take place on Monday, 6th June 2011 in downton Manchester. This is not a “proper” MoMo; it is more of a kick-off event to gather our forces and get going.

We will meet at Dukes 92 (address: 18 – 20 Castle Street, Manchester, M3 4LZ; Google Maps) at 6pm.

If you would like to come (and we all hope you will!), please confirm on LinkedIn here (it allows us to try and figure out the numbers of those attending). And if you want to follow what’s going on in this respect more, check this out:

– Website (albeit a fledgeling one)

– LinkedIn Group

Gamify Entertainment / Slides from MIP TV

Earlier this week, I participated on a panel at the Connected Creativity conference at MIP TV in Cannes on the buzzword-ruling topic of “gamification” (make sure to watch Jesse Schell’s now legendary talk “Desigining outside the Box“). The discussion (here’s a quick write-up on the MIP blog) was preceded by a brief presentation. These were my slides:

SXSWi: Mobile Social Gaming: the next frontier / slides

Today, I was able to deliver a talk at SXSWi in Austin on my ever favourite subject of mobile social gaming, here for good measure dramatically enhanced and labelled the new frontier . Here are the slides to this:


Finding the User: the case for gaming operators (with slides)

Earlier this week, I gave a talk at the Mobile Gaming Conference at ICE, the premier i-gaming (that’s gambling to you and I) event in London. Below, you will find the slides to the talk.

Let me outline briefly though why I think that social elements to gaming is something that I find the gaming (as in gambling, real-money gaming, etc) sector should be excited about (and it was hard to tell if many people were; ’nuff said):

“Social” games work if they address or are based upon a community of sorts. This needs to be supported by the game design and its mechanic as well as through tools that actually allow those communal juices to flow (and, yes, that’s what we at Scoreloop are doing and that’s why I am preaching about the subject so regularly). Now, the gaming folks have a lot of this sitting on a big silver plate right under their noses: “proper” gamers, i.e. those who spend money on their pastime, are tied together by that particular passion (this of course equally applies to all those passionate about lost puppies, cows and golden eggs…). For the real-money folks, there is also the billing side to consider: their clientele is used and quite willing to pay, and a billing relationship is often already in place.

The addition of social elements to such “real” games can essentially do two things then:

Cement existing customer base and avoid promiscuity of users

I have been hearing this a lot: users on, say, real-money poker sites often play on multiple sites. This is painful to the gaming operators as they spend considerable amounts recruiting their folks. It is a race to the bottom (of sustainable margins) and the adjustment mechanisms are scarce and largely reduced to bounties and clever marketing. Adding social elements adds that glue that increases the likelihood that players will stay with you. Why? Because they receive value over and above the core proposition: they feel better nestled into their community, which is – albeit a little intangible – real and not only perceived value. Incidentally though, it is also value that is not that expensive to create (cf. above under “margins, low).

Attract new users

Outside the hard core of gamers, there is a whole lot of people who are quite content to play for fun (Zynga Poker still has more active users than most “real” poker sites combined). Funnily enough, Zynga also makes more money with its soft version than a lot of gaming operators do with its real one. This is because a) they tie it into the social graph and b) a lot of users just like to play for fun – but they still spend money, only in more manageable increments.

I suggest that this is a major entry gate for gaming operators to attract new users (though I do not suggest that “hooking” people is something good!). A softer approach that introduces many shades of grey rather than only offering black and white will make it so much more compelling to play, properly or only trying it out and the very folks that are in the prime spot to capture these users (because they have all the experience, background and know-how) leave a lot of money on the table there (pun indeed intended).

But now, without any further ado, here are the slides:

For those of you who like that better, I have also uploaded it to Sribd here.

Where Next?

First of all, a wonderful, inspiring, innovative, exciting and successful 2011 to you all!

With lots of conferences (and corresponding travel) coming up, I thought I’d let you know where you will find me in the next few weeks:

The list will certainly fill up some more really soon but, so far, that is some of the confirmed bits. Oh, and I plan a week of skiing in Andorra… 😉 So if you want to catch up, learn more about Scoreloop or just connect, give me a shout.

And, apparently if you are so inclined, this year you shouldn’t forget to follow the (white) rabbit!

Social Gaming Summit (Slides)

Yesterday, I had the pleasure of delivering a talk at the Social Gaming Summit in London (which was fun even though it was at Chelsea FC…). Given that the audience was fairly clued up on all things social, I was focusing a little more on the mobile side of things – highlighting market sizes, roll-out speeds and platform risks (and opportunities!).

Here’s the deck, I hope you enjoy it:

Conference: Social Gaming Summit, London

Sometimes, the good things come quickly and without much fanfare. Tomorrow (that’s 11 November), the Social Gaming Summit will open its doors at the Stamford Bridge home of Chelsea Football Club in London. And  I will talk about how to bring the social element into the mobile sphere (and, yes, regular readers of this blog will be rather familiar with my stance on this).

So if you fancy a trip to Fulham to hear from the social games gurus from Playfish, Facebook, Playdom, RockYou, PopCap, etc, etc, please come along (a full speaker list is here). It is a tremendous line-up and should be tons of fun!

The conference programme is here and you can sign up here.

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