Tag: advertising Page 1 of 2

Monetizing Twitter: of social networks, ads and roads

Twitter goes public, right? And as of today we know the terms. Those are straight forward and no big surprise: large user base, high growth, huge losses but rising revenues. Alas, on the revenue side, there is probably consent (or at least strong voices) that they need to improve. So just coincidentally, Twitter also announced a few days ago that it struck a deal with CBS about video ads in tweets this autumn (erm, they called it fall, actually). This triggered a discussion on Facebook (yes, my friend Rob was at it again) where people argued if this was a Trojan horse by Twitter to get to those coveted second-screen ad dollars or if it was the natural extension of a movement towards “personal brands” or if it might ring in the death of Twitter as an empowering platform.

What struck me though was this: everyone seems to agree those ads are pesky things that are in your way. No one likes them (I really do not know a single person that has said even once “wow, just my kind of ad, how lovely”). An annoyance. Much worse than billboards or those banner ads we have by now all learned to ignore. Because you have to scroll past them. They can only be compared to the equally annoying video ads on YouTube you can “skip” after X seconds (and, yes, YouTube, we all want to skip them). Without wanting to diminish the significance of Madison Avenue then, I think we can – so far – deduce that the only reason why Twitter makes any money on this is that they can monetize the friction – it’s so annoying and in your way that it will catch some people out. I would love to see measures as to its effectiveness. I would posit that there are a gazillion ways to do it better.

Twitter & Wilshire Boulevard

This got me thinking: they should really be able to do it a lot better, right? I mean, 200m active users, 1bn tweets in every 48-hour period. There’s some money in there, surely. But let’s have a look of what Twitter is. Twitter connects people with each other. It creates a network. A social network. Right? Well, how about this: the road grid of LA connects people with each other. It creates a network. Would you ever call it a social network? Hell, no! And why not? Well, because it’s infrastructure, stupid! Now, ad dollars are being spent plentiful on the streets of LA but no one would ever dream of having them pay for the roads. And that might just be the flaw in all this!

Monetizing Infrastructure

Roads, you see, tend to be “monetized” (financed used to be the word) in one of two ways: tolls or taxes. There are some interesting toll concepts though: In London, the congestion charge (a cool £10 [=$15] charge per day) is being levied whenever you want to drive into the more congested parts of the centre. Makes money! In Germany, only lorries have to pay: commercial use of public infrastructure carries the levy. The Swiss and the Austrians simply run a  subscription service. And then you have your distance-driven ones (hello, Italy, France, M6 Toll, etc. etc.). The other way is to treat infrastructure as a public cost to provide an essential service. And because that is a social cost (no, my American friends, no need to run away; this is actually a fairly universally accepted concept), namely one by society, it should be spread across society. And the customarily applied technique to do that is taxes.

Why do we think that roads on the Interwebs can function differently? Mind you, you could probably plaster billboards all over the place and make sure that each neighbouring property onto which those billboards are mounted pays a “viewing charge” (the value of the billboard on that wall has nothing to do with the wall but all to do with Wilshire Blvd. passing by). But – without having run the maths – I am fairly sure that that would not be able to finance the whole thing. The reason why many people think it does work is that it only costs a fraction to build a road grid on the web than it does in real life (all of Twitter’s employees would arguably still be wrestling with that one bypass down in Santa Monica). And that’s really cool! Because it helped many a great technology to come into its own and bring a ton of good to mankind.

Alas, it doesn’t tackle the systemic flaw in the thinking: it is friggin’ infrastructure and that is not really the best way to finance it: annoyance by design? Come on, we should really be doing better. Or can we?

The Value of Networks

Metcalfe’s Law (which I often [ab]use in my talks) states that the value of a telecommunications network is proportionate to the square of its users (he stipulated it to demonstrate the value of ethernet ports). But that doesn’t mean that monetary value of X is Y. Because values can be non-monetary and – sadly (if you’re in the business) – non-monetizable. He would have been more accurate had he replaced the word “value” with “usefulness”.

However, if we home into this then, we might be getting closer to the solution: what it tells us is that Twitter (and every other “social” network) should be aiming to harvest the value it truly brings, namely that of the connections it facilitates. Regular users would most probably scoff at that and move on. However, commercial ones maybe not so much. It would be – crudely comparing this – taking the German toll system to social networks: if you use my infrastructure to transport commercial goods across my said infrastructure, you should pay. Because, you see, you are using my asset to maximize the value of your asset. And because I contribute to this value maximization, I should get a cut. Logical, no?

The value of the commercial use of digital infrastructure is, of course, humongous! On its most basic level, we pay for access (that’s your monthly broadband fees). Twitter (and everyone else in the wider realm) provides a value-add on top of that most basic level, and that is (more or less) meaningful connections. You could liken it to road signs, if you want. And with a network the size of Twitter’s, you’d be lost without them. So there is undoubtedly a lot of value there. But would a regular driver really want to pay for the use of a roadsign? Well, maybe not (even though it would be prudent as it would get her more quickly from A to B). Would a commercial delivery pay for their use? Probably: time is money, dude! And would, say, an ice cream van pay extra if said roadsign could direct him to the road full of ice cream-craving kids who have just had their pocket money? You bet!

This is, of course, what clever algorithms do. Google is pretty nifty with this, I hear. At least when it comes to AdWords and such. The others? Not so much though. The number of completely random, off-target ads and promoted tweets (or, on Facebook, “suggested posts) I have been seeing is mind-boggling. What are they thinking? (no, don’t answer).

To get this right might solve some monetization headaches. It would also do a few more good things: it would leave us regular users in peace! But, even more importantly, it would actually monetize where value is.

Thoughts?

Conference: Mindshare Media Summit Dubai

Things heat up, and not only because I am traveling South this week, more specifically to Dubai where, on Tuesday (1st), the Mindshare Media Summit 2011 will open its doors. It carries a heavy focus on marketing and media in a multi-screen world where screens and user experiences converge. The organizers have a great line-up of speakers, including:

  • AKQA
  • Nissan
  • HSBC
  • LinkedIn
  • BBC Worldwide
  • Google
  • Yahoo!
  • The MBC Group
  • (of course) Mindshare
  • The Arabian Radio Network
  • and many more (including yours truly).

So if you would like to hook up in one of the most vibrant regions in the world, in one of the swankier settings and soak up some sun before the winter (if you live in the Northern hemisphere, that is), come by! 🙂

Google & AdMob: Is that It?

It was an eventful week but I shall pick Google’s acquisition of AdMob as my top (well, maybe only #2) item. A game changer, the final acknowledgement of the power of mobile, there is a lot one can find to describe the deal and for all the right reasons:

The acquisition of Admob by Google shows Google’s commitment to “mobile, mobile, mobile”, which in itself is encouraging for the sector that is – despite a number of larger players evolving and despite the still relatively recent paradigm shift initiated by the iPhone – still fledgling. That in isolation makes it great news for the mobile sector!

From Google’s and Admob’s respective business perspectives, it appears to make eminent sense, too (and I am not privy to their numbers): Admob will be able to bulk up and cement its leadership position in the segment. Its inventory and back-end ad management will be able to dip into Google’s vast resources, which is great for them. Google probably realized that Admob’s strength meant that they would be difficult to beat. And who you can’t beat, you shall join (or, in Google’s case, buy) them. For Google, it is a smart move as it gives them critical mass in an ad format where they have not nearly been as dominant as for other formats and gives them access to a lot of eyeballs.

The eyeballs bit is, however, maybe the concerning piece of this: Google makes 97% of its revenues from its legacy business using AdSense, AdWords, etc. Nothing much has changed for a couple of years and it has miserably failed with a couple of acquisitions (anyone remembering “the 2 kings have gotten together” [1:00]?), YouTube is a great site but did Google maximize it (yet)? Probably not. Jaiku was more than just a worthy competitor to Twitter; they were history the moment Google bought them (well, it was eventually moved to Google’s App Engine but no one seems to have made much use of it).

As much as I admire Google, the company (where – get this -, when in new product development, you are allegedly judged by the number of failures you managed to produce! Very, very good and gutsy thinking!), it has to get its head around more “modern” approaches to marketing and engagement. Text and display ads alone won’t cut it in the long run… But, in any event, the combination with AdMob will give Google a little bit more of a runway to get this right and – smart companies both of them are – I am sure there is more than enough brain cells to get it right. All good!

The Future of Advertising is in Engagement!

A lot is being said about mobile marketing, mobile advertising, capturing “consumer’s” imagination (if not only their eyeballs). And everyone says: “yes, I get that, social, mobile, always-on, always with them, cool!” Online ad spend outstrips TV already (at least in the UK), and mobile is arguably the next big thing; it is so much cooler, too: personal, accessible, always-on!).

So how do you execute? Banner ads? Text ads? Virals? “Ah, yes, virals are cool, I heard about them!”

There’s a busload full of mobile advertising networks out there, blind, premium blind, premium (check here for a great overview). And what do they do? Well, banner ads, text ads, the usual. Does it work? Anecdotally, sort of… Most developers and publishers I know that engage in this sort of activity make their money in two ways: either they are being commissioned by an advertiser to do it (good because you’re being paid!) or they use it as complementary (sic!) revenue; on a stand-alone basis, it would not feed them.

Why is the conversion not soaring? After all, mobile allows for unprecedented targeting (IF you do it. See here how not to do it): users have their phones always with them, it is always on, you can fall back on historical behaviours, etc, etc.

I would posit that it is because most advertisers still think of it in terms of consumers: beings that sit on the other (sic!) end of the message and who consume whatever I, advertiser, want to tell them. It is not, alas, true engagement, and this is where arguably the future lies.

So how do you engage? Many options. A good one is by being sincere (Zappos, the online shoe retailer that was recently acquired by Amazon, is a great example). Another one is by engaging rather than preaching. Not so easily done with banners. Easier done with something more interactive. Such as – an example – games and apps. On Apple’s app store, there are some great successes for this type of thing: German car manufacturers seem to be good at this! Audi did one, German developer Fishlabs did a couple of games for Volkswagen, Artificial Life for BMW, and then there is Waterslide Extreme, which is basically a Barclaycard ad (and badly executed: they could so easily have accommodated the RFID function, which the original cinema and TV ad is meant to promote; alas, they ignored it!) which despite its shortfalls was incredibly successful. But these are exceptions to what I think might well become the rule. On the app side, there are e.g. Pizza Hut and Gap that were recently featured (for free!) in Apple ads. Wow!

It seems obvious when you think about it: games truly engage (users – not consumers! – interact with them actively) and they can do so in a much more subtle manner (less invasive). At the same time, the user (not: consumer) spends a lot more time with the brand than with a banner ad.

It is, alas, a space of unknown dangers and unprecedented adventure: never-before seen creatures (scil. formats) and strange folks (scil. developers) roam weird landscapes (scil. mobile platforms). This is how brands and their agencies often experience mobile. They "get" it, don’t get me wrong but they are still fairly unfamiliar with it. And because the big pots of gold sit with the brands and they don’t want to risk cutting access, they’ll rather (and rather too often) stick with what they perceive as the trusted old paths. It’s not so good then that the freshest fruit grows on the trees in this new land and no longer in the wastelands of banner ads…

Watch this space then. It will only be a question of time (I hope) before we’ll be seeing a new wave of non-intrusive, interactive, fun brand engagement. And games and apps will lead the way!

US Mobile Advertising Snapshot

The good folks of Millennial Media gave me a sneak preview of their May Scorecard for Mobile Advertising Reach and Targeting (yes, they call it SMART…), which looks at the US mobile advertising market, and then my daughter broke her arm and my blogging activities (and a lot of other things) took a time-out…

Anyway, Millennial reaches 73% of all mobile Internet sites (which they claim makes them biggest), which makes it a fairly comprehensive overview. And there is a lot of interesting data buried in this brief piece of research.

So, for May 2009, the handset on which most ad impressions were recorded was not the iPhone but the Samsung “Instinct” (otherwise known as the SPH-M800). The iPhone was on #2 ahead of the Blackberry Curve. A full list of the handset breakdown looks like this:

On the advertising front, we’re seeing some interesting metrics on cost per engaged user depending on the various measures included. Advertisers appear to be trying out a variety of approaches. Interestingly, the cost per engaged user for a campaign focused on a specific demographic has dropped very significantly (by ¢0.28 or c. 45%). Is this a sign of a higher take-up? Here’s a graph showing the details:

The mix of campaign activities is also interesting and shows that the sector seems to be coming of age. C. 60% of the campaigns (or committed budgets) were dedicated to the mobile web (browser) with the balance using some form of dedicated applications. The app store has its own category already and use of it (or rather iPhone apps) rose by 4 points to an overall 13% of campaigns, which is significantly higher than the iPhone’s footprint. However, I am sure more than 13% of art directors and their clients use iPhones, so maybe this is why. Or of course the iPhone could simply be a device (and the apps to go with it) that makes it easier to engage with users. Oh, what news… 😉 So here’s the final graph I’ll share with you, namely a chart showing the splits:

Blyk scraps it! No, it doesn't!

Blyk, the ad-funded MVNO for 16-24 year-olds has been in the news lately a lot. The trigger was a piece by NMA according to which Blyk had announced it would scrap its consumer offering and concentrate on selling its technology/concept/both to other operators. This was quickly refuted by Blyk. The “final” position appears to being a little unclear.

Now, quite a while ago, I issued concerns about the viability of their business model as a stand-alone ad-funded MVNO (see here), and I stand by it (even if they have varied their model a little recently: from 217 free messages and 43 minutes of free calls per month to a £15 discount voucher). If they now claim that this was “only” a proof of concept, I must say that this smacks more than a bit of hopeful PR although this may just be semantics:
The pitfalls of an MVNO-only model aside, their approach is rather intriguing: if you can segment the market as they do and thus create consumer (or people) clusters that are much more homogenous than most media will be able to assemble (18-49-year-olds anyone?), you have a fairly powerful opportunity to interact with your people more directly, more intensely and – most importantly – more relevant messages than you otherwise could. And this has value, and lots of it!

Combine this now with the headaches of your ordinary operator, of which the biggest one probably (still) is churn. I am lacking current accurate numbers but, historically, an operator’s churn rate (the percentage of users it would lose in 12 months) was up to 1/3. And this is painful, very painful! So get a tool that allows to reduce that churn significantly and you’re off to the races. Combine this with a (functioning because highly targeted) advertising model and you can even increase your margins on this model. Sounds good? Certainly does to me!
And so it is not a big surprise that other operators are said to have shown a lot of interest in the model. Vodafone, for one, have had their own advertising-related announcement in the last week, and the use of Blyk’s model and expertise could be quite compelling to them (as some voices already suggest). From Blyk’s point of view, such a model is also easier and more quickly scalable than a stand-alone expansion and it should therefore greatly aid Blyk to build the critical mass it needs to stay (or become) relevant to advertisers.
It might still fly, you know…
Image credit: http://asetcenter.net/images/article/mobile_adv.jpg

Mobile Advertising works!

We seem to be having another successful showcase of mobile advertising: this time, mobile ad firm Greystripe and research firm Dynamic Logic have produced a report that confirms that mobile ads are uber-effective: they report about a case study for a mobile advertising campaign for The Golden Compass (which was broadcast during load times for certain mobile games). The campaign brought about a 19.3% increase in awareness of the film’s title a 9.5% increase in interest in seeing the film among all respondents. The ad apparently also outperformed a typical online advertising campaign by 52% in terms of brand awareness.

The case study also states that results showed that WAP sites were effective in influencing
a highly-engaged audience, particularly when advertising new movies:

  • Among overall respondents, 35% say they use their mobile phones for “finding theater and movie times,” and 29% “watch movie trailers.”
  • Frequent movie-goers — those who have seen at least two movies in the theatre in the past two months — use the mobile Internet more often than non-frequent moviegoers (79% for frequent movie-goers vs. 58% for non-movie goers).

It would have been interesting to know if the game was actually the mobile game for the Golden Compass (published by Glu, which was surprisingly absent from any mention) or if it was just more or less random games selected. There was also only little to read about the details of the survey, etc, etc. As Greystripe has somewhat of a vested interest in this, one might be querying…

The naked numbers from above are in themselves impressive. However, I am calling for more information here as this is per se not substantial enough to merit a whole big new world… I am inquiring for more details… Fingers crossed.

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