Movie Licenses on iPhone a Failure?

I have been dealing with movie and TV licenses for longer than I care to remember, and the pattern (with few exceptions) always was the same: the licensor comes to you saying that, because they are offering you (the publisher) a well-known movie/TV/entertainment property that everyone and their dog are fans of, you should pay them a healthy amount of money (either up-front or as a minimum guarantee against revenues) for them to grant you that license. This means that the publisher starts at a point of significant loss: a six-figure guarantee (and I’ve seen larger ones, too), six-figure production costs and little mitigating the risk that the title might totally tank.

However, in the “old” world (scil. pre-app stores “as made famous by the iPhone”), people considered themselves to be lucky to get their hands on a well-known property as it would at least guarantee one thing, and that was “deck placement”, namely a good coverage across those coveted feature slots on carrier decks around the world. If you had the distribution network and delivered the package, you had a decent chance of making your money back (this even worked with a rotten game that was based on a movie license for a hilariously successful movie).

All new in the App Store World

Enter the “new” world of OS-driven app stores. The formidable Jeremy Laws published estimates of how movie & TV-license-based games were faring on the Apple App Store, and the results are – though not horrendous – humbling indeed. Only a good half dozen titles broke into the top 20 (by sales) in all of 2010. Not a single one ranked in the top 150 (!) of the top-grossing category. The average revenue was estimated by him to hit $1.3m. Now, don’t let yourself be blinded by this 7-figure amount: top-tier movie titles don’t often come cheap and the games behind them need to be reasonably faithful to the blueprint the movie gives you. Otherwise, the IP owner will not approve the game and the revenues will be, well, non-existent. Add to that a revenue share that the IP owner will earn even if the aforementioned guarantees are being settled, it slims down the margins fairly dangerously.

IP Doesn’t Pull as It Used to, or Does It?

The big news is however that the old formula big license + some sort of game = exposure does obviously no longer work (at least not in the same semi-automated way as was the case). With decent relationships into Apple, a good game for a good movie might still get a feature slot somewhere. However, the fact that none of the titles sampled in the above blog post were anywhere close to the top-grossing list shows that the pulling power has greatly diminished. How’s that?

Movie studios and TV production houses (and not only them: sports clubs are good at that, too) traditionally view a license as secondary exploitation of their intellectual property. The rule of thumb for a movie was that the box office should recoup the production costs and the secondary exploitation (DVD, TV rights, merchandise and, well, licenses) would provide for the profits. It is very much an analogue approach in which a scarce good is and will remain scarce unless its producer will (can?) change that scarcity. It does not translate well to the fluidity of a digital environment (with, normally, many more alternatives to access and consume media). It worked in old-world mobile because that ecosystem functioned very similar to a vertical supply chain. No more.

Game publishers suffer (or at least some of them) suffer from a similar perception issue: we have always done it that way… Well then…

A License is a Brand Extension

However, the huge differentiator is the ability to use (and exploit) the interactivity digital media offer and use it as a marketing and promotional channel. Now, a simple adaptation of the movie’s theme into a (traditional) game will not cut this. But more innovative approaches that utilise the ability to communicate with fans opens so many more doors to a) maximise the core proposition (selling cinema tickets, DVDs, digital downloads and such like) and bind people to the brand for longer (which is a potentially huge win for the cyclical movie business).

So, Jeremy’s charts “only” show us that only a few (if any) of the IP owners (and, arguably, publishers) “got” that so far. The opportunities for such an approach are huge.

What anyone who speaks to rights owners over licensing movie and TV properties should do though is take a copy of that chart for your negotiations. And then tell them how they should really treat it: it is a brand extension that leverages the core IP rather than a meagre spin-off license! Seen this way, there is significant opportunity for studios to secure their primary revenue streams and build a new rapport to their audiences. In particular the latter surely is of a value that exceeds six-figure guarantees anyhow.

So I guess we have to thank the iPhone again for breaking open yet another paradigm. And it was time for that, too!

Mobile Monday Manchester?

This is a shout-out to everyone in the North-West (of England, that is) who might be interested in a Mobile Monday chapter in Manchester (MoMoMa – doesn’t sound too bad, does it?).

We are looking to bring the wholesome mobile goodness that MoMo events deliver in more than 100 chapters around the world to Manchester, too. Manchester is the UK’s second-largest media hub. With the move of large parts of the BBC to their new home in MediaCityUK, this will be boosted even more. With ITV, MEN Media, Sony, Warner Games (Travelers’ Tales) and a huge number of production houses as well as mobile game studios and publishers (Chillingo, Connect 2 Media, Matmi to name a few) all up in and around the Manchester/Liverpool axis, there is huge potential! Add to that some of the most proactive universities and educational institutions in the space (in Liverpool, Manchester and up in Lancashire), we have too much talent to let it go wasted. Let us then take up the challenge and make it happen!

If you are interested in

  • participating
  • organising
  • hosting
  • sponsoring
  • listening
  • speaking
  • contributing
  • sitting on the fence
  • networking
  • collaborating
  • etc, etc, etc

please do get in touch with us. I am helping out a little on this. The effort is being spearheaded by the good folks from Mobile Monday London, and there mainly by Helen Keegan (@technokitten).

Helen has also set up a LinkedIn Group, which I would urge you to join. Finally, you can also get in touch through this blog.

Go, my weathered Northeners, let’s show them :)!

Making Money on Android (slides) – Droidcon London 2010

This week, I was fortunate enough to be given the opportunity to speak to the Android developer community at the fabulous Droidcon London.

The following are the slides to my talk on “Making Money on Android” in which I focus on the necessity to tackle the challenge to engage users at a time and in a place that a developer can actually control, namely in the game or app itself. Scoreloop provides cool tools for this, and its virtual currency and virtual goods solutions allow developers then to capitalise on that.

Conference: Droidcon, London

On 28 and 29 October 2010, Droidcon London will open its doors again, exploring in multiple tracks the Android ecosystem. Business, Developer, Design or SDK/API – there will be something for everyone involved or interested in the fastest growing mobile OS (and associated ecosystems) at the moment.

For the main conference on Friday, the speaker line-up promises a lot of learnings and insights.

I will be there telling people on how to make money on Android (hint: yes, it will involve Scoreloop‘s tools… ;-)). But you should also come and see great speakers from:

  • Google
  • Admob (yes, I know they’re Google now, too)
  • T-Mobile
  • InMobi
  • comScore
  • Sony Ericsson
  • Motorola
  • Orange
  • Reuters
  • Qualcomm
  • INQ Mobile
  • Ericsson
  • Accumulate
  • Alcatel-Lucent
  • Device Anywhere
  • and many more (check here for a full list of speakers).

The conference will be preceded by a barcamp on Thursday (28th), which will feature, amongst other things, a Google Android boot camp and dotOpen’s formidable AppCircus.

I am hoping to see you there. Go here to register (or check here for the full programme on Thursday and Friday).

What matters: Handsets or Packages?

It is this time again: my phone contract comes up for renewal. And – as anyone who is following this blog will know (to recap, look here), I have not been all too happy with the treatment I got from O2 UK. So today I started looking around. Given my rather fat tariff requirements, carriers normally throw in all sorts of goodies (scil. free handsets), so started there. I have an iPhone 4 and a Nexus One already, so started to see what else is out there, as there are:

Then I started looking at where, what, how I could get it and at what price, and the UK carrier labyrinth was entered: The Omnia 7 is carried by 3, Orange and T-Mobile, not by O2 or Vodafone (at least I couldn’t find anything to that end). The HD7 is an Orange exclusive, the Trophy is a Vodafone exclusive. The Galaxy S and the N8 seem to be with all of them.

Step 2: tariffs. With an unhealthy amount of traveling abroad to do, my main cost item on phone bills regularly is data roaming, so this is where my sensitivity lies (because of the eye-watering bills I regularly get, I am not bothered about 600 or 900 UK any-network minutes costing £5 more or less), and it became clear quickly: Orange, T-Mobile and 3 are out of the race (their charges are even higher than O2’s). Vodafone looks good (about 1/3 of O2’s rates) but O2 claims to still have their Blackberry tariff for international data roaming (although I struggled to find it on their website). Now, THAT would bring my bill down by a cool £150-200 a month or so. Enter Blackberry. The Bold (which I dearly loved when I had it) or the Torch (which gets decent but still very mixed reviews)? And then: O2 again? In spite of my anger with them?

And then I started to compromise: anything exclusive to Orange, T-Mobile or 3 was out of the question (because data roaming is pretty much a killer for me), which boils it down to Blackberry and O2 or any of the others on Vodafone (which would mean that I couldn’t get what started being my favourite, the Samsung Omnia 7). Hang on: I compromise over some shoddy pounds? Is the handset then not so all important as one might have believed when reading all those blogs, news blitzes and tech publications over the last months?

And, yes, I think it is true to say that – at least in instances where there are certain usage requirements (in my case data roaming), the package is what rules. This is perhaps then the wedge that the carriers –  scrambling for meaning in this new app store world – could use to pry that dump pipe/smart phone dichotomy open. How’s that for an idea?

So, good folks at the carriers, listen up: do it (oh, Vodafone, and get me that Omnia 7, will you? 😉 ).

Conference: OSiM (London)

If you are in London (or looking for a rather compelling excuse to come over), you should visit OSiM (short for “Open Source in Mobile” next week. Opening its doors at Olympia on 19 and 20 October (i.e. Tuesday and Wednesday), it boasts an impressive line-up, including speakers from:

  • Telstra
  • Virgin Mobile USA
  • ST-Ericsson
  • France Telecom
  • Texas Instruments
  • Turkcell
  • etc, etc

The good folks from WIPJam will run one of their famous Un-Panels, too!

I will be on a panel of bloggers and analysts and looking at “How web service innovation affect and impatc operator strategy and mobile device services” (yes, I was scratching my head, too).

Come over and say hi; it’ll be worthwhile!

Spotlight: M-PESA / Mobile Money

At the recent ForumOxford conference, Mi-Pay‘s Simon Cahill reported a most remarkable case of the use of mobile. He told us about the Kenyan operator Safaricom (in which Vodafone holds a stake) and its M-PESA service (which now also operates in Tanzania, South Africa and Afghanistan, too; you can apparently also send money to Kenya from the UK; see here a TV ad).

M-PESA is not new; it launched to the market already in 2007 and a pilot commenced as early as 2005 (here’s a link to a background document).

The success is staggering: according to Mr Cahill, no less than 20% of Kenya’s GDP is running through mobile money. Yes, I did write that: 20%!!! Safaricom asserts it moves nearly €150m worth of transactions per day (which would make it larger than Western Union).

It works basically like top-ups for prepaid phones: one party sends money to another one using the recipient’s phone number (and the sender’s PIN). The recipient will be notified by SMS and can then either use it as phone credit or receive a pay-out through an agent. Interestingly, Safaricom partnered with thousands of merchants, groceries, etc because the banking system in Kenya’s rural parts is so thinly developed that people could not have used it appropriately. Apparently, a lot of people do not actually take the cash out but keep the balance in the phone (for top-ups or just for keeps). This means that, as an aside, Safaricom is allegedly saving $12m for not having to print and distribute top-up cards for its prepaid customers.

M-PESA has more than 10m users in Kenya alone, and with the contribution to the country’s GDP as outlined above, it clearly is one of THE greatest mobile services in the world! And a final nugget by Mr Cahill: according to (I am quoting from memory, which might be a little shaky) the World Bank, mobile banking contributes 2-3% growth p.a. to the economy of a developing or emerging country.

Awesome!

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