Category: Social

Zed's community is precious!

Zed announced that it “will unveil a bunch of hugely ambitious community services at CTIA”. The new stuff was apparently previewed at a closed press briefing in Madrid today, to which, alas, I was not privy… Test services will apparently go live in two weeks’ time during CTIA.

Zed had announced it had invested a whopping EUR50 million in a web 2.0/mobile 2.0 strategy to drive subscriptions around community services “such as multiplayer gaming, IM, blogging and so on”.

After former owner Sonera had sunk legendary fortunes into developing Zed into some monster brand, most people thought it was more or less doomed. When Spanish group LaNetro took them over though, it re-positioned itself and, with 85% in-house produced own content (no royalties) and sometimes contested subscription bodels grew revenues to a rather impressive $320m in 2006.

Now, in the community area, Zed is said to contribute some of the cash it invested into statiOn, an application for PC and mobile that consolidates all these services in one place for Zed subscribers. Version 2 (what a fitting version number for a web 2.0 app) will apparently be launched at CTIA.

Whilst I believe it is entirely on the money to predict that “the mobile market will go the same way as the wired internet in the direction of community services”, I am not sure if a – arguably complex-ish – PC-mobile application is the way out; this does not give anyone anything new. In fact, a lot of social networks and communities already today seamlessly evolve into platform-agnostic things: Jaiku uses mobile as a major part, Facebook Mobile sees more users, MySpace and, again, Facebook have announced recent deals in the mobile space, Yospace (acquired by Emap; see also here) is serving 3 and O2 UK, my fine employer Hands-On Mobile has launched Yatta-Video on SFR and soon on other carriers, and everyone else has a “social network” or “community” suite on offer. So will we really need a specific application (downloadable?) that will help connect the two media? Isn’t it much rather about seamless — dare I say it? — convergence WITHOUT the need for additional (complex) application layers? Isn’t this one of the public secrets of web 2.0, its incredible ease of use?

Zed concludes its analysis that “the future is certainly not in solo personalisation products”. Well, yes, that might be true but is it really well enough positioned to capture users on their quest into the social networks, too, in particular in the light of the above? I will never ever discount Zed again, so I am truly intrigued by what they will announce and I really hope it is something exciting and innovative. Go on!

Google goes "livestreaming", acquires Jaiku

Now, this is not strictly mobile BUT then it is considering that the target of which I report here today is heavily using mobile as a tool to feed its community, namely SMS (plus web and IM). It morphs online and offline worlds (nicknamed “bothline”; see here), and mobile is a huge component of this.

Anyway, Google, it was announced, has acquired the good folks from Jaiku. For those not that familiar with the radically new web 2.0 applications: Jaiku is a Twitter competitor where you basically “speed-blog” or “live-stream”. Jaiku adds proximity settings: users in the same area can/will be able to get in touch with each other and interact.

At PICNIC’07, I recently had the pleasure of listening to Jaiku’s co-founder, Jyri Engestrom (plus the good guys from Twitter, Plazes, Dopplr and Hyves), talking about the relevance of applications such as Jaiku. There is a video of the session available here.

It is (still) all about relevance and context. Jyri observed that context evolves around objects (such as office, Manchester United, kite-surfing, babies, red Bordeaux, and, yes, location…). The object defines the (social) context: you might be interested in the capability of webservers in your professional environment and discuss this wholeheartedly with someone else with who you would not have a single point of mutual interest outside of work. Change the object, change the context. Jyri (in his rather interesting blog) calls this object-centered sociality (yes, he is a sociologist).

Jaiku supposedly helps making focus on any object easier as it provides quick and universally accessible tools to see the activity streams of your contacts. The mobile version does this by getting those streams directly into your phone’s contacts. Cool stuff.

However, why would Google buy them (apart from it being cool and Google being cash-rich)? Relevance and context, again. These are the core pieces around which Google’s core business evolves: put ads in a relevant context and you improve click-through. Jyri characterized this by drawing the history of content discovery from catalogue (Yahoo!) via pagerank (Google) to what he termed “facerank”, combining the power of the search algorithms from Google with the power of the social network from Facebook. The latter is e.g. a search result that would take the social context of the, say, search string (the object). Friends, people close to you, colleagues, other fans of your club, etc are more likely to have come across something that is relevant to you than someone who has no touch-point with you whatsoever. You don’t have to know them personally: connoisseurs of Bordeaux wines might only have “met” in the virtual world. Still, since the context evolved around a common object (Bordeaux wine), it is more likely that you will hit a relevant spot through them. The higher the socially-enhanced rank of a search result, the more relevant it is likely to be… Compelling and rather inspiring!

So this is what Google may have in mind: bring the context to the people — again! Well done, guys!

Games 2.0: UGG (or user-generated games)

The wonderful guys from French Flash specialists Mobitween launched a user-generated-games portal called ugenGames. Here’s the PR blurb: “The site invites players, developers and designers to create, upload, customise and share web and mobile Flash-based games. It also offers the chance to personalise and share games with others players by embedding them into social websites such as Facebook and MySpace or blogs like Blogger and WordPress.”

Mobitween’s CEO, Philippe Chassany, reckons that this approach “bridges the gap between web and mobile game developers and players allowing them to create, customise, embed and share an endless library of games”.

The concept is intriguing: basic casual game engines that can – because all done in Flash – be easily customized even by amateurs. Moreover: as the creator can adapt screen sizes, you can also choose to have it output in Flash Lite flavour – suitable for higher-end mobile phones! It is a rather sweet accompaniment to the 2.0 revolution.

However, will Flash Lite become J2ME’s nemesis and revolutionize mobile gaming? Probably not just yet but the potential would certainly appear to be there: with over 200m enabled devices it is no match to the other technologies around but it is reaching a size where development for it might make a lot of sense: it is faster and cheaper than J2ME or BREW (last but not least because the porting nightmare falls away due to the vector-graphics approach used by Flash). Given that the limitations of input via mobile handsets limit the complexity of game play anyhow, the inherent limitations of Flash might not actually be too much of an impediment. Interesting…

Using the Power of Mobile for Good Causes

The New York Times has an article on “cellphone fundraising”, which unfortunately focuses on the wrong points: They mainly report about PR-needy consumer-protection associations that quarrel about the fact that users who want to donate $20 to the Red Cross are being charged 4x 15c SMS charges as the agreed maximum donation is $5 (and they would probably be quarreling if there wasn’t a maximum for it would drive people into certain poverty).

Folks, you need to get out more! Isn’t it great that you can donate money to the Red Cross like this? The administrative costs for a mobile campaign will arguably be lower (and hence the return for the charity higher) than with the use of traditional means. The Red Cross gets more money. Everyone wins!

The concept of cause-related mobile campaigns – and that doesn’t only include actual fundraising – is fantastic:

  1. As has been mentioned a gazillion times, mobile phones have the capacity to being the most targeted marketing approach known today. Conversion rates should be very high and acquisition cost per capita therefore very low. E.g. did Rights Group’s collaboration with U2 and the ONE campaign exceed 25% response!
  2. People tend to part easier with their money for causes they believe in. In particular calls for smaller amounts as they are already customarily being paid for via mobiles would appear to be attractive.
  3. Premium SMS is one of the most efficient micro-billing tools in the world. It is globally available and simple to use.
  4. The overall cost of premium SMS would need to be lower than those for traditional fundraising.

More power to mobile charity work!

Page 5 of 5

Powered by WordPress & Theme by Anders Norén