Game Monetisation Europe

On 08/05/2013, in BlackBerry, Events, Games, by Volker

Will you be in London next week? If so, make sure to head over to Tower Hill to join me and tons others for the Game Monetisation Europe conference. I will be participating in a panel on how to approach multiple platforms. There are a lot of very worthwhile speakers for you to listen to (in case you’re bored by my rants, that is… ;-) . Here’s a few of them:

  • Ian Livingstone (Eidos/Square Enix, Games Workshop, etc).
  • Teemo Huuthanen (Rovio)
  • Tommy Palm (King)
  • Ed Rumley (Chillingo/EA)
  • Peter Edward (PlayStation)
  • Alex Bubb (Nokia)
  • Oscar Clark
  • Patrick O’Luanaigh (nDreams)
  • David Engelberg (Halfbrick)
  • and lots more…

It should be interesting and fun and, besides, London in spring is rather cool anyway! :)

 

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Can PacMan teach Maths?

On 16/04/2013, in Education, Games, Thoughts, by Volker

Here’s the podcast of a rather intriguing panel discussion I participated in at the Mobile Fringe Festival earlier this year in Barcelona. Moderated by the indomitable Russell Buckley (the big daddy of mobile marketing), I was joined by Vincent Hoogsteder (Founder & CEO, Distimo) and Alina Vandenberghe (Head of Mobile and Gaming, Pearson) discussing how elements of games and, indeed, mobile technology can aid educational demands – not only for the iPad-clad haute vollee of the first world but also in regions where traditional schooling is a lot more challenging.

I wrote about the topic previously and it is one of the areas I take an increasing amount of interest in. Have a listen, let me know what you think.

I tried to paste a fancy Soundcloud widget but this didn’t work out, so go listen to it here.

Coming up: a week in the hipster capital

On 14/04/2013, in Events, Games, by Volker

Not next week but the week after, the world (well, a certain horn-rimmed-glasses-wearing, Google-Glass-adoring, game-controller-wielding, funky-t-shirts-wearing subset thereof) will come to the self-proclaimed world capital of hipsterdom that is Berlin to talk digital. And I will go, too.

There are tons of events to choose from, mainly everything around the German Gaming Days (“Deutsche Games-Tage”) with a couple of conferences (Quo Vadis, a.maze) some more events (the Gamefest at the German Video Game Museum should be cool) and the German Gaming Award (“Lara-Award“).

Then, of course, there is Next Berlin, one of the bigger events for new, high-tech, start-uppy things. It is packed with big names, cool start-ups, competitions and parties. If you are in this space (and you reading this blog suggests you are) and are around, come by.

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So, what if you could effectively combine mobile and local? As in asking someone if there is a free washing machine in the launderette down the road (before you haul your laundry down there), if Lady Gaga is on stage already (or if it is still that pesky opener), that sort of thing. Sounds cool? Yeah. Have we heard about this before? Hell yeah. Do you know of anyone who has solved this successfully? Erm…

The funny thing is we all know how important it is. We all use mobile local services all the time: the use of maps and navigation (for one thing) have changed tremendously by the introduction of GPS into mobile phones. There is a plethora of services we all use that use it. However, they barely seem to scratch the surface as yet.

MoboQ to the Rescue?

But, alas, help is on hand. There actually IS a service that is doing just that: it WILL tell you about that washing machine, about free parking slots, about almost everything you want to know. And they have, well, 100,000 users so far. So not Twitter but, alas not Color either (they allegedly had 400,000 users before they shut down). But, hey, they didn’t raise 41m bucks for nothing either… And, well, that means that there might just not be someone in just my neighbourhood just now, huh?

It gets better (no, worse) though: Because, if you ask just who that mythical company is, the answer is not the former employee # 21 from Google an unknown Facebook rockstar engineer or, sorry, a Stanford nearly-grad, either? No. The service is called MoboQ and is operated by Sina Weibo, the “small” Chinese provider with some 400m users on this Twitter-esque service.

(And, no I did not pick this up myself. Hal Hodson wrote about it in the New Scientist. Really cool magazine, you should subscribe to it! [and, no, I don't earn a commission if you do])

Unicorns are Hard to Breed

Sooooooo: 100,000 users out of 400m and the service has been operating for a year now. That’s a conversion rate of, what, 0.025%. Not really a landslide victory then, huh? And that is the challenge of this unicorn of all mobile services: they are really hard to breed (scil. scale).

Why is that, you say? Well, because they are, well, local. That is to say, you need to convince a fair few people in your area to use it. And unless you have a really successful SXSW launch (the stuff of legends, I know), this might not be that easy to do. Mobile & local each work on the combination of total usage plus really smart algorithms. This is why I am blogging about mobile stuff: huge scale there. This is why Yelp, FourSquare, you name it thrive: huge scale there. But the moment you need real-time response, you need an insane amount of usage to be able to make sensible use of algorithms. I would posit not even Facebook can do this (oh, wait, they try: there is this thing called Nearby they do. Heard of it? No, me neither…)

Help at Hand?

The New Scientist offers a couple of soundbites from execs involved in the various programmes and all sound a little stale, to be honest: “people will use it once they become aware of it” said someone from USC. Really? Well, I don’t know.

Now, I agree that this is somewhat of the holy grail of combining two hugely powerful concepts but the big spanner in the wheels is as per the above: tough to algorithmitise (is that a word?) and possibly slowed down by privacy concerns and queries as to the value extraction formulae applied: what is in it for me if I am over-sharing local information about my very own locale; I know my own environment, no need for me to reciprocate then… Because, you see, 95%+ people do not actually race around the world that much other than on vacation. And isn’t the first thing they look for when they finally are on vacation either a drink or bliss uninterupted by digital hyper-connectedness? Just sayin’…

So I continue to wait for that killer combo app/service a little longer then, I guess. Sigh…

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Angry Birds Or Wings of Distribution

On 15/03/2013, in Games, by Volker

A lot has been written and said about the “gaming” phenomenon that is Angry Birds and the meteoric rise of its maker, Rovio, from Finnish minion to a powerhouse that it is today: 1.7 billion people can be reached, by my own back-of-the-envelope calculations, there will be on average (!) more than one Angry Birds game installed on every iPhone, etc, etc. It claims more than 263m monthly active users and has a YouTube channel that boasts more than 1 billion views (and which is, funnily enough, still run by “Rovio Mobile” rather than “Rovio Entertainment”). As of late, they also are their own ad agency.

More Than a Game

However, whoever thinks that Angry Birds is just the Crazy Frog of the smartphone age, think again: The company was astonishingly quick to turn its games into a lifestyle brand. And it does so with a refreshing chuzpe and gusto: It has announced a feature film. Now, this many have done (or tried). However, Rovio was not content to flog a license to one of the big studios. Oh, no. It hired top talent itself: John Cohen (“Despicable Me”) and David Maisel (“Iron Man”) joined and Rovio will produce the whole thing itself. Lock, stock and barrel.

The challenge for branching out in other verticals used to be distribution: how on earth will you get your movie into cinemas? If you don’t launch on 6,000+ screens in the US, you are not a AAA release (which is certainly what Rovio is after). But then, the same was said on theme parks (there are now more than 20 of those), soft drinks (Rovio outsells Coke and Pepsi in Finland and rolls out the drinks  across other countries quickly) or merchandise (yes, you can not only find them on pop-up stalls outside the Ferry Building in SF but also in Toys’R'Us). You can – of course – also get an Angry Birds pre-paid debit card!

And they did it (well, most of it) entirely on their own.

Angry Birds Toons: Widest Reach Ever – On Day 1

Now then, last week, the birds descended unto Austin for the annual digital bonanza that is SXSW and announced Angry Birds Toons, their new animated series. They also announced how they will distribute. And this caused a few gasps (and probably red ears in and around Hollywood)…

They did a few traditional syndication deals in Australia, India, France, Germany, Brazil, Norway, Finland, Indonesia, Korea, Ukraine, Chile, etc. But the big things is this: because, you know, they’ll push it down the pipe to their entire install base. I reckon this will make them the most widely distributed animated series anywhere in the world. Bar none. Instantly. I bet some network execs get sweaty palms when calculating the data that will hit their networks…

Direct Reach

And this is why Angry Birds is a lot more than a gaming phenomenon: Rovio has a direct channel to more consumers in the world that anyone I can think of. What if Coca Cola, Disney, GM, the NFL, GE, Exxon, whoever would want to speak to their fans directly? Big campaigns, many millions of ad dollars, no direct channel back to gather feedback – unless you count their respective Facebook pages and Twitter accounts but, hey, those are a lot smaller than that and, most importantly, they ride on someone else’s platform where they compete with a ton of other brands, pictures of kittens, babies and snow and a plethora of status updates. Rovio simply adds a button to all those games and keeps expanding its grasp of user attention.

Very impressive indeed, my friends!

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BlackBerry 10 Rises / Slides

On 19/02/2013, in BlackBerry, Events, Games, Slides, by Volker

Last week, it was Casual Connect Europe time again. And as is good tradition, here are my slides:


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Education, Mobile & some more?

On 19/02/2013, in Education, Thoughts, by Volker

Hello stranger. It’s been too long.

However, with no further explanation, let me tell you about an area that tickled more than one of my senses over the past couple of months, and that is education. You see, I am a governor at a rather wonderful school, the Fallibroome Academy, in Macclesfield, so this infatuation is nothing new. And this school, like many others, is looking at employing mobile media to improve on learning conditions and harness education. However, is there not more? Or, rather, is there not more that could be done with the various toolsets we have on our hands to further the education not only for children in affluent first-world neighbourhoods?

Self-organised or taught?

There are some cool solutions that use the scaling power only digital media have. You will have read about a lot of the MOOC‘s that are all the rage these days: Khan Academy, Udacity, Coursera, etc., etc. All these share their fair (?) share of criticism, too, which mainly revolves around a) lack of personal interaction, b) general suspicion if really large things work in this context and c) politics and egos (this is the least interesting).

Now, a) in particular is of course a potentially big one. Then of course, there is the famous story about the African kids that managed to learn from and ultimately hack an Android tablet without ever having been exposed to electronic gadgets, programming or indeed touchscreen interfaces before.

However, I would posit that most would agree that a great teacher is still the best way to lift the minds of children. It is not only about grasping algebra or grammar or learn how to program (I still only write BS# and Legalease) but about providing motivation and outlook and goals. So as impressive as the Ethopian youngsters are, there must be (even) better ways to provide for a rounded education. And, no, I don’t think spoiled English kids with iPads is the be-all-end-all of this.

Mobile is a Tool. A powerful tool but yet only a tool.

So, let’s take a step back. First: tools. Mobile is the obvious solution: its penetration is by far highest. Infrastructure is easier to build even in rural and remote locations than fixed-line connectivity. It is cheaper. Now, let us not forget though that mobile technology is – per se – a mere carrier: it can transport meaning from A to B, from one person to one (or many) other person(s). A regular textbook remains a regular textbook, it is “only” transported via a different means.

Did I say only? When I wrote my first big thesis at university (“the suspensive elements of article 90 para. 2 of the EC Treaty”), I needed some sources that were only available at the Library of Congress in Washington, D.C. (I went to law school in Germany). It would take two weeks for a librarian in Washington to tell me if a) they really had the book and b) if and when I could borrow it and then another 3-6 weeks for it to arrive. I managed to short-circuit the system as I was subscribed to a listserv of law librarians and they reduced step 1 to one day and – probably because it was all so new and exciting – step 2 to 5 days. My professor was flabbergasted. Now imagine I would have been studying in, say, Arusha (that’s in Tanzania). Much harder you would think. Today? Hah, you log onto the Interwebs and you’re off to the races. But this access is not necessarily there in, say, Lera Town (that’s a village in Ethopia, very deserving of your support; if you feel like it, go here), you’re buggered. No Interwebs there. Not easily accessible anyway. Enter mobile…

Access + Meaning = Power

So, it is a big deal. But it still is only the first step: providing access to a (potential) wealth of information. You still need to get this information transformed into knowledge, and that is the process of learning. We all learn better from other people: kids from their older siblings, apprentices from their masters, junior programmers from senior programmers – in short from teachers. And, yes, I know: Zuckerberg dropped out, Thiel tries to talk kids out of it, etc. But the Zuckerbergs and other prodigies are not the norm we need to model educational systems for, so let’s leave this aside.

So, step 2 is then motivation and nurturing. How do we best motivate and nurture children – ideally irrespective from wealth, class and geography? If we can find universal mechanisms that promote motivation and learning, it will be easier to bridge the gaps between well-schooled Europe and more marginally accessible systems in, say, rural Africa but also in emerging economies with much younger populations (and thereofore higher student numbers, i.e. larger classes, lower teacher/student ratios, etc.) such as, say, Indonesia or the Philippines.

Now here, alas, we leave the realms of tools and hardware and enter the world of concepts and ideas. And there are, of course, plenty. Most circle around motivation across a large number of kids (and how can you unify these: every child is different, isn’t it?). The challenge then is that scale requires some sort of unification. Customize too much, and you lose scale. So, from that lofty 50,000′ spot, I will not look at very customized solutions but I am intrigued by universal concepts that might help here.

Enter Games…

Games thrive on a number of basic fundamentals, most of which center around concepts of competition and collaboration. These concepts seem indeed to be very universal: games are being played all over the world and most people are able to understand the rules of a game fairly quickly – even if they didn’t grow up with it (cricket is an exception; I will never understand that one). This is because those two fundamentals are pretty much everywhere. Now then, use these mechanics (of which there are plenty) and harness education. Infuse self-motivation into learning and you expand the reach tremendously. Couple it with the right tools (cf. supra under mobile) and you are onto true scale.

These are only some lose thoughts that sprint around my brain. All other things permitting, I will attempt to explore this more over the next couple of months. Until then, bear with me…

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