{"id":112,"date":"2008-02-08T00:48:00","date_gmt":"2008-02-08T00:48:00","guid":{"rendered":"http:\/\/vhirsch.wordpress.com\/2008\/02\/08\/convergence-in-games\/"},"modified":"2008-02-08T00:48:00","modified_gmt":"2008-02-08T00:48:00","slug":"convergence-in-games","status":"publish","type":"post","link":"https:\/\/vhirsch.com\/blog\/2008\/02\/08\/convergence-in-games\/","title":{"rendered":"Convergence in games"},"content":{"rendered":"<p><a href=\"http:\/\/2.bp.blogspot.com\/_krrmJx627x4\/R6uuFUJzNGI\/AAAAAAAABjE\/eIYMj5Otgr8\/s1600-h\/convergence.jpg\"><img decoding=\"async\" style=\"float:left;cursor:pointer;width:203px;height:175px;margin:0 10px 10px 0;\" src=\"http:\/\/2.bp.blogspot.com\/_krrmJx627x4\/R6uuFUJzNGI\/AAAAAAAABjE\/eIYMj5Otgr8\/s320\/convergence.jpg\" alt=\"\" border=\"0\" \/><\/a>It&#8217;s been the buzz for some time but no one had, with few exceptions, been seeing too much of it but now it seems to start taking off: cross-platform convergence of games. It is a bit of a holy grail: the network operators (or carriers) are not always the most creative and daring bunch when it comes to trying things out and they take a very healthy cut of the revenues from a tough, fragmented and still relatively small market. No wonder then that a lot of people are praying for alternative solutions. But, alas, it never really worked: every games publisher will tell you that, other than for music, wallpapers, etc, the direct-to-consumer model never really worked for games; the operators dominate the space as the, by far, most important distribution channels.<\/p>\n<p><a href=\"http:\/\/4.bp.blogspot.com\/_krrmJx627x4\/R6uuO0JzNHI\/AAAAAAAABjM\/xSRT_BaZ_iI\/s1600-h\/tower-bloxx-300.jpg\"><img decoding=\"async\" style=\"float:right;cursor:pointer;width:188px;height:140px;margin:0 0 10px 10px;\" src=\"http:\/\/4.bp.blogspot.com\/_krrmJx627x4\/R6uuO0JzNHI\/AAAAAAAABjM\/xSRT_BaZ_iI\/s320\/tower-bloxx-300.jpg\" alt=\"\" border=\"0\" \/><\/a>This could be, one thinks, overcome when more users would actually get themselves familiar with the games in a less constrained environment, the web being an immediate answer. Many have tried, many have failed (even the superstars of mobile games, <a href=\"http:\/\/www.gameloft.com\/\">Gameloft<\/a>, <a href=\"http:\/\/volkersthoughts.blogspot.com\/2008\/01\/even-gameloft-can-fail-apparently.html\">stopped<\/a> their in-house offering). But, hey, maybe it was just the wrong approach. <a href=\"http:\/\/en.wikipedia.org\/wiki\/Trip_Hawkins\">Trip Hawkins<\/a>&#8216; brainchild <a href=\"http:\/\/www.digitalchocolate.com\/\">Digital Chocolate<\/a> showed with their approach to their award-winning game <a href=\"http:\/\/www.towerbloxx.com\/\">TowerBloxx<\/a> how it can also be done: they created a <a href=\"http:\/\/www.facebook.com\/s.php?q=tower%20bloxx&amp;k=40000000020\">Facebook app<\/a> and an online Flash version of the game that have been roaring successes: <a href=\"http:\/\/www.pocketgamer.co.uk\/r\/Mobile\/news.asp?c=5666\">allegdely<\/a>, the Flash game saw more than 10 million plays to date and the Facebook app has had 430,000 lifetime users. For a property that sprung from mobile, these are very respectable numbers indeed. And whilst I have no idea if it actually helped selling more games (300,000 clicked the &#8220;buy now&#8221; button but, for some odd reason, they don&#8217;t know how many actually bought it), it will have played its part to keeping the game in the front of people&#8217;s minds &#8211; and that&#8217;s half the work done, isn&#8217;t it?<\/p>\n<p>Other players are onto it, too: online gaming giant <a href=\"http:\/\/corp.oberon-media.com\/\">Oberon Media<\/a> <a href=\"http:\/\/volkersthoughts.blogspot.com\/2007\/05\/oberon-plays-with-i-play.html\">bought<\/a> mobile publisher <a href=\"http:\/\/www.i-play.com\/\">I-Play <\/a>last year in order to offer a more comprehensive line-up across media boundaries. <a href=\"http:\/\/www.real.com\/\">Real<\/a> is doing similar things. It is probably only a question of time before <a href=\"http:\/\/www.ea.com\/\">EA<\/a> connects its <a href=\"http:\/\/www.pogo.com\/\">pogo.com<\/a> online destination with its mobile titles. I also know of quite a few smaller developers that start to very actively incorporate the multi-platform into their game design and development considerations. Very encouraging, that is!<\/p>\n<p>And it makes so much sense of course: handsets get more and more powerful, the garden walles gardens start to come down with flat-rate data plans for mobiles becoming more and more the rule: all in all, a perfect runway for the ascent of convergent media consumption.<\/p>\n<p>Now let&#8217;s add (mobile) Flash to the equation, and things could become very interesting indeed&#8230; (and, yes, I know, we may not yet have the install base but it&#8217;s <a href=\"http:\/\/volkersthoughts.blogspot.com\/2008\/01\/news-flash-lite.html\">getting there<\/a>&#8230;)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been the buzz for some time but no one had, with few exceptions, been seeing too much of it but now it seems to start taking off: cross-platform convergence of games. It is a bit of a holy grail: the network operators (or carriers) are not always the most creative and daring bunch when [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[157,174,177,206,213,214,215,292,437,483,754,549,658],"class_list":["post-112","post","type-post","status-publish","format-standard","hentry","tag-digital-chocolate","tag-ea","tag-ea-mobile","tag-facebook","tag-flash","tag-flash-games","tag-flash-lite","tag-i-play","tag-mr-goodliving","tag-oberon","tag-pogocom","tag-real-networks","tag-tower-bloxx"],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paSwZv-1O","jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/vhirsch.com\/blog\/wp-json\/wp\/v2\/posts\/112","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/vhirsch.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/vhirsch.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/vhirsch.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/vhirsch.com\/blog\/wp-json\/wp\/v2\/comments?post=112"}],"version-history":[{"count":0,"href":"https:\/\/vhirsch.com\/blog\/wp-json\/wp\/v2\/posts\/112\/revisions"}],"wp:attachment":[{"href":"https:\/\/vhirsch.com\/blog\/wp-json\/wp\/v2\/media?parent=112"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/vhirsch.com\/blog\/wp-json\/wp\/v2\/categories?post=112"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/vhirsch.com\/blog\/wp-json\/wp\/v2\/tags?post=112"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}