Volker on Mobile, Games, Education…

Conference: Droidcon, London

Posted by in Events

On 28 and 29 October 2010, Droidcon London will open its doors again, exploring in multiple tracks the Android ecosystem. Business, Developer, Design or SDK/API – there will be something for everyone involved or interested in the fastest growing mobile OS (and associated ecosystems) at the moment. For the main conference on Friday, the speaker line-up promises a lot of learnings and insights. I will be there telling people on how to make money on Android (hint: yes, it will involve Scoreloop‘s tools… ;-)). But you should also come and…read more


Conference: Virtual Goods Forum, London

Posted by in Events

Tomorrow, I will be heading to London to attend and speak at the Virtual Goods Forum. I will be delivering a completely shiny new and all around better iteration of my “Mobile + Social: Show Us the Money” talk. The conference is organised by the same fine folks who have made the Mobile Games Forum such a stalwart of industry networking, and I am looking forward to learning more from what looks like an excellent speaker line-up. Here’s some of their speakers: Mark Curtis, CEO Flirtomatic (and great presenter!) Ray…read more


The Economics of Apps / Slides

Posted by in 1, Events, Slides

Last week, I had the great pleasure to attend Mobile 2.0 Europe in Barcelona. I thought it might be interesting to share the slides of my talk on the “Economics of Apps” there. So here you go… The Economics of Apps View more presentations from Volker Hirsch. For those of you who prefer it, I have also published it to Scribd here.


Virtual Goods Boom in 2010!

Posted by in 1, Social

I stumbled across an interesting piece of intelligence today, which looked at the development of virtual goods in the market place. According to this, median spend on virtual goods by users in North America has climbed a whopping 67% year-on-year to $50 p.a. Equally interestingly, males are the largest spenders and, broken down by ethnics, Asians (26%) lead Hispanics (20%) by some margin over whites (11%). So far (sic!), most virtual goods (how many? I don’t know) are purchased from stand-alone web-based games (World of Warcraft anyone?) but 31% had…read more