• Android 2.0 a Motorola Exclusive???

    There have been reports (referred to by this here) pondering if Motorola grabbed an “exclusive” deal with the Google-led Open Handset Alliance for Android 2.0 on its Droid (or, in Europe et al, Milestone) handset. There does not appear to being any formal confirmation of this but it was mentioned that, anecdotally, other vendors (and fellow members of the Open Handset Alliance) like HTC, LG, Kyocera and Samsung were still deploying version 1.5.

    They quoted industry analyst Ross Rubin as to why Android 2.0 debuted on a Motorola device:

    [...] There could be several reasons. Verizon’s subscriber strength and more direct competition with AT&T and the iPhone may have led it to push for Android 2.0 to be more competitive. Or it could be simple product development timetables. Moving forward, HTC will want to put its Sense user experience on top of Android 2.0, which requires development time. Google wants a healthy Android ecosystem and a competitive Motorola contributes to that.

    The article went on to refer to the respective releases for 1.0 and 1.5 (both to HTC). However, one might argue that, for the first two releases, there was not much harm done in working more closely with HTC as they were the front-runners on deploying an Android phone, so that the concerted marketing buzz etc might have been justified. However, now that there is a large number of vendors deploying, one might query the compliance of the term “open source” with such exclusivity arrangements.

    It also highlights the dominance Google has in the Open Handset Alliance which might, longer-term, lead to assertions that Google is in fact using the open source road as a cover to push what is effectively an OS largely driven by them. I am not implying that it is and a healthy ecosystem with multiple strong is important in particular for the launch of a new OS in a space so full of powerful multi-nationals but there is a fine line to walk in order to get it right.

     
  • Is Apple to break iPhone exclusivity?

    There have been rumours galore about Apple’s exclusive deals for its iPhone all over the place (see e.g. here for Verizon). New reports have now surfaced that appear to confirm that Apple is looking at this option for both the US and the UK (and, if this works, presumably also for other territories):

    In the UK, T-Mobile confirmed it was in talks with Apple over stocking the iPhone 3G (the 3GS remaining exclusive to O2, which also has its hands on the Palm Pre) and Orange is “believed”, to be as well.

    In the US, the Verizon discussion has been around for a while. A new report now suggests that losing the exclusivity would spell doom for AT&T: the report estimates that as much as 30% of AT&T’s customer are with the carrier solely because of the iPhone exclusivity. This sounds a little high to me: after all, the iPhone penetration in the US is much lower than that (it held just under 11% market share globally in Q1/2009). Are they saying that all the other users (those with the less fancy handsets) just stay on AT&T to share into the iPhone limelight? No, I thought not…

    Apple is in any event in a beautiful position at the moment: so far, most of its competitors’ “iPhone killers”(Palm Pre, Blackberry Storm and innumerable devices from Samsung, LG and Nokia) have failed to challenge its numbers and, quite literally, all of the app stores set up by competitors showed meagre results compared to the – now – 1.5 bn (!) downloads in a little over a year from the Apple App Store. The good folks from Cupertino are therefore now in a pretty good position: they proved (a couple of times now) that they shift 1m+ devices – on the opening weekend! They bring a lot of sex appeal in which the carriers, not generally known for coolness, can bask. They cracked the content dilemma and produced a thriving developer community, which made people actually use their phones for all these things that have been promised for so long (iPhones are connected, most others can connect). In short: in carriers eyes, they are – aside from the horrible fact that Apple takes a healthy cut – a really good thing for networks that see themselves locked into cut-throat pricing wars over voice and SMS (bringing in, anecdotally, up to 50% of European carrier profits over the past 5 years) and craving for a way to increase user ARPU (app revenue on the iPhone is, apparently, $27 per device). Happy days…

     
  • The Others: Where Android, Symbian & LiMo are

    The title of this post is not meant in any way derogatory but with all the hype about the iPhone it is sometimes easy to forget that we are talking about a niche product that will probably remain a niche product (albeit a powerful and cool one!). In the rest of the world (feature phones aside), a few consortia are fighting for the open-source market, which is – let’s face it – a considerably larger piece than the small premium segment served by Apple.

    So, where were we? There is the LiMo Foundation, which is onto establishing a mobile Linux standard. There is the Symbian Foundation and there is Android, a Linux-based OS from the Open Handset Alliance led by Google. One by one then:
    LiMo Foundation

    LiMo boasts a membership based comprised of the Who’s Who in mobile. Powerhouses from around the world like Vodafone, Orange,
    Verizon Wireless, NTT DoCoMo, Telefonica, SFR, TIM and SK Telecom, Samsung, NEC, LG, Panasonic, Huawei, Motorola, and ZTE (and quite a few more) are all in there. LiMo has released an SDK a while ago. Now though, they decided that enough is enough and that the world should know that their OS was actually making headway. In 2009, there will be new handsets based on LiMo’s s
    tandards released by Orange, Telefonica, Vodafone, NTT DoCoMo, SK Telecom and Verizon Wireless. Now, that’s a statement. Non-phone devices are in the works, they say…
    There are already more than 20 LiMo phones out there (without very many people having realized it). They include such mundane devices like Motorola’s U9, ROKR EM30, ROKR Z6 and ROKR E8 as well as the RAZR2. Panasonic and NEC pboth produced a whole raft of devices for NTT DoCoMo. See here for a list of available phones.
    Symbian

    Symbian of course is coming from a differen
    t mould: having been (co-)owned by Nokia for, like, ever, there are already over 200m devices running on its OS. After going open-source, they are working on consolidating the sister formats S60, UIQ and MOAP(S) now into one. Membership-wise, they’re not doing badly either: they target to having more than 100 members by year-end. Membership with them is only $1,500 p.a. It remains to be seen to what extent they will extend their handset footprint beyond Nokia though. Little has been heard so far…
    Android

    Both foundations felt compelled to state their cause, also in response to Eric Schmidt’s continued mantra that 2009 will be very, very strong for Android. The Open Handset Alliance had gone off to a well-publicized start with the T-Mobile G1. They recently announced that it had sold 1m devices (regarding which some people pointed out that Apple shipped as many iPhones on the first weekend), and are now gearing up more devices for launch (Vodafone got its hands on the HTC Magic). Samsung, LG, HTC and Sony Ericsson have all announced Android devices this year, and the first Samsung (I7500) has just been officially confirmed.
    Multiple Membership
    Wait a minute? Samsung? Weren’t they part of the LiMo foundation? Well, yes, and that is part of the problem: a lot of the big players have their fingers in all the pies (and why should they not?). This is favouring Apple since they are a single organization producing hardware and software. It could also be argued that it is favouring Android because Google throws so much marketing and PR behind it. However, maybe not. The big OEMs and the big carriers all work according to their own agenda. And this might very well be a very different one to Eric Schmidt’s: to an OEM, production cost, stability and versatility without impacting standardization are key. To a carrier, a lot will (also) ride on the ability to customize the handset so as to give it a distinct branded feel. Less PR from someone like Google makes it easier to them to focus on their own brand.
    So: rock-solid, clean code, transparent and clear SDKs, no hidden hooks will mean that a lot of the feature phones that create the vast majority of handset sales (even if sales of the “classic” J2ME ones had been declining in 2008 when compared to smartphones) will quite possibly see a larger and larger move towards the open platforms. It makes it cheaper to produce and, with Apple having given the world the app store idea, content should flow in sooner or later. They “only” need to keep the standards, well, standard!
    The iPhone is of course looming large, and it is the one device that has shown the old school of the telco world how 21-st-century marketing can impact market perception and sales. They have also all realized that this might actually be a very good thing, hence the eager discussions many are purported to be having on getting their hands on the next generation. However, last time I looked, the streets were not full of Porsche Boxsters either. Quite a few Hyundais, Fiats, Peugeots, BMWs, Volvos, well, you get it…
     
  • Why an iPhone Deal with Verizon Wireless would be Cool

    Today, interesting reports surfaced (or re-surfaced?) according to which Verizon Wireless and Apple are in discussions about bringing the iPhone to the former. However, because Verizon runs on a CDMA network and Apple has only ever supported GSM, commentators reckoned that this deal might be for Verizon’s next-generation LTE network. And this is when one can start dreaming…

    To recap: Verizon will be amongst the (if not The) first tier-1 network operators rolling out the next generation of wireless networks under the LTE standard (see here for more on this). Under LTE, unprecedented wireless bandwidth will be available, comparable (or exceeding) what households in Western and Far-Eastern countries have in their homes today. But then you would have it of course wherever you are (well, if the respective technology is installed).
    Due to the immense speeds, a lot of people think that the first big change will be on the (computer) broadband side of things: no need for wireline access if the speeds are the same and you can actually wander around and through town and always be with your provider. Simplicity, ease of use, bliss of connected life.

    When it comes to mobile handsets (previously known as phones), the iPhone is of course (and despite the heckling by its many critics) arguably the most successful multimedia device known to man (so far). To marry this with these speeds? Ah, what would await us (see here for earlier thoughts). The iPhone (if they can fix the battery life) would be perfectly suited to bring the new lush wireless life to the masses (albeit first to the more affluent ones): rich graphics, innovative inputs and the fairly unique form factor would show the opportunities off rather beautifully and could hence aid to avoid the post-3G hangover where people asked themselves why on earth they should get 3G phones: there was nothing much to do with them (other than being able to make “faster” phone calls…).
    The most common uses would arguably be music and apps with the latter being even more successful than the former: it is estimated that iTunes took 6 years to record 6.8 bn downloads; the App Store did 1 bn in only 9 months (or 1.3bn p.a.), which would equal 7.8 bn in 6 years if no further growth would occur. Anyway, with 1.1 bn downloads p.a. not being too shabby either, let’s take both, so what do we get?
    On the music side, it would either mean quick and high-quality downloads or, more likely (?), streamed music. The same applies to the VOD and movie segments.
    On the apps side, LTE would arguably push the envelope into two directions: (1) high-end, graphically rich games, and (2) ultra-connected social games that seamlessly bridge media platforms. Now: both types had their advent on the iPhone. Speak to any number of high-end games makers, and they will tell you that their life became much easier since the iPhone was there. Look at products like EA’s Scrabble (with full Facebook integration), Playfish’s games (coming from the other end, i.e. from Facebook to iPhone), etc and you have the foundations laid here, too. With LTE, all this becomes mass-marketable to a much higher extent. And this would be real fun!
     
  • Top 10 Phones in the US, December 2008: the Ascent of the Smartphone

    There’s new data out on the bestselling handsets, and this time it is not being derived from accessory sales (which may have its flaws as I pointed out here) but from a survey amongst service reps and store managers across the 4 big US mobile networks (Verizon Wireless, AT&T, Sprint Nextel and T-Mobile; these comprise 85% of the total subscriber base). Now, this would arguably reduce the recorded sales for the iPhone since this is also being sold via Apple’s own retail stores as well as Walmart, Best Buy, etc. So again not an entirely accurate yardstick, huh?

    It is noteworthy that only one handset is available on more than one carrier (and, yes, it ranks prominently amongst the top 1) and that Nokia, despite all waiting, has still not managed to break the top 10.
    It is also noteworthy that most of the handsets would certainly be classified at smartphones (the Samsung Rant might be the exception). And this is certainly good news. The T-610 and RAZR may finally have left the building…
    So here we go (number in brackets is the previous month’s rank):
    1. (1) Blackberry Curve
    2. (2) iPhone
    3. (3) Blackberry Storm
    4. (6) LG Voyager
    5. (4) LG Dare
    6. (5) Blackberry Bold
    7. (-) Samsung Rant
    8. (9) Samsung Behold
    9. (10) Samsung Instinct
    10. (8) LG Env2
    Source: Rankings are by Avian Research LL.C. (via the above link)
     
  • Vodafone ponders and prepares to bulk up

    Did you know about Vodafone’s Flipfont app? No, I didn’t think so; it seems to have gone more or less unnoticed. Well, it allows you to – listen to this – customise your phone frontpage. Woah! How cool is that? The downside? Well, you need to pay £1.99 for the pleasure, per screen! I don’t think so… And, apparently, (now) so does Vodafone. Amidst the iPhone/AppStore rage and the “revelation” that UI might actually matter to people, they seem to have realized that changing a font will not necessarily change the uptake of consumption to new levels. And because they cannot have the iPhone (although it has the Blackberry Storm, which is performing much better than the initial damning reviews would have suggested), they will launch their very own app store, or so they said (if you read Dutch, that is; how nice that we have a Dutch blogger amongst us who translated it for us).

    This is not the only bit of news though: Vodafone also wants to tighten relationships with two other players in the market, and these are none other than giants China Mobile and Verizon Wireless. Now if you thought that Vodafone was large, take this in: together, these 3 carriers combine 821 million (!) subscribers (Vodafone 280m, China Mobile 457m and Verizon Wireless 84m [although I believe that VF counts a number of VZW subscribers proportionate to its shareholding in]).
    Here’s what Vodafone’s CEO Vittorio Colao told the FT:
    “If you think of three players, China Mobile is very strong in China; it’s a big country. Vodafone is very strong in Europe, Africa, India. Verizon is very strong in the US.

    “If these three companies could work more closely… in the management of customers, procurement and service creation, we could be unbeatable, quite frankly.”
    And right he is…
     
  • Mobile Music on the Rise: 40-45% of Digital Revenue for UMG

    January is MIDEM time (even though, sadly, I cannot go this year), which means that music dominates the news. In an interview, the EVP of Universal’s eLabs, Rio Caraeff on the revenues of Universal Music Group that:

    “about 40 to 45% of our overall digital business is coming from mobile channels like Verizon and AT&T. [...] On much of our frontline pop or R&B or urban releases [...] we’re seeing mobile comprising 20-45% of the [overall] revenue for those artists.”

    Wow! Universal’s digital sales have been growing by 33% during the first 3 quarters of 2008, and they seem determined to fully converge “online”, “mobile”, etc into one:
    “The consumer doesn’t want a mobile-only experience – they want an all-digital multi-platform experience. They want to consume their music on their mobile handset [and] on PC and other online platforms. Partners like Verizon and AT&T wanted to have multi-platform online experiences as well. [...] Now at Universal, we don’t have a mobile business. We don’t have an online business. We just have one multi-platform digital business.”

    Amen to that! And how right he is. Universal also adapted pricing, so that a song costs the same no matter on which digital platform you buy it. And, apparently, mobile storefronts play a role, specifically Amazon’s MP3 storefront, which is pre-loaded on the G1, the first Android phone. So it’s app stores (or markets) all over this year, huh?
    This shows that the majors learned from the pain of recent years and now get a grasp on the digital world. Good stuff that!
     
  • Most Precious Mobile Operator Brands

    And the winner is… China Mobile. Hard to guess, huh? Some research shows that the Chinese carrier’s brand is worth $30.79bn. Vodafone and Verizon took the other spots on the podium. The top 10 is below (courtesy of the good folks at telecoms.com). And for some (by now a little outdated) comparison for how they rank amongst other industries, see here.

    The study applies a royalty based on forecast of sales, brand strength (from qualitative panel data) which priced in market share, growth, price positioning, market scope, preference, awareness, relevance, heritage and perception. They complement these slightly fluffy markers with data on turnover, subs, churn, market share, ARPU, profitability, etc and then took the average score of the two to determine the royalty rate applicable. Apply tax and (low) discount rate and off you go. Pretty simple, isn’t it? And, yes, I still think Cingular was cooler than AT&T… ;-)

    China Mobile China Mobile China Asia 30,793
    2 Vodafone Vodafone UK Europe 22,131
    3 Verizon Verizon Communications US North America 20,382
    4 AT&T AT&T US North America 18,886
    5 T-Mobile Deutsche Telekom Germany Europe 16,802
    6 Orange France Telecom France Europe 15,489
    7 NTT DoCoMo NTT DoCoMo Japan Asia 14,871
    8 KDDI KDDI Corp. Japan Asia 14,454
    9 Movistar Telefonica Spain Europe 10,799
    10 Sprint Sprint Nextel US North America 9,661

     
  • Adobe Flash Opens Screens

    Flash maker Adobe isn’t tiring on bringing out news these days: this time it announced the “Open Screen Project”, in which it is partnering with a plethora of mobile industry giants, namely ARM, Chunghwa Telecom, Cisco, Intel, LG, Marvell, Motorola, Nokia (see also here re Microsoft’s Flash competitor Silverlight), NTT DoCoMo, Qualcomm, Samsung, Sony Ericsson (see also their initiative to marry J2ME and Flash here), Toshiba and Verizon Wireless as well as major media players such as the BBC, MTV Networks and NBC Universal.

    It said “the project is dedicated to driving rich Internet experiences across televisions, personal computers, mobile devices, and consumer electronics. Adobe said it would open access to Flash technology, accelerating the deployment of content and rich Internet applications (RIAs).” This will include:

    • Removing restrictions on use of the SWF and FLV/F4V specifications
    • Publishing the device porting layer APIs for Adobe Flash Player
    • Publishing the Adobe Flash Cast protocol and the AMF protocol for robust data services
    • Removing licensing fees – making next major releases of Adobe Flash Player and Adobe AIR for devices free

    Adobe says its Flash Player reaches over 98% of Internet-enabled PCs and more than 500m mobile devices today. It now expects more than 1bn handsets to ship with Flash technology by the end of 2009 (this means a year faster than previously forecasted). Flash technology is used to deliver vector graphics, text, interactivity and application logic, video and sound over the Internet. Currently, more than 75% of broadcasters who stream video on the Web use Flash technology (YouTube will be a big contributor to that number).

    Following my many posts on mobile Flash (see e.g. here and here), this now looks like a real assault on the medium. Given that Flash reduces developer cost (less porting because of vector-based graphics) means it is a likely boost to the content industry: more and richer content at lower cost. Could this be it?

     
  • News Flash (Lite)

    A while ago, I blogged about a cool new site French company Mobitween had launched, namely on user-generated games. Now, the good folks are a bridgehead in mobile Flash (they had their fingers in the code more or less from day 1). So, where is Flash Lite today?

    Here’s the install base numbers as recently released:

    From just over 14% to 23% in a year (yes, I know, this is based on a flat 2 bn handsets out there)… In any event, that is rather respectable, don’t you think?

    Flash has the great advantage that its graphics are vector-based and therefore scalable. This means that most of the porting nightmare that contributes to 30-50% of the cost of mobile games, etc would fall away. Nice thought… It would make the whole commercial model of mobile games dramatically rosier. And it appears to be gaining traction: e.g. does Adobe make Flash Lite available on Verizon phones (and I’ve been told – confidentially – of one publisher having recorded more than 2m Flash game downloads on there already).

    Flash is particularly good for casual games, which is, as everyone close(-ish) to mobile games knows, all the hype for the (small) mobile screen, and rightly so, as it is normally easier to adapt a casual game to the screen limitations (not even starting to talk about processing power) that are inherent to mobile phones. A natural fit, huh? Just look what Mobitween and their users have come up with! And I don’t even get started on Atom/Shockwave (read an interview here) and all the others out there…

    Is it then that we only need to wait until Flash Lite (finally) reaches the mass market? On the web, Flash hurt Sun’s Java badly. Will the same happen on mobile? Or will Sun be smarter this time, and make sure that its currently dominant position will be reinforced by making it easier for developers to publish on their platform? The jury is out…