The wonderful guys from French Flash specialists Mobitween launched a user-generated-games portal called ugenGames. Here’s the PR blurb: “The site invites players, developers and designers to create, upload, customise and share web and mobile Flash-based games. It also offers the chance to personalise and share games with others players by embedding them into social websites such as Facebook and MySpace or blogs like Blogger and WordPress.”
Mobitween’s CEO, Philippe Chassany, reckons that this approach “bridges the gap between web and mobile game developers and players allowing them to create, customise, embed and share an endless library of games”.
The concept is intriguing: basic casual game engines that can – because all done in Flash – be easily customized even by amateurs. Moreover: as the creator can adapt screen sizes, you can also choose to have it output in Flash Lite flavour – suitable for higher-end mobile phones! It is a rather sweet accompaniment to the 2.0 revolution.
However, will Flash Lite become J2ME’s nemesis and revolutionize mobile gaming? Probably not just yet but the potential would certainly appear to be there: with over 200m enabled devices it is no match to the other technologies around but it is reaching a size where development for it might make a lot of sense: it is faster and cheaper than J2ME or BREW (last but not least because the porting nightmare falls away due to the vector-graphics approach used by Flash). Given that the limitations of input via mobile handsets limit the complexity of game play anyhow, the inherent limitations of Flash might not actually be too much of an impediment. Interesting…
YouTube appears to have put its mobile site live: under http://m.youtube.com/ you now get a slimmed-down version of the YouTube service. However, that’s about it. The site starts with a warning: “YouTube Mobile is a data intensive application. We highly recommend that you upgrade to an unlimited data plan with your mobile service provider to avoid additional charges.” I see, OK, well, why didn’t you adapt this more appropriately then? Isn’t this somewhat scary???
What follows is clips varying in length (tonight, there were 2 with more than 4 minutes length in the top 10). A couple of categories (highest rated, newly added, etc – in short: the usual suspects) but absolutely nothing that would suggest a specifically mobile offering. I find this rather disappointing. Shouldn’t we be able to expect more when “two kings have gotten together“?
So what is this? Don’t they understand mobile? Didn’t they have enough time to study this during their Verizon exclusive that now expired? Do they not have the resource to design their mobile service so as to provide more than a simple extension of their existing site into mobile (but without the functionalities the online version has)? The WAP offering lacks the very features and navigation, etc that arguably contributed so much to YouTube’s success. They’ll have to up the ante drastically to get going on the small screen, too. This doesn’t cut it!
It took them a short while to wrap the acquisition of Yospace up and digest everything but now EMAP announced they’ll be relaunching their FHM and Heat brands on mobile centered around the coveted UGC; and all will of course be driven by Yospace’s platform. The blurb published by NMA (you need a subscription to read the full article) reports that “it is still too early to officially talk about the services” [why do they then???] but the intention is basically to leverage the brands to drive user-generated video content.
For those not so familiar: Yospace powers the successful SeeMeTV service of UK operator 3. FierceMobileContent tells you why it’s great.
I am curious as to what this will mean other than the EMAP team seemingly struggling to transfer editorial onto the mobile platform in a successful business model…



