Good bye Symbian?

On 20/11/2009, in 1, by Volker

First, Samsung announced it would drop Symbian from its smartphones in 2010 in favour of its new, home-brew bada OS. Then Nokia said it would drop Symbian (albeit not immediately) from its flagship N-series devices replacing it with Maemo, the OS that premiered on a Nokia device on the recently released geek dream, the N900.

It is said that there are

no current plans for Maemo devices in the [...] X-Series range or the popular [?] E-Series enterprise range

but the word “current” suggests that this might well change soon, too.

This would leave Symbian without its two largest OEM supporters. Will there still be a future for it?

Symbian of course boasts a still very impressive number of legacy devices, and it will therefore be here for a while. However, what does the long-term outlook look like? Android, LiMo, etc all “boast” a nimbler, more agile set-up, allowing for faster development and, arguably, better user experience. This is not necessarily Symbian’s fault (it carries with it its legacy around) but it makes it that much harder for it to reinvent itself.

I am not sure if there is place (and – timewise – the runway) to reinvent itself without the backing of big OEMs. I would be surprised if carriers would use it; they – even more than OEM – require adaptability and customization, which the newer platforms seem better suited to serve. Vodafone’s choice of LiMo for their first two Vodafone 360 devices is testament to that.

The ever-bright Tomi Ahonen suggested a comparison with DOS/Windows and MacOS: he compares Symbian to DOS, Maemo to Windows and iPhone to MacOS: MacOS led in UI and leads to this day. DOS outsold MacOS in spite of its dramatic inferiority because of the legacy instal base. Windows then overlaid DOS and rolled out on all the legacy devices with MacOS, as a result, always playing second fiddle despite its superiority.

The market place in mobile looks different though: DOS was nigh dominant (outside the mainframe and large enterprise side of things) whereas Symbian “only” covers about 5% of the current market. It is big but probably not big enough to bridge the DOS/Windows migration gap. With Android, Blackberry, Windows Mobile, LiMo, JavaFX (if that ever takes of properly), etc all on the map, too, the situation is very different to the DOS/Windows/MacOS world. Would Nokia be quicker in execution, I might still look at it differently but, unfortunately, it doesn’t seem to be that way.

So is it good bye, Symbian, then?

Tagged with:  

LG is Bullish: 9% growth in 2009

On 17/06/2009, in 1, by Volker

Not all is in recession it seems. The handset vendor world #3, LG predicts to ship 110m phones this year, which would represent a 9% increase in volumes on a year-on-year basis (see the market shares for 2008 and Q1/2009 below; courtesy of Strategy Analytics) in the face of what it believes will be an overall flat market this year.

So whilst everyone is shrinking, LG is growing. Everyone? Ah, now, Samsung is growing, too. The victims? Seemingly Motorola and Sony Ericsson with Nokia also suffering. No news then? Well, by 2012 LG wants to be #2 and ship around 200m devices (which would be 100% more than in 2008). So 9% growth wouldn’t get them there, would it?

Joking aside. Is this surprising? I think not. LG had had a couple of very “pretty” devices out. Starting with the LG Prada, they came out with the “Shine” and had a great success with the Viewty. They have been upping their game at a time where in particular Sony Ericsson and Motorola had been struggling to compose a coherent product strategy, and this will have enhanced the overall effect.

Tagged with:  

Android Wave rolls in

On 29/05/2009, in 1, by Volker

No, this post will not muse over Google’s new Wave announcement today. I rather wanted to give a brief update on the wave of Android devices that is promising to roll in over the course of this year. I had posted on this before (e.g. here and here), and Google, at its Google I/O developer conference gave a hint (yes, funny enough through Yahoo! News…) on the size of the deployments we can expect this year. And its not bad at all: 18-20 Android phones this year tells us Andy Rubin, Google’s Sr. Director for Mobile Platforms. The article then goes on to quote a number of analysts on earth-shattering insights but let’s leave these aside.

Android’s advantage was always going to be two-fold:

  1. As an open-source platform based on a Linux kernel it would be a) cheap and b) stable. This is invaluable for handset manufacturers as it reduces their development costs for new handsets significantly. I have no hard numbers but the rumoured ones are fairly high…
  2. Because it is a stand-alone OS rather than a combo of hardware and software (as the iPhone or – at least for the time being – Blackberry devices are), it will be used and deployed by a plethora of manufacturers rather than only one. And, well, this results in many more devices in the market (think MS DOS vs. Apple OS).

And this is now starting to show…

In terms of increase of “smart” phones (and these will, I would suggest, in the future include models we would today class as “feature” phones) this is seriously good news. How a slick and versatile operating system can spurn extended use of a mobile device beyond voice and SMS was impressively shown by the iPhone (8% smart phone market share equal 43% of web requests). Others are catching up (cf. here and here) and the more is the merrier when it comes to providing devices consumers actually can use. Avoid the term of “educating the consumer”; the consumer is quite educated but if people need a customer service helpline to even open the box (courtesy of a cider ad in the UK), one must not be surprised that people do not use it. Ease of use rules and well-made operating systems support that.

Tagged with:  

Top US Handsets in Q3/2008

On 09/01/2009, in Uncategorized, by Volker

And it still goes on, it seems: Nielsen published its (digital) media top 10 lists for Q3/2008, and the once cool Motorola V3 still rules the United States – and by a HUGE margin. A whopping 9.3% of all phones in use are RAZR‘s, more than 7 points ahead of its sibling, the KRZR. Apple’s iPhone follows on #4 with 1.5% share. And Nokia‘s call to arms with a view to the US market has as yet to materialize: its best handset is the 6101 series with a meagre 1.1% (compared to a reported global market share of the Finnish giants of close to 40%). Sony Ericsson and Samsung are both notably absent from the list.

Here’s the top 10 table then:

1 Motorola RAZR V3 series (V3, V3c, V3m, V3i, V3i DG, V3) 9.3% 

2 Motorola MotoKRZR series (K1m, K1) 2.0% 

3 LG VX8300 series 1.6% 

4 Apple iPhone 1.5% 

5 LG VX8500 series (Chocolate, VX8500, VX8550) 1.2% 

5 RIM BlackBerry 8100 series (Pearl,8110, 8120, 8129) 1.2% 

7 Nokia 6101 series (6101, 6102, 6102i) 1.1% 

8 LG VX8350 1.0% 

9 Motorola V325 series (V325, V323, V325i, V323i) 0.9% 

9 Nokia 6010 series 0.9% 

Source: The Nielsen Company, Q3 2008 


Time for a lot of people to shake things up!
Tagged with:  

Lower Handset Sales in 2009

On 03/12/2008, in Uncategorized, by Volker

The financial crisis will – what a surprise – also catch the handset manufacturers. A report tells us that handset sales are bound to fall in 2009, by 5.6% or 1.215 billion units, to be precise. The backend of 2008 already sees the impact, too: growth predictions have been reduced from 10.4% year-on-year to 8.9%.

This is in line with reports from Blackberry maker RIM who reduced its forecasts today. Even mighty Nokia is expected to lower its forecasts.
It can probably be expected that this will also impact the mobile content market: it is widely accepted that consumers tend to spend on mobile content in the first 3 months after they got a new phone. So: no new phone, no new content… Moreover: the above reduction in growth does not actually show the whole picture. Mobile content uptake is much higher on high-end phones. However, these are normally bought by way of upgrades, and it is there that the most severe drops are being predicted.

“While new subscriber additions are continuing at a healthy pace and are poised to grow by 563.9 million in 2008 and by 506.5 million in 2009, an overwhelming majority of the new subscribers are coming from the rural areas of emerging regions,” Teng said. “These subscribers primarily are purchasers of low-cost, entry-level handsets. However, the pricier feature-phone and smart-phone market segments are driven by existing subscribers who are upgrading their mobile devices to take advantage of new features and advanced data services. As the economic climate deteriorates, these customers are delaying their purchases.”

All doom and gloom then? Well, maybe not: others predict that the recession (at least in the US) will actually drive the number of wireless-only households. And, after all, a mobile game at €/$/£ 5.00 a pop is not the world, is it?

Tagged with:  

New Phone flies with Nintendo Games

On 25/02/2008, in Uncategorized, by Volker

Little-known handset manufacturer Fly has announced its new MC100 handset which features both Java MIDP2.0 / CLDC1.1. as well as – and that is the cracker – support for Nintendo NES, SNES, Gameboy and Gameboy Colour game formats. There are some neat dedicated gaming buttons and a rather useful-looking “D-pad”.

The handset is powered by a Yamaha chip and also has an MP3-player. Whilst Fly seems to be mainly active in Eastern Europe (that’s at least the only region where they have service centres), the handset is retails at the not too shabby price of $270 a pop; where it goes on sale, remains a miracle: the currency would suggest the US but perhaps it is Russia after all?

Also, the issue if these games are legit remains a bit in the dark. Fly only says that “games (nes/smc/gb/gbc) can be freely downloaded from the Internet and set up in your Fly MC100″.
This would suggest that Nintendo is not involved in this, and there is indeed no active (or passive for that matter) endorsement from Nintendo anywhere to be seen. So this would almost certainly exclude any “proper” Nintendo games from being included (unless Fly wants to risk a visit from Nintendo’s legal eagles). All a bit odd really but, boy, would it be cool were it legit…

Tagged with:  

How many handsets does a game need to support?

On 25/02/2008, in Uncategorized, by Volker

GDC Mobile co-founder and, I am honoured to say, my good friend Robert Tercek, came out with all guns blazing against the carriers’ demand for maximum handset coverage for mobile games that they allow to publish through their deck. Tercek called it a “lie” that operators basically insinuate that a game will run equally well on every handset, and he called mobile games publishers hypocrites as they moaned and whined about it but still play ball… Well, what else are they to do? Stop publishing games?

Since I still work in this industry, I would not perhaps put it that harshly as Rob did but the question is indeed if the network operators’ rationale (“we need to provide for the best possible user experience for every one of our users”) stands true when it comes to this. After all: if you offer a full music track for download, your phone needs to be able to support MP3; an old battered brick that only plays monophonic ringtones won’t do. To put it into slightly starker contrast still: it would be like an ISP would prevent a web publisher from putting a site live only because there are a lot of PCs out there that do not have the right software support. Or if the Germans would not allow any car to be imported into Germany unless its engine software was geared to allowing a top speed of min 200 mph because otherwise the user could be disappointed with the driving experience on the Autobahn.

Is the assumption that someone who has an old T610 would actually expect to be able to play a modern-day 3D racing game on his battered old handset really correct? If I drive a 10-year-old little Twingo, I know that I will not go 200 mph, Autobahn or not. And I will certainly not blame it on the operator of those roads.

If I want Vista Premium or Leopard, I need the machine to support it. And that is an informed decision I need to make. The operators’ approach may have been understandable a few years ago: mobile was a very, very new platform and people had not actually got round to the idea that one could actually do more with one’s mobile phone than making phone calls when away from a fixed-line phone. However, this has changed very quickly very much: even my 80-year-old neighbours now communicate via SMS with their kin. I believe it is safe to assume that the consumers of the year 2008 can very well distinguish between a low-end and a high-end phone and will actually appreciate the difference in performance without blaming their operator for a sub-par one when their phone happens to be a sub-par one. Time for change then, folks!

The constraints of having to support hundreds of handsets impacts the mobile games sector manifold: it makes it prohibitively expensive to develop and publish games with porting costs often being equal or even higher than the actual development. The effect is less innovation (how can you dare trying something new if you have to expend so much money before you even get it in front of a consumer?) but also less usage: it is often more of the same as developers try to minimize their cost by re-using engines (Gameloft has used the same basic side-scrolling engine for at least 20 games to date; highly polished and constantly evolving though, to be perfectly fair to them) and running risk-averse design philosophies where they try to stay as close to a proven hit as possible. This will however not drive consumers to get back for more.

I am however doubtful if operators will come to terms with this in the near term, and, let’s face it, they are not the originators of this platform mess: isn’t it more often the handset manufacturers that fiddle around with screen sizes that differ for more or less every device, that take great pride in running a gazillion different operating systems only to be slightly different to the other guy, that allocate soft keys rather randomly and occasionally swap the green and red call/end call keys from one side of the keypad to the other? Just imagine this last bit on a computer keyboard: is now on your left… try get going with that… Add to that the – yes, they’re here still – operators and their specific demands for this, that and the other, and the fragmentation does indeed create an economic landscape that is very hard to navigate.

This is one to the OEMs and the operators alike: get down to business, compete on the strengths of your devices and services and not on some OS and other software tweaks where the upside to the consumer is, if distinguishable at all, minimal.

In the interim, it would indeed be upon the operators to start trusting the good judgment of their customers in the hardware they hold in their hands better and start dropping those old devices from their requirements that will manage to screw up even the best game.

The prosecution rests… ;-)

Tagged with: