It is conference season and one of the more exciting ones kicks off in Berlin this week: Mobile 2.0 opens its gates on Tuesday and boasts an exceptional line-up to look at the future of mobile.
The very, very high-profile set-up of speakers includes:
- Olivier Laury, Content Director, Bouygues Telecom
- Jonathan MacDonald, Managing Director, JMA
- Damien Byrne, Head of Entertainment, T-Mobile
- Mark Curtis, CEO, Flirtomatic
- Amer Hasan, Sr Manager Apps & Developer Programms, Vodafone Group
- Alistair Hill, Analyst, Comscore
- Antoine Vince Stabyl, CEO, ItsMy.com
- Romi Parmar, CEO, The 3G Dating Agency
- Olaf Kroll, Director Business Development Europe, MySpace
- Chris Wade, CEO, Shozu
- Antony Beswick, Global Strategic Product Manager Social Networking, Ericsson
- Stefanie Hoffmann, Founder Aka-Aki
- Jonathan Medved, CEO, Vringo
- Mo Firouzabadian, Global Business Line Director – Carrier Solutions, Buongiorno
- Ilja Laurs, CEO GetJar
and many, many more, including, yes, yours truly (I’ll be on two panels, namely on the succinctly titled panel on “redefining the mobile content marketplace: exploring the growth, development and industry implications of mobile app stores” and on “building strategies around the drivers of innovation in mobile web 2.0″).
You can register here, and, believe me, it’ll be worth it. It is an exciting topic with top speakers in an exciting city. Make your way over and join us!
See you all in Berlin! Ping me on Twitter (@vhirsch) if you want to get in touch.
Welcome to the Carnival of the Mobilists, which has finally arrived on this blog, and how timely, too!
Last week marked not only the launch of the long-awaited Palm Pre but also featured Apple’s Worldwide Developer Conference (without Steve Jobs threatening to quit this time), so the theme would appear to being set: it is all about smarter phones, is it not?
And, lo and behold, this is exactly what this week’s worthy posts focused on, and from a variety of angles. It apparently energized some of the best and brightest to set pen to paper (or thumb to keyboard; can somewhat come up with an updated simile, please?). So off we go:
We are first and foremost being treated (!) to another of Tomi Ahonen’s epic posts, this time a journey through the times of the smartphone, from Nokia’s first Communicator (oh, how I loved my “brick”) to the iPhone, N97. Specifically, he looks at how differently the concept developed in the US vs the rest of the world. He also tells us where he thinks the real future lies (hint: not in apps apparently…). It is an absolute must-read even if a) you’ll need a good cup of coffee and a bit of time to read it and b) Tomi’s Finnish heritage does shine through on more than one occasion…
Ajit Jaokar’s Open Gardens Blog follows on this theme: he argues that the Web just moved and that this will impact the balance of power with the web winning (hint: this is coming closer to where Tomi thinks we’re going, too).
Peggy Anne Salz’s MSearchGroove blog lends its space to Ben Jacobsen, the former Director of Global Marketing for Opera, who has some numbers to put against predictions that apps won’t really matter by looking at the real value of the app industry (it’s apparently $3.2bn in 2009 growing to $7bn in 2013) and the opportunities for app stores (hint: it is not Apple that rules). He also – rightly – points out however that the fact that Opera’s Mini browser is the top downloaded Java application of all time provides a good outlook on where the real opportunity lies.
Judy Breck suggests that smartphones have become a defining tool to ensure social equality in education: she urges to give smartphones to Washington DC school kids to make sure access to information is the same irrespective of class and income.
If you want more proof on how the web enhances your mobile experience, here you go: Aaron Chua shows us some intriguing examples of mobile applications that combine mobile device functionality with the information available online. Geoff Ballinger throws in his comparison of the price plans competing in the UK with the new iPhone 3GS’s tethering option (just in case you were wondering if it made sense).
And then, here is a voice reminding us that there is not only the web to connect to but the real world, too: Andrew Grill gives us a heads-up on Unilever’s thoughts on mobile coupons. They realized that they might be able to reach youngsters who might not be so keen on cutting out paper coupons anymore…
Before I go, here are two very noteworthy posts on events you should try not to miss:
Caroline Lewko’s WIP Jam Sessions stage events on various mobile open source topics in Amsterdam, Berlin and Marseille.
And then of course Rudy de Waele opens Mobile 2.0 on 18/19 June 2009 in beautiful Barcelona.
And Rudy has a special goodie for Carnival readers: he is giving away 2 FREE TICKETS to both the developer day (otherwise sold out!) AND the conference. Here’s how to win the ticket: send your definition of what is Mobile 2.0 in a tweet tagged #cotm to @mobile20 before this coming Tuesday 14h (CET). Rudy will choose the best and announce the winners on the day.
Post of the week goes to Tomi Ahonen’s tour de force of the smartphone world (but he also receives a caution for being maybe a little too rose-tinted over Nokia – I am referring to their recent innovative forces rather than their early revolutions…).
Now go, click those links and dive into what will hopefully bring you (even more) insight and inspiration. Have a great week!
Image credit: http://tinyurl.com/mg2lto

EA‘s Travis Boatman, VP Worldwide Studios, recently commented about the adverse effects Apple’s iPhone would have on the sales of mobile games. He moaned that, whilst the device was good, “it’s a replacement for someone who had a Razr before. They still want their content but there’s no distribution platform in place so there’s a negative impact on the industry.”
Now, is that short-termism or the understandable fear of someone who oversees classic game development studios of being replaced by something else, namely online games. Because this is in fact what the iPhone is promising: a replication of the web on mobile. One could say, it’s the entry of mobile 2.0. Online games on desktops became prevalent with the ascent of broadband and data flatrates. This is exactly the environment quite a few people predict for mobile, too. And whilst it was “World of Warcraft” et al that gave the EA’s of this world the shivers on PCs, it is now the iPhone – but not because it’s the iPhone but because it is the first device that, due to its intrinsically different approach (OS, touchscreen), focuses solely and only on the web as the fulfillment medium of content dreams.
Someone then also smartly noted that “[t]he problem of transferring games to new phones has actually plagued the mobile gaming industry since its inception. When users upgrade to a new phone, they most often can’t bring a game that they bought for their old phone along with them.” And the market data seems to confirm the challenges the industry faces: the percentage of mobile phone users who have ever bought a mobile game increased from 10 percent in 2005 to just 12 percent in 2007; that’s not much…
Moving from downloadable games (or other content items) to ones that can be played (or consumed) online reduces the complexity to users enormously. Due to bandwidth challenges, there are some constraints as to what can be played with a certain level of satisfaction online and what can’t: as a rule, everything turn-based, casual puzzles, etc would appear to be adaptable, heavier, more action-related games can’t. However, is this any different on the desktop or, for that matter, the console? Has anyone ever heard of online versions of Call of Duty or EA FIFA? No, because they would not translate in such a constrained environment. Now, Tetris (published on Apple’s iPod by, guess what, EA), Zuma, Luxor, Bejewelled, Poker, on the other hand, provide a rather splendid user experience even when played online and, lo and behold, they are predominantly found as online games on the desktop, too.
The same applies to other content sectors, too: prior to YouTube, the consumption of video via desktop was niche. One might watch a DVD on a long-ish train ride but who in their right mind would download shorter clips to watch them later (well, maybe with the exception of certain post-watershed offerings)? YouTube came and made it easy to consume AND operated in an environment dominated by an economical usage ecosphere, i.e. data flat rates and sufficient bandwidth, and off it went.
For EA (and any other mobile games publisher) this may mean that, in the mid term (i.e. once now pertinent issues such as data charges, bandwidth constraints, etc have been tackled), users will go online on their mobiles, too, to play such casual titles. However, fans of more intense genres will continue to download. The challenge is therefore not so much someone like Apple and any of their products but the current distribution and commercial environment (namely regarding billing) that would appear to slow down take-up. So, yet again, the finger points to the operators who, from their position understandably (why would they be reduced to a bit pipe if they don’t have to?), are in the way of turning mobile into a media consumption channel like any other. The front is however getting diluted: more and more operators throw their data plans into the open and offer more generous plans to users (led by 3 who even offer dedicated Skype mobile phones with the respective data plan to come with it).
And what will EA do? Well, continue to publish games which only make sense when played on dedicated devices. Oh, and they will probably release the Sims as an online version… Not so bad then…


