Juniper is a research firm that regularly puts out 5-year forecasts, which it then varies equally regularly with new 5-year forecasts. So following on from the app vs web debate, Juniper rides to the rescue of the app world with its latest (well, not so fresh anymore really), predicting a not so modest $25 bn industry from mobile applications by 2014. There you have it, Google…
The big hockey stick will kick in from 2011 and it will come from value-added services rather than revenues from one-off downloads. Games will remain the biggest
So with this I wholeheartedly agree (as I pointed out here): the sector went from innovation through handsets to innovation through apps and is starting to enter innovation through services. If it will be a $25bn market in 5 years time, I don’t know. But then: the report is from April, so maybe they have varied it since.
The underlying rationale however is correct: mobile applications are merely a facilitator for the delivery of services to mobile devices, and there lies a lot of revenue hidden. So upwards, onwards!
We can depend on the researchers from Juniper after all (or maybe they simply felt bad after reading my post on their last report). Whichever the reason, apparently the mobile content industry could be worth a hefty $167bn (!) if – yes, if – the operators would resolve to allowing a workable commercial environment, namely by limiting themselves to lower revenue shares. Whatever the caveats (which are, as usual, hidden in the expensive main report) this number is topping even the loftiest predictions to date; right on in times of the doom and gloom. The key apparently lies in whether operators would act as dumb pipes (no richness for anyone) or a smart pipe (lots of play money for all players on the value chain). In their own words:
“If MNOs are to benefit financially, they need to move away from their Dumb Pipe roots to the Smart Pipe model, though they will clash with the content providers which already dominate the Smart Pipe. A compromise needs to be found.”
It must be truly bleak: even the best friend of every young telecoms entrepreneur on the fundraising trail whose reports rarely failed to feature as a footnote in an investment memorandum for the next big digital thing now sounds a word of caution. Juniper (whose reports I still cannot afford) issued its latest report on mobile gaming and it actually reduces (for the first time, I’m sure, even if I haven’t checked) its prior predictions on the growth and size of the sector in the next, erm, 20 years…

Juniper Research, makers of research and publishers of mindblowingly big 5-year-predictions recently released a
Mash-ups can already be seen between different kind of applications the report mentions (and, most notably, with some it didn’t mention at all): E.g. FourSquare or Gowalla are service that utilise presence (allowing your friends to see where you are). You can also share it via social networks and contact these friends (perhaps to ask them if they want to meet up as they are only 2 blocks down the road) but they have also added gaming elements (mayor of Oxford Circus or Union Square anyone?), and it was these latter ones that arguably gave the edge to the service and lifted them over and above many similar location-aware apps. The combination of a variety of the feature sets Juniper identified as being distinctly “2.0″, namely presence, social, and geo-location with other, “classic” products and services will unleash an even greater power: playful social interaction is not necessarily confined to “classic” games:
For instance did Ford take it a step further with the latest model of the Fusion Hybrid: they put something akin to a 