MLOVE 2011

On 15/06/2011, in Uncategorized, by Volker

Only two weeks or so, and we’ll be off. One of the most exciting (well, correct that: the most exciting) mobile events of the year will kick off, namely MLOVE. Hosted in a proper medieval German castle, it boasts an incredible line-up of holistic mobile thinkers and tinkerers and all the ingredients to “change your life” (quote some of the participants of previous iterations!).

So here’s the speaker line-up:

  • Grammy-winning musician and multi-platform entrepreneur Chamillionaire;
  • Yuri van Geest, the man behind Trend8;
  • Thomas Goetz, Executive Editor of Wired (!);
  • Russell Buckley, employee #1 at AdMob (and a ton of other things!);
  • Kei Shimada, one of Japan’s premier wireless ambassadors;
  • Jason Collins, Alcatel-Lucent’s VP of Emerging Technology and Innovation (and one of those awesome uber-smart people);
  • Daniel Graf of Google’s Mobile Apps Labs fame;
  • Jean Schmitt, one of France’s smartest investors (and with JolTech and powerhouse Sofinnova);
  • Rovio’s Mighty Eagle, Peter Vesterbacka (how angry can your bird get?);
  • Thorsten Dirks, CEO of E-Plus
  • Beverly Jackson, the Director Marketing & Social Media of the Grammy Awards;
  • plus leaders from Volkswagen, OgilvyOne, leaders in education, philosphers, bloggers, the CEO of Butterfly Corp, Dentsu (Japan’s #1 ad agency), Contagious and the indomitable Corvida Raven (of SheGeeks) and Jonathan MacDonald (of This Fluid World), composers, DJs, and, last but not least Adele Waugaman, the UN Foundation’s Sr. Director for their Technology Partnership.

We will also run a Teen Camp for the generation that really matters, which is run in conjunction with the Hasso Plattner (he of SAP fame) Institute, which I have the great honour to co-curate together with 16-year-old Tony Neidhardt (who – despite her tender age – is already a veteran in the scene!) and Jane Mason.

In one (well, few) word(s): it will be absolutely awesome!

If you feel inclined to join (and you really, really, really should!!!), check in here.

The ever industrious Rudy de Waele and his team are staging the next version of Mobile 2.0 Europe in beautiful Barclona on 16/17 June 2011. Last year’s version was awesome but this year they seem to have upped the ante significantly again. Staged in Telefonica’s mindblowing R&D centre Diagonal 00 (just look at the picture, for heaven’s sake!) and boasting a speaker line-up that should everybody get going!

It’s a developer conference, so none (or little) of the usual preaching but you will get more hands-on workshops on everything from app store marketing to HTML5 development. And all this in summery Barcelona! Go on, sign up here!

And if all that is not enough, here’s a selection of the people that will speak with you, work with you, talk to you (a full speaker list is here):

  • Peter Vesterbacka, Rovio (yes, he, the Mighty Eagle of the “Angry Birds” guys)
  • Daniel Gurrola, Orange
  • Sanyu Kirulata, Blackberry
  • Reimund Schmaid, Nuance
  • Carlos Domingo, Telefonica I+D
  • Jose Valles, BlueVia (Telefonica)
  • Lucas Allen Buick, Synthetic (they of “Hipstamatic” fame)
  • Matthias Sala, Gbanga
  • Andy Goodman, Fjord
  • Caroline Drucker, Soundcloud
  • Vincent Hoogsteder, Distimo
  • Andreas Constantinou, Vision Mobile
  • Tom Hume, Future Platforms
  • John Roberts, Quostodian
  • Yes, and yours truly will also be there :)

See you in the sun very soon! :)

 

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Gamify Entertainment / MIP TV (Video)

On 30/05/2011, in Events, Slides, by Volker

Earlier this spring, I had the opportunity to discuss one of the current buzzwords, namely gamification, at the Connected Creativity event at MIP TV with the excellent Kevin Slavin (of area/code fame and, more recently, Starling), moderated by entertainment maven extraordinaire, Robert Tercek.

I had posted my slides earlier but now also found the wonderful organisers captured it on video, too. Enjoy!

 

Mobile Monday Manchester #1

On 30/05/2011, in Uncategorized, by Volker

And we’re off!

The first ever gathering of mobile Mancunians (and those from close by) will take place on Monday, 6th June 2011 in downton Manchester. This is not a “proper” MoMo; it is more of a kick-off event to gather our forces and get going.

We will meet at Dukes 92 (address: 18 – 20 Castle Street, Manchester, M3 4LZ; Google Maps) at 6pm.

If you would like to come (and we all hope you will!), please confirm on LinkedIn here (it allows us to try and figure out the numbers of those attending). And if you want to follow what’s going on in this respect more, check this out:

- Website (albeit a fledgeling one)

- LinkedIn Group

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Earlier this week, I participated on a panel at the Connected Creativity conference at MIP TV in Cannes on the buzzword-ruling topic of “gamification” (make sure to watch Jesse Schell’s now legendary talk “Desigining outside the Box“). The discussion (here’s a quick write-up on the MIP blog) was preceded by a brief presentation. These were my slides:

Today, I was able to deliver a talk at SXSWi in Austin on my ever favourite subject of mobile social gaming, here for good measure dramatically enhanced and labelled the new frontier . Here are the slides to this:


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Earlier this week, I gave a talk at the Mobile Gaming Conference at ICE, the premier i-gaming (that’s gambling to you and I) event in London. Below, you will find the slides to the talk.

Let me outline briefly though why I think that social elements to gaming is something that I find the gaming (as in gambling, real-money gaming, etc) sector should be excited about (and it was hard to tell if many people were; ’nuff said):

“Social” games work if they address or are based upon a community of sorts. This needs to be supported by the game design and its mechanic as well as through tools that actually allow those communal juices to flow (and, yes, that’s what we at Scoreloop are doing and that’s why I am preaching about the subject so regularly). Now, the gaming folks have a lot of this sitting on a big silver plate right under their noses: “proper” gamers, i.e. those who spend money on their pastime, are tied together by that particular passion (this of course equally applies to all those passionate about lost puppies, cows and golden eggs…). For the real-money folks, there is also the billing side to consider: their clientele is used and quite willing to pay, and a billing relationship is often already in place.

The addition of social elements to such “real” games can essentially do two things then:

Cement existing customer base and avoid promiscuity of users

I have been hearing this a lot: users on, say, real-money poker sites often play on multiple sites. This is painful to the gaming operators as they spend considerable amounts recruiting their folks. It is a race to the bottom (of sustainable margins) and the adjustment mechanisms are scarce and largely reduced to bounties and clever marketing. Adding social elements adds that glue that increases the likelihood that players will stay with you. Why? Because they receive value over and above the core proposition: they feel better nestled into their community, which is – albeit a little intangible – real and not only perceived value. Incidentally though, it is also value that is not that expensive to create (cf. above under “margins, low).

Attract new users

Outside the hard core of gamers, there is a whole lot of people who are quite content to play for fun (Zynga Poker still has more active users than most “real” poker sites combined). Funnily enough, Zynga also makes more money with its soft version than a lot of gaming operators do with its real one. This is because a) they tie it into the social graph and b) a lot of users just like to play for fun – but they still spend money, only in more manageable increments.

I suggest that this is a major entry gate for gaming operators to attract new users (though I do not suggest that “hooking” people is something good!). A softer approach that introduces many shades of grey rather than only offering black and white will make it so much more compelling to play, properly or only trying it out and the very folks that are in the prime spot to capture these users (because they have all the experience, background and know-how) leave a lot of money on the table there (pun indeed intended).

But now, without any further ado, here are the slides:

For those of you who like that better, I have also uploaded it to Sribd here.