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BlackBerry 10 Rises / Slides

Last week, it was Casual Connect Europe time again. And as is good tradition, here are my slides:


Conference season: Where I will be…

Yes, conference season is firmly upon us and, before I descend into the mayhem that tends to come with it, let me tell you where you can find me over the next couple of weeks.

This week sees London at the centre of a lot of things gaming: the Mobile Games Forum opens its doors on Wednesday in the Hilton Tower Bridge in SW1, which combines with the Social Games Forum. I will be speaking on a panel on “How to engage cross-promotion for social game discovery”.

There is also ICE in town but not the freezing variety but the big gaming (as in proper gaming for money and such) expo over at Earl’s Court, which rolls a variety of gaming-related tracks into this. I will be speaking on a panel on their mobile gaming track with the concise title “Incorporate Social and Mobile to create the Ultimate Modern Gaming Experience”.

Only a little later, on 7/8 February, we will be in Amsterdam for BlackBerry DevCon Europe. It is well worth coming to this to get a glimpse of the “new” BlackBerry and our plans there [disclosure: I work for BlackBerry]. Sign up here and hit me if you are a developer; I have a few discount codes left. I will lead a breakout session on Social Gaming with Scoreloop there.

Onwards to my old stomping grounds in Hamburg from there for the annual European edition of Casual Connect where I will deliver a talk on how BlackBerry will deliver on gaming (yes, you read that right!).

After that, there is a two week (conference) break before heading to Barcelona for the monster that is Mobile World Congress. I’ll be there all week!

Barely a weekend’s rest and the Game Developers Conference (or GDC) opens its doors at the Moscone Center in San Francisco. Again, it’ll be a full week for me there.

I hope I will meet you at one of those. Sorry that Asia isn’t featuring in this tour de force this time but, hey, it’s still early in the year, huh? 😉

Image credit: http://gapingvoid.com

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Mobile + Social: Show me the Money / Presentation

Here is the presentation I delivered at Casual Connect Europe in Hamburg.

Barcelona, here we come (again)

This week is still all about Casual Connect Europe but then it is off to Barcelona for the annual mobile fest that is Mobile World Congress. I will be there from Sunday night onwards and you should earmark a couple of things (where you will likely be able to meet me, too):

Mobile Sunday has fast become a tradition amongst the mobile bloggerati and it is now being frequented by more and more industry folks. The list of attendees (which funnily still has me with an ancient affiliation that I haven’t held in years) reads well. Check it out and come by for a gentle kickstart into the week!

Next up is the Mobile Premier Awards, the global competition of Mobile Monday-nominated high-flyers where I had the great pleasure and honour to judge upon. The award night is on Monday.

On Wednesday, we have Swedish Beers (Facebook Event page) in Barcelona, which already had 254 confirmed guests (as per FB) the last time I checked.

And on Thursday, Caroline Lewko’s WIP Jam, the developer world’s leading and most beloved un-conference, opens its doors, an event I really look forward to. There’s a party for that, too, of course…

If you would like to get in touch, drop me a line through the contact form.

Conference: Casual Connect Europe (10-12 Feb, Hamburg)

We’re in full swing in the conference season, and next week, one of the more exciting conferences in the game space opens its doors in pretty Hamburg again: Casual Connect Europe, the old world iteration of the event by the Casual Games Association gives a fantastic cross-section of the state of the game across platforms. There are a number of strands to follow, including mobile, where a lot – unsurprisingly – centers around smartphones and the iPhone as well as the change to ecosystems that app stores but also the higher (actual) connectivity of these newer handsets have brought about.

I will be there, too (attending and speaking). So if you are in town (or want to get a good grip on the latest and greatest in the casual games space, head over to Hamburg and give me a shout.

iPhone Mobile Entry Gate for Game Developers

Having just spent three incredibly inspiring days at Casual Connect Europe in beautiful Hamburg, there were – in respect of mobile games – two observations to be made: 1) the horror online and PC game developers express when looking at the fragmented space and the resulting “crazy” (quote) business models and 2) the iPhone is different, from a developer perspective this time.

Many, many developers of PC and Mac-based games (be it downloadable, online, browser-based) look at the iPhone as an entry gate to mobile gaming. A lot of the developers I spoke with were interested to work with a specialist mobile games company with a view to bringing their content across to the mobile platform but would not consider including the iPhone in this: “We’ll do iPhone ourselves. It’s a pretty easy platform to work towards and we understand the distribution model.”
This is likely to mean that there will be an ever-growing influx of games from reputable and experienced game companies onto the iPhone, and this might just increase the gap between Apple’s hit phone and the “rest” in content terms even more. Today, there are c. 4,500 games available for the iPhone (or so I hear; and remember that this is a mere 7 months or so after the AppStore launched), and a lot of providers are still missing on there. Whereas “traditional” mobile games have very high barriers to entry because of the complex (and hence expensive) landscape that one needs to address (hundreds of handsets, hundreds of distribution deals all to be struck with very big, often slow-moving “old-school” companies), none of this exists for the iPhone: Apple provides a simple agreement, there is one build to be delivered and one store where it is sold. Easy!
Irrespective of where the remainder of the mobile world will run (and they all seem to run now in order to catch up with the latest “Apple Revolution“), the AppStore is likely to become the first test case where game developers from different backgrounds (PC, online, etc vs. “traditional” mobile) will compete for customers directly. The former have a huge advantage in that they could leverage their online presence to promote the mobile version, too. This is only done by a few of the mobile “pure-plays” and it is tough to compete for eyeballs with an online games company that has 100m+ unique users per month. On the other hand, the mobile specialists have better knowledge about the specific mobile device constraints (which are very different to the ones on a PC).
Another interesting field to watch this year!

Casual Connect Europe in Hamburg

With the conference season upon us, I shall be trekking to my former hometown of Hamburg on Monday to join the good folks from the Casual Games Association for their European iteration of Casual Connect. It looks like a pretty cool show with lots of interesting stuff going on, in particular also on social gaming and cross-platform initiatives: they have numerous panels and keynotes on both and a whole strand on mobile. Interesting speakers, too: Rob Unsworth (Digital Chocolate), Ami Ben-David (Oberon/I-Play), Philippe Dao (Gameloft) are there plus an interesting panel with Fishlabs’ Michael Schade and Handy Games’ Christopher Kassulke on the same panel (their two companies had a little bit of a tiff recently). I’ll be there to elaborate a bit more on mobile social gaming… Fingers crossed.

If you are there or close, drop me a line, a tweet (vhirsch) or whatever else. I’ll try to post my impressions in between but it might need to wait (day jobs turn into night jobs during conference seasons, you see…).

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