Category: Games Page 2 of 5

Event: ICT Spring Luxembourg

Are you in Luxembourg and not involved in either counting money or European law? Then I would urge you to come along to ICT Spring, the conference that will take place next week.

it is a widely varied agenda. I’ll be speaking on a panel on “How Games are Impacting the Global Social and Business Landscapes” (yes, it is about gamification) and will be joined by a venerable list of A-listers:

  • None less but Trip Hawkins (founder of EA and Digital Chocolate);
  • Boris Pfeiffer (MD of Kabam Europe);
  • David Gardner (Co-Founder and General Partner of London Venture Partners); and
  • Raphael Goumot (Founder of CREAgile and previously Head of Games at France Telecom/Orange)

It should be rather lively indeed and with the event being headlined by Wikipedia founder Jimmy Wales, Eventbrite CTO and Co-Founder Renaud Visage and a raft of other very high-profile speakers, it promises to be inspiring and, well, simply awesome.

Panel: Providing Wow Through Innovation & Disruption

Soooo.

Better than traveling down to one of the most gorgeous cities in Europe in February is what? Yes, traveling there in June! And so, I will be in Barcelona in a couple of week’s time, i.e. from 26-28 June for GameLab, Spain’s largest gaming conference this year.

And if this wouldn’t be enough, I will have the immense pleasure (and honour!) to speak on a rather cool – and, at first sight, funky-sounding – panel, namely on how to deliver "Wow Through Innovation & Disruption". A lot of buzz words, you say? Well, thank Wilhelm for that… BUT there is something to it as there is a rather cool composition of that panel and I am really looking forward specifically to this one as I think we have people together who will be able to deliver a little more than your usual corporate-y blah blah blah. The panel will feature:

  • Paulina Bozek, the founder of inensu, a maker of games and previously the executive producer of the awe-inspiring Singstar game for Sony (yes, they generated a cool 1/2 billion dollars (!) in retail)
  • Trevor Klein, the Head of Development of digital stuff for Somethin’ Else, another Shoreditch-based content design company who dream up things for the BBC, Boots and other b-based superstars
  • Chris James, CEO of Steel Media, the folks who bring PocketGamer to the world
  • Corey King (remember: no under_scores) from Winnipeg who has some rather cool ideas to takes games to (geo-location plus story-telling plus tons of other cool stuff!)
  • Benoit Auguin, who realized that you can do a lot with the camera facing you (#justsayin)
  • and then we’ll be reigned in by Wilhelm Taht himself, the maven who is the COO of PLGND in beautiful Marseille (after having spent innumerable years in Helsinki)

It will be very cool (even though Barcelona will be very hot)! 😉

Game Monetisation Europe

Will you be in London next week? If so, make sure to head over to Tower Hill to join me and tons others for the Game Monetisation Europe conference. I will be participating in a panel on how to approach multiple platforms. There are a lot of very worthwhile speakers for you to listen to (in case you’re bored by my rants, that is… ;-). Here’s a few of them:

  • Ian Livingstone (Eidos/Square Enix, Games Workshop, etc).
  • Teemo Huuthanen (Rovio)
  • Tommy Palm (King)
  • Ed Rumley (Chillingo/EA)
  • Peter Edward (PlayStation)
  • Alex Bubb (Nokia)
  • Oscar Clark
  • Patrick O’Luanaigh (nDreams)
  • David Engelberg (Halfbrick)
  • and lots more…

It should be interesting and fun and, besides, London in spring is rather cool anyway! 🙂

 

Can PacMan teach Maths?

Here’s the podcast of a rather intriguing panel discussion I participated in at the Mobile Fringe Festival earlier this year in Barcelona. Moderated by the indomitable Russell Buckley (the big daddy of mobile marketing), I was joined by Vincent Hoogsteder (Founder & CEO, Distimo) and Alina Vandenberghe (Head of Mobile and Gaming, Pearson) discussing how elements of games and, indeed, mobile technology can aid educational demands – not only for the iPad-clad haute vollee of the first world but also in regions where traditional schooling is a lot more challenging.

I wrote about the topic previously and it is one of the areas I take an increasing amount of interest in. Have a listen, let me know what you think.

I tried to paste a fancy Soundcloud widget but this didn’t work out, so go listen to it here.

Coming up: a week in the hipster capital

Not next week but the week after, the world (well, a certain horn-rimmed-glasses-wearing, Google-Glass-adoring, game-controller-wielding, funky-t-shirts-wearing subset thereof) will come to the self-proclaimed world capital of hipsterdom that is Berlin to talk digital. And I will go, too.

There are tons of events to choose from, mainly everything around the German Gaming Days (“Deutsche Games-Tage”) with a couple of conferences (Quo Vadis, a.maze) some more events (the Gamefest at the German Video Game Museum should be cool) and the German Gaming Award (“Lara-Award“).

Then, of course, there is Next Berlin, one of the bigger events for new, high-tech, start-uppy things. It is packed with big names, cool start-ups, competitions and parties. If you are in this space (and you reading this blog suggests you are) and are around, come by.

Angry Birds Or Wings of Distribution

A lot has been written and said about the “gaming” phenomenon that is Angry Birds and the meteoric rise of its maker, Rovio, from Finnish minion to a powerhouse that it is today: 1.7 billion people can be reached, by my own back-of-the-envelope calculations, there will be on average (!) more than one Angry Birds game installed on every iPhone, etc, etc. It claims more than 263m monthly active users and has a YouTube channel that boasts more than 1 billion views (and which is, funnily enough, still run by “Rovio Mobile” rather than “Rovio Entertainment”). As of late, they also are their own ad agency.

More Than a Game

However, whoever thinks that Angry Birds is just the Crazy Frog of the smartphone age, think again: The company was astonishingly quick to turn its games into a lifestyle brand. And it does so with a refreshing chuzpe and gusto: It has announced a feature film. Now, this many have done (or tried). However, Rovio was not content to flog a license to one of the big studios. Oh, no. It hired top talent itself: John Cohen (“Despicable Me”) and David Maisel (“Iron Man”) joined and Rovio will produce the whole thing itself. Lock, stock and barrel.

The challenge for branching out in other verticals used to be distribution: how on earth will you get your movie into cinemas? If you don’t launch on 6,000+ screens in the US, you are not a AAA release (which is certainly what Rovio is after). But then, the same was said on theme parks (there are now more than 20 of those), soft drinks (Rovio outsells Coke and Pepsi in Finland and rolls out the drinks  across other countries quickly) or merchandise (yes, you can not only find them on pop-up stalls outside the Ferry Building in SF but also in Toys’R’Us). You can – of course – also get an Angry Birds pre-paid debit card!

And they did it (well, most of it) entirely on their own.

Angry Birds Toons: Widest Reach Ever – On Day 1

Now then, last week, the birds descended unto Austin for the annual digital bonanza that is SXSW and announced Angry Birds Toons, their new animated series. They also announced how they will distribute. And this caused a few gasps (and probably red ears in and around Hollywood)…

They did a few traditional syndication deals in Australia, India, France, Germany, Brazil, Norway, Finland, Indonesia, Korea, Ukraine, Chile, etc. But the big things is this: because, you know, they’ll push it down the pipe to their entire install base. I reckon this will make them the most widely distributed animated series anywhere in the world. Bar none. Instantly. I bet some network execs get sweaty palms when calculating the data that will hit their networks…

Direct Reach

And this is why Angry Birds is a lot more than a gaming phenomenon: Rovio has a direct channel to more consumers in the world that anyone I can think of. What if Coca Cola, Disney, GM, the NFL, GE, Exxon, whoever would want to speak to their fans directly? Big campaigns, many millions of ad dollars, no direct channel back to gather feedback – unless you count their respective Facebook pages and Twitter accounts but, hey, those are a lot smaller than that and, most importantly, they ride on someone else’s platform where they compete with a ton of other brands, pictures of kittens, babies and snow and a plethora of status updates. Rovio simply adds a button to all those games and keeps expanding its grasp of user attention.

Very impressive indeed, my friends!

BlackBerry 10 Rises / Slides

Last week, it was Casual Connect Europe time again. And as is good tradition, here are my slides:


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