Game Monetisation Europe

Will you be in London next week? If so, make sure to head over to Tower Hill to join me and tons others for the Game Monetisation Europe conference. I will be participating in a panel on how to approach multiple platforms. There are a lot of very worthwhile speakers for you to listen to (in case you’re bored by my rants, that is… ;-) . Here’s a few of them:

  • Ian Livingstone (Eidos/Square Enix, Games Workshop, etc).
  • Teemo Huuthanen (Rovio)
  • Tommy Palm (King)
  • Ed Rumley (Chillingo/EA)
  • Peter Edward (PlayStation)
  • Alex Bubb (Nokia)
  • Oscar Clark
  • Patrick O’Luanaigh (nDreams)
  • David Engelberg (Halfbrick)
  • and lots more…

It should be interesting and fun and, besides, London in spring is rather cool anyway! :)

 

Can PacMan teach Maths?

Here’s the podcast of a rather intriguing panel discussion I participated in at the Mobile Fringe Festival earlier this year in Barcelona. Moderated by the indomitable Russell Buckley (the big daddy of mobile marketing), I was joined by Vincent Hoogsteder (Founder & CEO, Distimo) and Alina Vandenberghe (Head of Mobile and Gaming, Pearson) discussing how elements of games and, indeed, mobile technology can aid educational demands – not only for the iPad-clad haute vollee of the first world but also in regions where traditional schooling is a lot more challenging.

I wrote about the topic previously and it is one of the areas I take an increasing amount of interest in. Have a listen, let me know what you think.

I tried to paste a fancy Soundcloud widget but this didn’t work out, so go listen to it here.

Coming up: a week in the hipster capital

Not next week but the week after, the world (well, a certain horn-rimmed-glasses-wearing, Google-Glass-adoring, game-controller-wielding, funky-t-shirts-wearing subset thereof) will come to the self-proclaimed world capital of hipsterdom that is Berlin to talk digital. And I will go, too.

There are tons of events to choose from, mainly everything around the German Gaming Days (“Deutsche Games-Tage”) with a couple of conferences (Quo Vadis, a.maze) some more events (the Gamefest at the German Video Game Museum should be cool) and the German Gaming Award (“Lara-Award“).

Then, of course, there is Next Berlin, one of the bigger events for new, high-tech, start-uppy things. It is packed with big names, cool start-ups, competitions and parties. If you are in this space (and you reading this blog suggests you are) and are around, come by.

Angry Birds Or Wings of Distribution

A lot has been written and said about the “gaming” phenomenon that is Angry Birds and the meteoric rise of its maker, Rovio, from Finnish minion to a powerhouse that it is today: 1.7 billion people can be reached, by my own back-of-the-envelope calculations, there will be on average (!) more than one Angry Birds game installed on every iPhone, etc, etc. It claims more than 263m monthly active users and has a YouTube channel that boasts more than 1 billion views (and which is, funnily enough, still run by “Rovio Mobile” rather than “Rovio Entertainment”). As of late, they also are their own ad agency.

More Than a Game

However, whoever thinks that Angry Birds is just the Crazy Frog of the smartphone age, think again: The company was astonishingly quick to turn its games into a lifestyle brand. And it does so with a refreshing chuzpe and gusto: It has announced a feature film. Now, this many have done (or tried). However, Rovio was not content to flog a license to one of the big studios. Oh, no. It hired top talent itself: John Cohen (“Despicable Me”) and David Maisel (“Iron Man”) joined and Rovio will produce the whole thing itself. Lock, stock and barrel.

The challenge for branching out in other verticals used to be distribution: how on earth will you get your movie into cinemas? If you don’t launch on 6,000+ screens in the US, you are not a AAA release (which is certainly what Rovio is after). But then, the same was said on theme parks (there are now more than 20 of those), soft drinks (Rovio outsells Coke and Pepsi in Finland and rolls out the drinks  across other countries quickly) or merchandise (yes, you can not only find them on pop-up stalls outside the Ferry Building in SF but also in Toys’R'Us). You can – of course – also get an Angry Birds pre-paid debit card!

And they did it (well, most of it) entirely on their own.

Angry Birds Toons: Widest Reach Ever – On Day 1

Now then, last week, the birds descended unto Austin for the annual digital bonanza that is SXSW and announced Angry Birds Toons, their new animated series. They also announced how they will distribute. And this caused a few gasps (and probably red ears in and around Hollywood)…

They did a few traditional syndication deals in Australia, India, France, Germany, Brazil, Norway, Finland, Indonesia, Korea, Ukraine, Chile, etc. But the big things is this: because, you know, they’ll push it down the pipe to their entire install base. I reckon this will make them the most widely distributed animated series anywhere in the world. Bar none. Instantly. I bet some network execs get sweaty palms when calculating the data that will hit their networks…

Direct Reach

And this is why Angry Birds is a lot more than a gaming phenomenon: Rovio has a direct channel to more consumers in the world that anyone I can think of. What if Coca Cola, Disney, GM, the NFL, GE, Exxon, whoever would want to speak to their fans directly? Big campaigns, many millions of ad dollars, no direct channel back to gather feedback – unless you count their respective Facebook pages and Twitter accounts but, hey, those are a lot smaller than that and, most importantly, they ride on someone else’s platform where they compete with a ton of other brands, pictures of kittens, babies and snow and a plethora of status updates. Rovio simply adds a button to all those games and keeps expanding its grasp of user attention.

Very impressive indeed, my friends!

Mobile Social: Why BlackBerry is Perfect / Slides

Last week, I interrupted my vacation on the rather wonderful island of Guernsey to fly over to GDC Europe in Cologne, the precursor to the gaming expo moloch that is Gamescom, where I had the great pleasure to give a little talk about why, distinct to widespread (at least in the game developer community) believe, there is a very natural and very compelling reason to marry mobile and social under the roof of BlackBerry. My slides are rarely wordy, so you may not follow the gist of each one, but I reckon it’ll do…

So here they are:

Amazing Alex? Really amazing?

Now, to get this out of the way: I am a Rovio fan, and I have been for much, much, much longer than most. I have published their very first game – Darkest Fear – and I have published a few of their pre-Angry Birds titles after that. So do not accuse me of Rovio-phobia; there is none…

So, I hope you will understand that I was pretty excited when they announced their first post-Angry Birds title, Amazing Alex. Alas, am I excited? No, not really. Now, don’t get me wrong: it is a beautifully balanced, nicely polished game. Nothing wrong with that. But is it really something über-special? As in Angry-birds-we-will-show-them-special? Erm, I think not.

You say though that they are on #1 in 30+ countries and on #2 in 30+ more (or so the Mighty Eagle tells me over Facebook and Twitter). You say that this amounts to an astonishing success, an impeccable launch. And, yes, I agree. But, aside of the impressive launch power and impeccable marketing and all, is it great? I think not. And, yes, I am disappointed. Rovio has been one of my favourite studios, long before Angry Birds. It is why I have been behind them with previous games, why I tried to push them when their talent had not been amplified by their awesome and unprecedented success of Angry Birds. But… Someone who wants to replicate Walt Disney needs to do better. Folks, you have to follow Mickey with Donald. Is Alex Donald? I think not…

I do hope – sincerely – that they will pull it of. Not because my day job at RIM requires me to stay in their good books, but because I believe that the birth of a new creative powerhouse outside of old-school Hollywood is a seriously good sign for the world, and last but not least because Michael, Peter, Andrew et al are really good people! But I do not think Alex is nearly as amazing as Donald Duck is (or Bugs Bunny for that matter) and I am hoping they will bring it with future iterations!

Come on, my Mighty Eagle and other birds: we really could do with a new Disney; it’s been way too long…