Category: Deals Page 3 of 6

Virgin Canada bought by Bell

MVNOs seem to be seeking the shelter of big incumbents. Or is it the other way around? Incumbents buying the brands built by MVNOs and internalizing cost along the way? I suspect it is the latter but the economics would work either way…

Anyway, along these lines, Bell Mobility, the Canadian incumbent carrier, announced today that it has acquired Virgin Mobile Canada (or rather the half it did not own already) for Can$ 142m. This follows the acquisitions of Virgin Mobile UK by NTL and Virgin Mobile Australia by Optus. And, continuing the above theme, Bell also announced that Virgin will continue to operate under its own “unique wireless brand with special appeal to young Canadians”. There you have it.

Game Aggregators: New World Order

The times they are a-changing. Everyone has realized this by now (or so we should think). The question therefore is not so much will there be change but how will it look like.

Some of the weakest links in the mobile games value chain would be, it appears, the aggregators. Why is that? Because they do have the least defensible position: they do not own IP, they do not hold unique positions, they do not produce anything, they seem to be at the mercy of both of the groups they are partnering with: game developers to continue granting them distribution rights to their games, network operators and other distribution outlets to continue allowing them to use their channels to get to the end users. As if this would not be enough, now has arisen a creature that seemingly does away with all these middle-men anyway. It is called app store. So is it all doom then for games aggregators? There is a report out (too expensive for me to buy) that would seem to suggest as much, or so we are told.

The argument, in short, is that, with an OEM app store the number of distribution channels that any one developer/publisher needs to reach is drastically reduced (there are maybe 10 meaningful handset manufacturers in the market vs 300+ carriers and other distributors). Even the littlest companies have (or should have) the resource to deal with 10 partners; chapter closed.

Really?

The above works with a number of simple but crucial assumptions, and the boldest is this: carriers will happily let OEM take over the content real estate. Will they now? There are ample signs to doubt this. The giants of the space do not appear to be giving up, in the contrary: Vodafone has already announced its own app store – across handset brands (!) – and it is about to tighten its links with both China Mobile and Verizon Wireless (in the latter of which it holds a large stake). So what will all the OEMs (all with their own app store of course) do when carriers accounting for nearly half of the world’s subscribers wave them off? Cave in? You bet!

Anyway, does this change the game for aggregators? I believe it does and here’s why:

Carriers have traditionally struggled (with exceptions) to run an efficient, customer-friendly content offering. We have therefore seen an increasing trend to outsource the “decks” to third parties, which are – what? -, yes, aggregators.

Carriers are unlikely to concede defeat over the content side, not necessarily because they fear losing out on a lot of revenue (given their fairly average performance, SMS, voice, data, etc will outsell content as a source of revenue very, very significantly) but because of the strategic value of content as well as the unpredictability of its future impact: bear in mind that the emotional attachment to beloved brands, i.e. affinity (Transformers, Ice Age, Playboy, Tiger Woods, …), will remain higher than that to a network operator, and please do not take offense if you are working for one. Do not be mistaken: carriers are being trusted but they are not being loved. There is just not as much emotional attachment to a cellular network as there is to a rodent in love with an acorn…

Carriers do not have to give this piece up either (they call the shots on what goes onto a handset: see an example), they are not even losing money (they even gain: every cent earned through content sales is a cent more than carriers get from the iPhone app store sales…).

However, what carriers do have to do is catch up with the state of the art in selling, and that means an app store. However, it can also be a carrier-operated/driven app store.

An app store, too, does not however solve the dilemma of having to manage a huge amount of content in a way to allow the consumer a choice. One must not throw everything onto a big pile and let them pick out what they believe they like; this type of sales does not register too well: it is time-consuming, intransparent, messy, not good. So one needs someone to manage it. In comes the aggregator.

Or does it?

Aggregators that went around collecting content in a bucket only to throw it against the next wall to see what sticks are likely to struggle (or have died already: RIP Telcogames et al). However, aggregators that actually provide content management as a service to operators thrive (not exclusively on games, mind you). All the big guns in the space, Fox Mobile (f/k/a Jamba), Arvato Mobile, Buongiorno and recently Zed (through its acquisition of Player X) run riot in the space and bid hard for every deal that comes up (and lots of them do!) and gobble up the market. More on the classic D2C side, Thumbplay grew tremendously in the US, SendMe Mobile seems to go from strength to strength, and a lot of smaller ones, such as Rayfusion, etc. seem to more just hang in there, too. Why do they? Because the features that make an aggregator excellent – managing a wealth of content well – are the exact features carriers would look for when outsourcing their struggling content units. And because it is an aggregator’s core business model, they are really good at this, which is crucial in a low-margin business: be efficient or die.

Marketing and promotion is another point. We already see aggregation-type businesses become forces on Apple’s app store, such as Chillingo (from my very own town!). They publish well over 100 games and thrive on iPhone developers capitulating before the challenge to get noticed amongst the more than 50,000 apps currently available. Chillingo can provide marketing and promotion and make sure that a developer’s product gets not only live but noticed, too. It is very likely that there will be others in this space very, very soon.

So what seems to change is not the viability of being an aggregator but the aggregator’s service to their customers (the carriers!): whereas it may previously have been sufficient to use the “bucket against the wall” tactic, they now have to become better in providing a subtle selection without too much restriction. People will normally welcome a structured environment with pre-selected choices. Just make it a) easy and b) don’t limit randomly or indeed too much. And now get going! 😉

Disclaimer: I hold an indirect interest in Rayfusion.

Will Vodafone acquire T-Mobile UK?

There have been press reports (in German) according to which Vodafone is pondering an acquisition of T-Mobile UK. The reporting paper, FAZ, is not only fairly conservative but also the most prestigious German newspaper, so there would appear to be some substance in this.

The paper reports that the board of Deutsche Telekom, the owner of T-Mobile, was facing increasingly critical sentiment on its UK investment: they are said to have sunk a painful £13bn into the UK arm since their acqusition in 1999. Investment bank Sal Oppenheim’s estimated sales price of €4.5bn would at least ease some of that pain.

The UK market is hotly contested and one where a lot of the large international conglomerates are represented, namely with Vodafone, Telefonica/O2, France Telecom/Orange and Hutchison Whampoa’s 3. The strong competition would also appear to ease concerns of merger control restrictions (Vodafone would become a clear market leader in the UK): they could argue quite reasonably that there was more than capable competition in the market besides their acquisition.

Vodafone CEO Colao is apparently interested in acquisitions. T-Mobile suggested though that it is very early stage. Stay tuned…

Thumbplay raises more Cash

US D2C giants Thumbplay were called by one competitor the “kings of the web” (referring to their prowess to customer acquisition enlisting web-based search). And now – recession or not – their founder and CEO, industry pioneer Are Traasdahl and his team apparently raised another $6m in funding. Thumbplay’s model seems to be slick enough (pay-per-click web search ads rather than fairly unpredictable TV spots) and they have a capable team in place.

If their business is as great as they wanted people to believe, they would not need this for operations, so is this money for acquisitions? And if so, where? Thumbplay so far stuck to the US market where they made some great moves (partnering with everyone from MSN through AOL to Comcast) but have been silent elsewhere. Some of their rivals did dare making the move to Europe (though not followed through with the noise perhaps to be expected), so will use the cash to take on the likes of Fox Mobile (f/k/a Jamba), Buongiorno, recently acquired Arvato Mobile (D2C brand: tj.net) and Zed over here? Ah, the excitement… 😉

SendMe Raises Cash on Premium SMS Services

US Premium SMS service specialists SendMe Mobile raised another $12m (bringing the total to $35m) in order to fund their further expansion into the – what they call nascent – Premium SMS space. New boys Triangle Peak Ventures joined return investors True Ventures, Amicus Capital, Spark Capital and Grand Banks Ventures for the round (note to self: VCs need to get more creative in finding names for their firms). SendMe wants to use the cash for 3 purposes, namely a) working capital, b) acquisitions and c) “unforeseen challenges” of the economy. Unforeseen, huh?

Be it as it may be but there are a couple of points remarkable on this (though not that remarkable if you know Russ Klein, their CEO, who is a really bright cookie!):
  • Premium SMS is considered nascent in the US (when it really is a fairly old hat in old Europe). Is simplicity saving the day? Should European firms maybe looking to repositioning this beautifully simple monetization tool rather than turning to more complex matters such as micro-billing, etc?
  • Raising that amount of money in this day and age is respectable in itself. It does keep you wondering though where they are running with their cap table: on $35m total, their valuation must be somewhere in the region of $50-100m. That is big considering that the likes of Glu trade at 0.2x revenues or so.
  • The aforementioned report mentions that reverse auctions (“SoLo”) had a “break-out year” for SendMe in 2008. This would arguably fly even higher in a full-blown recession (“darling, I just got ourselves an iPod for $1.34”), so might well have been the angle that made for convincing forecasts.
Big shout to Russ & team: you guys rock!

Twitter on the Money Trail again…

Twitter is this phenomenon of which some people say it is the business that never was. Not that Twitter never was but that it never was a business… which is why they apparently need fresh money, or more specifically $20m, or so it is said (see also here) The valuation? A cool $250m. A lot, you say? Well, they allegedly recently turned down a $500m acquisition offer from Facebook, so it’s a bargain!

Now, one of the issues they are facing is (never mind the unresolved business model) that a) they need to bulk up on infrastructure to cater for the 750%+ growth in 2008 and b) (OK, there are probably more reasons) they are trying to bring back SMS notifications to the UK (which it stopped last summer claiming it cost them up to $1,000 per user p.a.). And on the latter I wonder why: does anyone still uses this? I am using Twitterberry, cooler users use any one of a plethora of iPhone clients, and there are enough clients for “other” phones out there, too. It is more convenient, more powerful, a better interface and – for Twitter – much, much cheaper. If they are not satisfied with it, shouldn’t they perhaps invest some $100k to build a Twitter client for all phones? I mean, it’s not THAT complex…
As to business model, I am fairly confident that they will be able to translate this staggering amount of traffic into $$$. Their recent acquisition of Summize, which provides a newly introduced search option for Twitter, is one step. My hunch would be that they will utilize some of the momentum their growth afforded them will allow them to acquire some of the value-adding services (GigaOM names Twitpic and Stockwits) as well as ad-funded clients (e.g. Twitterific serves you – on the free version – an ad per hour of use).
Oh, and yes, I am a fan and Twitterer. Follow me here (vhirsch). And, no, if you’re an investor, Stephen Fry‘s account on why this is so great will not necessarily convince you it makes sense (although he is VERY enthusiastic about it) 😉

Mobitween bought by Zed

Every reader of this blog will have realized for some time that I am a fan of mobile Flash and the good folks at Mobitween (just see here and here), the mobile Flash pioneers from Paris. And, boy, would I have wanted to work with them some more but, alas, it seems this will remain wishful thinking as they have been the first prey of D2C giant’s Zed M&A fund: yes, they have been acquired.

The deal – unfortunately for me, I guess – makes a lot of sense to Zed, who have been raising their revenue numbers to heights so dizzying they would nearly make the initial investments comprehensible… (if only the initial investors had seen anything of that success; but well…): Zed famously claims to make up to 85% of their revenue with
 predominantly in-house produced generic content, and when it comes to speed and efficiency, mobile flash in general and the guys at Mobitween in particular have no match.
So, well done them, and let’s hope Flash will continue to roll as it started to promise, so that we can all marvel at dramatically reduced time to market and, consequently, hopefully a vastly improved content offering all around (oh, and buy Zed shares if you can).

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