Category: Apple Page 2 of 8

Which handset? An update…

Two months ago, I mused over handsets, packages, and the like. The reason was – if I may briefly recall – that my contract ran out. I reported on a number of options but never told what happened. Here’s what:

The Carrier

I hinted as much before: it is Vodafone who have me in their grip now. The data roaming rates did it (although they have fairly decent international rates, too, specifically with Vodafone Passport, which must be one of the first programmes where a large multi-national carrier leverages its geographical spread; T-Mobile, take note!).

The Handset

Quick recap: I was looking at device options (the contracts I tend to be on are unhealthily big, which normally gives you a free device on top of it, and why the heck not). Since I already have an iPhone (3 and 4), a Google Nexus and various Nokias, I thought what next? Do I try out another Android device? Do I give Windows Phone 7 a go? Or do I return to my old love, Blackberry. And the last one won me over. So I fell for it, and went with the brand-new Blackberry 9800 Torch. Touch screen plus QUERTY plus Blackberry e-mail. You should think that that’s pretty need and, really, all you could wish for (sorry, Microsoft, I didn’t dare – yet).

Trials and Tribulations

But, alas, it was not so. It turned out that two-odd years in the claws of the iPhone and Android had seriously spoilt me, also – and this was concerning – with respect to e-mail. I first learned that I could actually type pretty damn quickly on a touch keyboard now (better on the iPhone, less so on the Nexus), so the keyboard did not really do it. But that was not really it. The little things did it:

  • Checking multiple e-mails at once so you can delete or file them all in one go? I’m sure there was one rather ingenious shortcut to do this but it was not very obvious and I had forgotten how it worked. Do I look it up on the web? Nah, it should really just work, shouldn’t it? It just felt clunky.
  • Maps: a nightmare! It put me regularly miles away from where I was (and I was actually on home turf, so – thankfully – was able to survive without accurate directions.
  • Browser: unusable (and, yes, I know it already is a little better than the old one).
  • App World: slow and not very well stocked, is it? And, mind you, I was not looking for a gazillion funny novelty apps like light sabers and such. But even some fairly standard ones were not available.
  • Speed: the handset does not run on the quickest of processors, and you could feel it. Some latency in certain processes, no really smooth pinch-zooms, etc, etc.
  • Camera: OK but not more.
  • Even the beautiful Blackberry Messenger (or BBM as it is also affectionately known) managed to confuse me a little: where on earth can I find that 3D barcode that allows me to add a contact on BBM? I still haven’t found it. Once up and running, it is a beauty as it always was. However, there are now many IM apps that are similarly good, and with most smartphone users on data plans, the fact that BBM is free might no longer matter as much.

On the good side? There is of course Brickbreaker (new high-score: 28,350 (!!!)) but, aside from that, the fairly solid feel of the handset, the nice rubbery back (really nice in fact) and the somewhat quaint but familiar design lines plus decent touch was all very good. I really liked the handset as such. But what was in it, not so much.

The New Kid

So – you probably guessed it – I gave it back and exchanged it for an HTC Desire HD. Only a couple of years ago, this would have been unthinkable. Not only was I a fairly die-hard Blackberry fan but to replace a Blackberry with a Taiwanese newcomer handset? Voluntarily? Noooo! However, it is gorgeous (besides being a bit of the big – no, really big – side). It does all the things that so frustrated me on the Blackberry so much better. Well, slicker at least. E-mail set-up is a breeze for Gmail but only a little less onerous than on the Blackberry for others (and, yes, the QUERTY does help for weird password combinations), but, once done, it works really well. And then, there’s of course the little things: 8 mega-pixel camera with stunning quality (although the lens sticks out a little at the back, which might be not so good), comparatively wholesome goodness when it comes to apps (in spite of the shortfalls of Android Market), heck, it synced all my apps from my Nexus automatically. And, Apple get this, it adds little raindrops (and a windscreen wiper) in one quick animation should it rain where ever you are (which, in England’s North-West, it does quite a lot, I’m afraid). Sweet! Browser works beautifully, maps come with proper satellite navigation on par with dedicated devices, and so on, and so forth.

Mind you, I am not yet sure if I may not change back to my iPhone 4 (which is, let’s face it, damn slick!). But I will give the Desire its run, and it does pretty well so far.

Blackberry Needs to Up the Ante!

But let’s look at my old friend Blackberry. Read through the last two paragraphs, and you know where Blackberry needs to up the ante. The Torch – its newest handset with its newest OS – feels slow, sluggish, dated, laboured.

But not all might be lost: last week, at CES, I could catch a glimpse of the future: RIM’s Blackberry PlayBook, which runs on QNX, rumoured to be the foundation for the next generation of “proper” Blackberries, too. And a beauty it is: much more hardware power (dual-core processor, namely a 1 GHz Texas Instruments OMAP 4430), swish graphics (1080p video inclusive), really impressive multi-tasking (HD video + game + websites + whatever open in parallel and seamless change from one to the other in an easy and casual swipe with no lag in any of it), and it will apparently be available on Sprint’s 4G network. Check here for the full specs.

It did however lack e-mail! Yes, you read that correctly: you can apparently not get RIM’s mother of all killer apps on the PlayBook – unless you also happen to have a “normal” Blackberry (or something to that end; the folks at the Blackberry booth were a little shy about this). What were they thinking???

But let’s take stock. What does RIM have? A – so far – healthy balance sheet, good hardware, still great e-mail service infrastructure (albeit not as unassailable as it used to be), in BBM a hit in the youth market and – arguably – a bit more of a runway than most because of the – again arguably – longer times it will take enterprise IT departments to swap systems (or something along these lines; Dell is probably an exception so far). In QNX, it also seems to have a really powerful OS at its disposal (just add e-mail, please). And, finally, it has a proud history of very good handsets (the Bold must have been one of the best ever) as well as demonstrated expertise to break into new verticals (as the Pearl had shown).

So, my dear friends from Waterloo, Ontario: do it. I think you can, just show us, will you? 🙂

@scobleizer or @tomiahonen? Who is Right?

Every now and again, war breaks out on the web. Or, rather, a full-on discourse of learned scholars on the world at large or, in our case, mobile in particular. This week saw one such blog fights and, no, I am not talking about Wikileaks. The formidable Robert Scoble (he of recent European ignorance but, hey, he is American after all… ;-)) and Tomi Ahonen (Rat-Hat of Forum Oxford and a certain [but not blind!] Nokia-fandom but, hey, he might live in HK but he is a Fin… ;-)) brought it on about the fall or not of Nokia.

It started with one of Tomi’s long, long posts on “Some Symbian Sanity” to which Scoble responded “Why Nokia is Still Doomed“. Because he referenced Tomi, he – if you know him, you’d say “of course” – responded with another long post defending Nokia’s smartphone strategy and execution. You should think Tomi has the harder corner to fight, right? 😉

Let me briefly summarise the warring parties’ viewpoints. I will then offer my own take on this to decide who’s right.

Scoble’s Opinion

Scoble first, he, never shy for words, delivered a swift and damning verdict on Nokia: Illustrated ventured Eastwards again to LeWeb last week and took stock of Europe’s smartphone pulse.he reckons that Nokia is dead because none of his friends has one or, if they do, they don’t like it. People pile up in Apple stores and wax lyrical about the apps they find on the iPhone and iPod Touch. Nokia is arrogant rather than cognisant of its shortfalls and he has not recently heard of a strategy. The people (and/or Scoble’s friends) love iPhone. Case closed.

Tomi’s Original and Scoble Riposte

It’s always a little more difficult to summarise Tomi’s posts as he doesn’t do quick ones. Who knows him is aware that he is a big fan of numbers, of big numbers, in fact. And this is why he hangs on to Nokia: because, you know, their numbers are big! His original post goes – very, very simplified – like this: he sets off to compare Apple with Porsche (as opposed to, say VW). He didn’t reference my recent post on this (tut, tut, Tomi) but the gist is the same: Nokia doesn’t only do Porsche, it does everything from VW Polo (or Chevy Matiz, Kia something or other) to Bentley (well, maybe that not anymore unless you count Vertu in). Its competitor is therefore not Ferrari but Toyota or – in the mobile world – not Appele but Samsung.

He then dives into Nokia’s strategy. And this is when it goes a little, well, foggy. Symbian being miles ahead (yes), Symbian kicking a** today with the N8 (erm, no), Apple’s original (sic!) iOS failing when it comes to phone features (well, yes, maybe, but who is using the “original” iOS today? Or the original Symbian for that matter?). And then he goes on to run the numbers. Now, according to him (and I didn’t check the numbers) Nokia + Japan = 45% smartphone market share for Symbian in 2009 (down a whopping 11% even by his count from 2006). Now, here’s where the questions start (more later). Then onwards to the mass market (more later). And, Tomi (being the very smart man and learned scholar he is) recognises Symbian might be a bit old and clunky and (rightly and unsurprisingly) pits MeeGo against this: new, open, Linux-based, etc. A winner, right? (more later). Therefore, Tomi heralds Nokia as being the perfect example in moving from “dumbphone” to smartphone.

Following Scoble’s burst of opinion as per above, Tomi reverted with more (as he does). I’ll skip through most of it. However, one point he raises is that the US is only 8% of the global market (true). It is though higher on smartphone consumption and (one language, one currency and all) provides a cool launchpad in a rich (yes, still) market. And Nokia is the Robbie Williams of the mobile world when it comes to the US: never managed to break it! He goes on to answer the “Nokia’s not cool” argument and refers to eco-friendly. Well, Tomi, that’s a little lame. Face it: Nokia lost its cool. Period. No argument! Apps? Yes, I know Ovi is catching up but, come on, the app store changed the bloody ecosystem (Nokia had about 4 iterations pre-Ovi who all miserably failed; Apple provided the paradigm-shift – face it).

Who is right?

The weird thing is that they both are (or, more controversially, neither is)!

And here’s why (hint: Tomi did get it right but then got carried away on the Finnish ticket): Tomi nailed it in his first post when he compared Apple to Porsche. Apple is not (or not yet?) competing with the Volkswagens and Toyotas of the mobile world. Now: in the automotive world, Porsche failed with the big coup (but, let’s remember, only just!). Apple might yet pull it off. The starting point is not dissimilar: super-high margins, a very comfortable lead in the luxury segment and loads of cash. Porsche over-reached (driven by a perhaps over-zealous ruler). Apple might, well…

Scoble looks at the US first and foremost. And it is – in spite of the many struggles – a formidable market still. And Apple made one of the most impressive market entries of all time! Now, will it be equally easy to capture China, India, Brazil, Russia, Indonesia, etc? I doubt it. Does Scoble see this? No.

As to Tomi: you may want to count in the likes of Foxconn in the more formidable competitors of the mighty Finns. But that aside, yes, it’s mainly Samsung today. As a matter of fact, we need to start looking at handset (and OS) segments a little differently. Symbian might be a smartphone platform in the old definition but it does not (usually) stack up against Apple’s iOS or the slicker iterations of Google’s Android in the new world. This is why Nokia keeps losing market share in the high end rapidly (and loses market capitalization equally fast) and why Apple’s market cap is at an all time high! Will it win the war? No, not necessarily. And Nokia still has a shot. But the N8 was too little too late: hardware specs don’t count, the user experience does. And Nokia lost it on that front (compared to its up-market rivals).

So, folks, just re-read my post on Volkswagen and Porsche, will you? And settle your little tiff… 😉

Handset Segments: Smart and Dumb? Or only Porsche and VW?

You hear it often (most recently by Average Jane): people who complain about unwanted features and complexities of mobile phones. And now here comes a company (not your ordinary OEM, mind you) who is bringing out just that: the ultimate dumbphone (I am referring to features not potential users). Meet John Doe’s new phone, the anti-smartphone: Dutch agency John Doe (sic!) premiered John’s Phone, which can do, well, make and receive phone calls. SMS? No. Address book? Yes, from paper with a pocket to stick it in at the back. Java? No. Apps? No. Anything other than making phone calls? No.

It is, I would posit, a luxury phone nonetheless, i.e. for people in countries where there is actually a choice of information and media sources. Alas, these countries (Western Europe, US, Japan) also are the countries with an ageing population and, judging by my own mum, they might well be fed up with all those fancy gimmicks they have absolutely no use for and, hence, yearn for simplicity (because, let’s face it, the fact of being reachable and able to make a call even when you’re out and about is intriguing, as demonstrated by the early success of phone booths).

The news highlights something I have been harping on about often and for a while (both in public and in private), and that is the fact that there is more than one market out there for phones (in much the same way that there are different segments for, say, cars). And whilst there are the Porsches of the mobile world (few models, high-end, high-priced), the Hyundais and Kias are often overlooked by the mobile afficionados and their attempts to read the crystal balls of mobile technology evolution. Porsche is (OK, was, prior to their misguided attempt to take over Volkswagen) the most profitable car maker in the world (as, incidentally, Apple is in the mobile space), Nokia and Samsung (and ZTE, and …) shift many more handsets. Who is better? Well, the answer is: this is the wrong question. Porsche and Kia do not serve the same segment and are, hence, not competing.

Nokia and Samsung could be described as the Volkswagen or Toyota of the mobile world: broad range of models attempting to also capture the high-end (Volkswagen through its Audi, Bentley, Bugatti ranges, Toyota with Lexus) and they do so with varying success (Bugatti and Bentley are, I believe, loss-making). However, they do it in any event with lesser margins than Porsche (it’s a distorted picture now that VW effectively owns Porsche but, hey). Again, is this good or bad? And the answer is again: neither.

When we bring this back to the larger discussion on Nokia’s demise (or not), we should probably just identify Nokia’s (alleged) problem on the high-end. Symbian might be high-powered VW but it is no Porsche. That will still leave the VW Golf as the top-seller in many countries though, meaning that and s40 and the likes might still be very viable (and appropriate!) platforms for large parts of the market. So not all might be lost. It is “just” that Nokia needs to look at the challenge of providing the broad range. And it might be worthwhile looking at VW as a comparison: they do share certain platforms but run Audi as a unit separately! And this is where Nokia differs. Might that be the solution?

As to John’s phone, I am not sure if South Park-esque icons appeal to the golden oldies but then, it either just might or (perhaps equally plausible) they might not even know South Park, which would be just as good. Will it shift? I doubt it. Why, you say? Because they don’t have the distribution of the Nokias and Samsungs of this world, that’s why (plus, it might be just too crude after all; or is that the geek-me?).

Thanks to @claireboo for the heads-up.

Handset Rankings: Apple moving up

Both Gartner and IDC have recently published their handset rankings for Q3/2010, and both have Apple moving into the #4 spot globally. That is impressive, as this is not measuring smartphones but all phones, and it is not measuring North America and Western Europe but the world.

In Smartphone-only terms, Apple has leapfrogged RIM into the #2 slot.

On a platform-basis, Apple’s iOS is now #3 behind Symbian and Android but ahead of RIM’s proprietary Blackberry OS.

Interestingly, IDC has the rankings identically but the market shares of the leading players lower, which would suggest a higher share of the “others” (which is probably unduly diminutive for such companies like Motorola, HTC or Sony Ericsson).

IDC’s smartphone numbers are here.

Movie Licenses on iPhone a Failure?

I have been dealing with movie and TV licenses for longer than I care to remember, and the pattern (with few exceptions) always was the same: the licensor comes to you saying that, because they are offering you (the publisher) a well-known movie/TV/entertainment property that everyone and their dog are fans of, you should pay them a healthy amount of money (either up-front or as a minimum guarantee against revenues) for them to grant you that license. This means that the publisher starts at a point of significant loss: a six-figure guarantee (and I’ve seen larger ones, too), six-figure production costs and little mitigating the risk that the title might totally tank.

However, in the “old” world (scil. pre-app stores “as made famous by the iPhone”), people considered themselves to be lucky to get their hands on a well-known property as it would at least guarantee one thing, and that was “deck placement”, namely a good coverage across those coveted feature slots on carrier decks around the world. If you had the distribution network and delivered the package, you had a decent chance of making your money back (this even worked with a rotten game that was based on a movie license for a hilariously successful movie).

All new in the App Store World

Enter the “new” world of OS-driven app stores. The formidable Jeremy Laws published estimates of how movie & TV-license-based games were faring on the Apple App Store, and the results are – though not horrendous – humbling indeed. Only a good half dozen titles broke into the top 20 (by sales) in all of 2010. Not a single one ranked in the top 150 (!) of the top-grossing category. The average revenue was estimated by him to hit $1.3m. Now, don’t let yourself be blinded by this 7-figure amount: top-tier movie titles don’t often come cheap and the games behind them need to be reasonably faithful to the blueprint the movie gives you. Otherwise, the IP owner will not approve the game and the revenues will be, well, non-existent. Add to that a revenue share that the IP owner will earn even if the aforementioned guarantees are being settled, it slims down the margins fairly dangerously.

IP Doesn’t Pull as It Used to, or Does It?

The big news is however that the old formula big license + some sort of game = exposure does obviously no longer work (at least not in the same semi-automated way as was the case). With decent relationships into Apple, a good game for a good movie might still get a feature slot somewhere. However, the fact that none of the titles sampled in the above blog post were anywhere close to the top-grossing list shows that the pulling power has greatly diminished. How’s that?

Movie studios and TV production houses (and not only them: sports clubs are good at that, too) traditionally view a license as secondary exploitation of their intellectual property. The rule of thumb for a movie was that the box office should recoup the production costs and the secondary exploitation (DVD, TV rights, merchandise and, well, licenses) would provide for the profits. It is very much an analogue approach in which a scarce good is and will remain scarce unless its producer will (can?) change that scarcity. It does not translate well to the fluidity of a digital environment (with, normally, many more alternatives to access and consume media). It worked in old-world mobile because that ecosystem functioned very similar to a vertical supply chain. No more.

Game publishers suffer (or at least some of them) suffer from a similar perception issue: we have always done it that way… Well then…

A License is a Brand Extension

However, the huge differentiator is the ability to use (and exploit) the interactivity digital media offer and use it as a marketing and promotional channel. Now, a simple adaptation of the movie’s theme into a (traditional) game will not cut this. But more innovative approaches that utilise the ability to communicate with fans opens so many more doors to a) maximise the core proposition (selling cinema tickets, DVDs, digital downloads and such like) and bind people to the brand for longer (which is a potentially huge win for the cyclical movie business).

So, Jeremy’s charts “only” show us that only a few (if any) of the IP owners (and, arguably, publishers) “got” that so far. The opportunities for such an approach are huge.

What anyone who speaks to rights owners over licensing movie and TV properties should do though is take a copy of that chart for your negotiations. And then tell them how they should really treat it: it is a brand extension that leverages the core IP rather than a meagre spin-off license! Seen this way, there is significant opportunity for studios to secure their primary revenue streams and build a new rapport to their audiences. In particular the latter surely is of a value that exceeds six-figure guarantees anyhow.

So I guess we have to thank the iPhone again for breaking open yet another paradigm. And it was time for that, too!

What matters: Handsets or Packages?

It is this time again: my phone contract comes up for renewal. And – as anyone who is following this blog will know (to recap, look here), I have not been all too happy with the treatment I got from O2 UK. So today I started looking around. Given my rather fat tariff requirements, carriers normally throw in all sorts of goodies (scil. free handsets), so started there. I have an iPhone 4 and a Nexus One already, so started to see what else is out there, as there are:

Then I started looking at where, what, how I could get it and at what price, and the UK carrier labyrinth was entered: The Omnia 7 is carried by 3, Orange and T-Mobile, not by O2 or Vodafone (at least I couldn’t find anything to that end). The HD7 is an Orange exclusive, the Trophy is a Vodafone exclusive. The Galaxy S and the N8 seem to be with all of them.

Step 2: tariffs. With an unhealthy amount of traveling abroad to do, my main cost item on phone bills regularly is data roaming, so this is where my sensitivity lies (because of the eye-watering bills I regularly get, I am not bothered about 600 or 900 UK any-network minutes costing £5 more or less), and it became clear quickly: Orange, T-Mobile and 3 are out of the race (their charges are even higher than O2’s). Vodafone looks good (about 1/3 of O2’s rates) but O2 claims to still have their Blackberry tariff for international data roaming (although I struggled to find it on their website). Now, THAT would bring my bill down by a cool £150-200 a month or so. Enter Blackberry. The Bold (which I dearly loved when I had it) or the Torch (which gets decent but still very mixed reviews)? And then: O2 again? In spite of my anger with them?

And then I started to compromise: anything exclusive to Orange, T-Mobile or 3 was out of the question (because data roaming is pretty much a killer for me), which boils it down to Blackberry and O2 or any of the others on Vodafone (which would mean that I couldn’t get what started being my favourite, the Samsung Omnia 7). Hang on: I compromise over some shoddy pounds? Is the handset then not so all important as one might have believed when reading all those blogs, news blitzes and tech publications over the last months?

And, yes, I think it is true to say that – at least in instances where there are certain usage requirements (in my case data roaming), the package is what rules. This is perhaps then the wedge that the carriers –  scrambling for meaning in this new app store world – could use to pry that dump pipe/smart phone dichotomy open. How’s that for an idea?

So, good folks at the carriers, listen up: do it (oh, Vodafone, and get me that Omnia 7, will you? 😉 ).

How Apple Got it All Wrong

Sluggishly reacting applications, latency in almost everything you do, crashes, blank screens, long lag to pick up networks, buggy settings. Do you remember any of this? Sounds like some old-fashioned feature phone that was somewhat overloaded by its ambitious maker, doesn’t it? But, alas, no, it is not. This is the user experience with a one-year-old iPhone 3G, 16GB since 24 June 2010. Do you recognise the date? Then luck will have it that you have experienced the same: the grandly titled “iOS4” update that was being pushed down your throat (or rather iTunes) to your iPhone 3G.

Apple has been hailed for poking everyone else making handsets in the eye when it came out with the iPhone: here is a newbie that got it all right and venerable industry leaders found themselves with cartons full of ostrich egg on their faces: here was someone who got it all right: combining great build quality, maybe only OK-ish specs and unsurpassed UI with a vertically integrated publishing and distribution system that made for a leap in usage of mobile devices. It was a bad slap for the Nokias etc of this world and a revelation for millions of users (even if they were not Apple fanboys).

Software and hardware need to blend well

And then it came back to bite them! I am not a techie but iOS4 on the iPhone 3G feels like someone put a little too much luggage onto too frail a porter: the things creaks and aches at every corner. Gone are the days where one could switch from one app to another in seconds, where the iPhone – in good Apple style – did what you wanted it to do without much ado but breathtaking efficiency and speed. Now, it is clunky and, well, very old-fashioned. It could of course all have been avoided: just don’t push iOS4 to the iPhone 3G (or older models). No one would have cried, you should think: if the hardware cannot handle it, it cannot handle it. Users understand such things one should think. Keep iOS4 to the iPhone 4 (even the numbers match, doh!).

Allowing iOS4 to be pushed to the iPhone 3G was one horrendous mistake!

So is this the latest marketing trick of Apple? Go and spend another £600 to buy a new one, you say? This would be utter and incredible cynicism on a scale that would put Apple right on top of the current bad-boy scale! After all, I am not talking about an old, well-worn something-or-other device; I am talking about something that was only a year ago (which is short in terms of device replacement even in the mobile space) for a considerable amount of money!

However, I think that is not it. My suspicion is rather more frightening. It very much feels like Apple starting to overextend itself and learn how complex and fragile it is to deal in the mobile space. Pushing iOS4 to devices that obviously (not only under some special and hard to find circumstances) cannot cope with it is just shoddy. Every game or app developer in the market for more than 2 years would have caught this in QA. Does Apple not have QA? Or not anymore? Or at least not enough? It might happen to you when you try too much too quickly. Apple’s passion (or paranoia?) that drives it to try and do everything itself appears to haunt it now: I mean, QA is really simple. You don’t need cohorts of phDs in elementary physics to do this. It doesn’t take you 3 years to build it up. And – last but not least – Apple appeared to being very much on top of this in the past. So what happened?

A great showcase on the importance of User Experience

I have been throwing this into the faces of Nokia lovers who never fail to point out how technically superior Nokia’s hardware is: users do not give a toss about hardware specs. They care for the overall user experience. The unhappy marriage of the 3G with iOS4 shows what this does when it goes wrong: all the fun of using an iPhone is gone. What good is it when my phone lets me down every 10 minutes? What fun if my e-mail doesn’t open for 20 seconds? How exciting if applications appear to be frozen only to open just seconds after I pressed the home button (that will kill them just in time after I saw that it did, at the end, react)? Utter frustration. Rotten user experience. Complete fail.

Apple shows us, hence, accidentally how important the overall user experience is, and this may well be my final example on this: a simple (well, maybe not so simple) piece of software turns the most coveted consumer device of the day into a somewhat lame brick! However, it also shows how incredibly important it is to match the hardware (and network environment) to what the overall product (here: iOS4) promises to deliver (non-Apple case in hand would be video-calling on the Nokia N70 back in 2005: there was just no way this would work in practice; the experience was just too horrendous).

So, dear Apple, back to the drawing board. And if I may make a humble suggestion: just push the last pre-iOS4 version back to the older devices tomorrow! First thing! Promise! Please!

To all the others: this is a great opportunity! Catch up! Double your efforts! But don’t forget that the coolest frigging hardware (12 MP cameras anyone) is useless if the UX is not matching it either!

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