Month: January 2008

Yahoo follows suit: presents development platform for mobile

After all the buzz in the back-end of last year over the Google-led Open Handset Alliance and their Android OS, Yahoo! has now presented its own view on how to reduce the complexity within the mobile landscape by announcing a development platform for “mobile internet applications”.

It is, alas, not the full bag of tricks: Unlike Android, which is of course basically an OS, the Yahoo! scheme only foresees tools to allow the creation of widgets to run under the company’s Yahoo! Go mobile service or in any mobile web browser. This means that “mobile internet applications” in Yahoo speak do not include “classic” mobile applications (developed in J2ME, BREW, Symbian, etc, and then downloaded to a user’s phone), and the latter will not benefit from the initiative.

The question (and this may well be one of the big ones for 2008) is therefore if the (short) age of downloadable applications is already dawning. Because, unlike the Internet, mobile is a cluttered space with a gazillion operating systems and middleware layers on even more different devices competing for market share. Ease to port applications at least across handsets and ideally also across operating systems is therefore the crucial factor. Only if downloadable applications (including indeed a software package like Yahoo! Go) really are displaced by the mobile internet proper would this change.

Commentators note that Yahoo! Go is not normally available on handsets as most tier-1 operators will (and apparently each and every US carrier currently does) simply remove pre-installed applications prior to delivery to customers. However, this does not seem to matter too much as far as the new initiative is concerned as it is said to run on every browser, too. It may take away from discovery and therefore usage so this is where it appears to chip away on the benefits: Whilst the Yahoo! move would seem the much less complex initiative compared to Google’s attempts to take on the OS heavyweights, it comes at the cost of lower usability for users and also less actual benefit for developers: why would you develop for that platform if visibility, discovery, usage and therefore commercial reward are foggy at best?

I’m not convinced (yet).

Even Gameloft can fail, apparently: disconnects Connect

Mobile games giant Gameloft, the one company in the space that seemed immune to failure, apparently shuts down its Gameloft Connect D2C service. Gameloft had started this as a iTunes-style application with all the bells and whistles: it was a downloadable PC application that allowed users to browse Gameloft’s catalogue online and bypass bandwidth restrictions (and billing charges) of mobile networks by utilising the computer’s bandwidth. Games could be loaded via a PC-handset connection and activated by SMS.

However, now it seems to only signify that direct-to-consumer propositions for mobile games are a tough business. They may have wanted too much: mobile games are a very real business but they seem to be too niche still to justify a full-blown integrated product like this, in particular when it is not a one-stop shop but only provides access to one publisher’s catalogue (even if such a good one such as Gameloft’s). A real pity that!

Mobile Phone Joysticks get money, yes really!

The good folks from MoCoNews report that Boston-based firm ZeeToo whose business is the production of mobile joysticks (yes, you read that correctly) raised a first round worth a respectable $6.9m. We read that “the company’s Zeemote controllers communicate with mobiles via Bluetooth, and enable exchange of data and applications with the handsets. The company has also developed other controllers, including a trackball controller for use as a mouse on a mobile phone, an accelerometer based controller for games that are controlled with motion and gestures, and a special car keyfob designed for use in location-based services (LBS) applications.”

I must admit that I am rather hesitant to believe in this venture’s success although I naturally wish them all the very best. At least, respectable mobile game developer Finblade (the guys who founded and run IOMO, which was then sold to Infospace) developed a game that is “powered” by the controller. However, I am not sure if people will get used to this (“do I have everything I need? Wallet, keys, phone, errm, joystick?”), and I must also say that I don’t think the video in the previous link would appear to entice people into embarking onto that adventure…

Twistbox reverse merger

Twistbox has undertaken a reverse merger into a shell traded on the pink sheets (the unregulated stock trading system). It entered into a respective agreement with Mandalay Media, Inc., a company that was inactive since 2005. Twistbox is a spinoff from Waat Media, the mobile “late night entertainment” company. It was originally formed as a merger of Waat’s mobile game activities with German mobile game developer Charismatix. Since the spinoff in 2006, the company had raised about $32.5 million in funding, from Spark Capital, ValueAct Capital (cf. here) and some strategic investors, which helped it evolve into an internationally-active mobile content publisher, with branded WAP sites, video clips and games seemingly the spearheads.

The management team seems to remain on board. The move presumably serves as an exit for existing investors and – hopefully – a source for fresh capital. No word on further activities though, which is a bit of a pity. I shall therefore assume that my previous post still is valid.

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