Month: December 2007

Circular Entertainment is with you — or not…

What’s mobile in the following? Well, Nokia is involved and it is a development that would surely affect the mobile screen! A survey commissioned by Nokia found that, by 2012, one quarter of all media will be created and consumed from within a circle of peers rather than from traditional media. The ongoing rise of social media then, which the survey dubs “circular entertainment”.

In the course of the study consumers from 17 countries were interviewed about their digital behaviors and lifestyles signposting emerging entertainment trends. Combining views from “industry leading figures” with Nokia’s own research from the 900m people that use their phones , Nokia apparently “constructed a global picture of what it believes entertainment will look like over the next five years.” Bless them…

Nokia’s VP multimedia Mark Selby said that “[t]he trends we are seeing show us that people will have a genuine desire not only to create and share their own content, but also to remix it, mash it up and pass it on within their peer groups – a form of collaborative social media.” So the NY Times‘ executive editor, Bill Keller, was right when he suspected that the “media tsunami” that is aggregated and re-purposed content today is threatening the place of traditional media.

The chaps from the Future Laboratory, who conducted the survey, went even further: “Key to this evolution is consumers’ basic human desire to compare and contrast, create and communicate. We believe the next episode promises to deliver the democracy politics can only dream of.” So Bush and Putin aren’t all that scary after all? Phew!

I have some doubts if the survey really captures the mainstream, or otherwise society is further than I would have thought. These are the numbers they posted (based on the 9,000 consumers they surveyed):

  • 23% buy movies in digital format
  • 35% buy music on MP3 files
  • 25% buy music on mobile devices
  • 39% watch TV on the internet
  • 23% watch TV on mobile devices
  • 46% regularly use IM, 37% on a mobile device
  • 29% regularly blog
  • 28% regularly access social networking sites
  • 22% connect using technologies such as Skype
  • 17% take part in Multiplayer Online Role Playing Games
  • 17% upload to the internet from a mobile device

A simple test: if the above was representative, then a cool 1.1 billion (!) people regularly upload to the Internet from a mobile device and we would have more than 1.8 billion regular bloggers and mobile TV is a massive reality with 1.5 billion consumers using it (that would be 55% of all mobile users today). Hmmm. Hey guys, where are you???

It goes on: as part of the research Nokia says it has identified four key driving trends, which are – apparently – Immersive Living, Geek Culture, G Tech and Localism. What? You don’t know what G Tech is? Yes, it is derived from the coveted G Spot and here’s what it is (according to Nokia): “G Tech is an existing social force in Asia that will change the way entertainment will look. Forget pink and sparkly, it is about the feminization of technology that is currently underway. Entertainment will be more collaborative, democratic, emotional and customized – all of which are ‘female’ traits.” Localism of course is the intrinsic interest in the locale (which is easy when you live, as I do, in the town of Ian Curtis, the unforgotten lead of Joy Division but what do you do when you live on Exit 7 of the Interstate 40 West in Oklahoma?).

With all due respect to Nokia, a company I really and truly greatly respect: this looks both a bit airy-fairy to me and bears succinct resemblance to a result-driven PR release. Or am I wrong in suspecting that Nokia has a certain vested interest in pushing location-sensitive content and information? What was the price of Navteq again? $8.1bn? Ah, I see…

EA makes more with mobile than with PS3 and PSP!?

Someone went deep into EA’s financials to find that the gaming giant actually makes more money with its mobile games than it does with releases on the super-high-end Sony PS3: the numbers are apparently $37m for mobile vs. $21m and $17m for PSP and PS3 respectively, and this is despite a shallow 5.7% revenue growth (industry leaders Gameloft grew by 51% in the same time).

However, one must of course take into account that the PS3 was only released in spring 2007, so will have a smaller install base and – arguably most importantly – it leaves aside the first big season for the PS3, namely the upcoming Christmas sales, which traditionally account for a huge amount of console and game sales.

It is nonetheless very encouraging that even mighty EA, despite the huge marketing effort by Sony, made more from mobile, which is still being perceived niche by many, than from Sony’s new flagship!

Verizon opens up

US #2 carrier Verizon, the famed high priests of the walled garden said they would open their network to 3rd party devices, applications and services. Skeptics say this might just be a move ahead of the spectrum auction for the 700MHz range, in which Google had declared an interest, too. Commentators say it might be an attempt to discourage Google from throwing its head into the ring but they maintain that VZW will not be seen to reducing itself to a bit pipe.

However, the commitment to open its network may also mean that Google, in the wake of its Android OS promoted with the Open Handset Alliance (see here), may no longer feel that they have to spend billions of dollars to acquire the bandwidth necessary to pave the way to customers: with an open network environment, Android-based devices may very well also be running on Verizon’s network so Google may no longer need to go to the expense to providing an alternative route.

Apart from the considerations mentioned above, Verizon is under pressure to encourage device makers also from the neighbouring areas such as tablet PCs, dedicated gaming devices, etc to build hardware that works on its on EV-DO network rather than only on the UMTS-powered networks of most of its competitors. With ongoing convergence of the various screens and their inherent agnostic approach to whichever technology is being used, it is important not to fall behind as Verizon’s network might otherwise become an isolated island with only sub-par devices and less choice than with competitors.

So whichever good or bad intentions Verizon may have, it is opening the walled gardens a little bit more, and that surely is a good thing!

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